#ifndef MATHGAME_H #define MATHGAME_H #include #include //// This header holds Maths functions that emulate the functionality of flash's //random //Returns 0..1 float inline fRandom() { return ( float(rand()) / float(RAND_MAX)) ; } inline int clamp(int x, int a, int b) { return x < a ? a : (x > b ? b : x); } struct point { int x; int y; }; inline int VVV_min(const int a, const int b) { if (a < b) { return a; } else { return b; } } inline int VVV_max(const int a, const int b) { if (a > b) { return a; } else { return b; } } #endif /* MATHGAME_H */