#include "WarpClass.h" #include "MakeAndPlay.h" std::vector warpclass::loadlevel(int rx, int ry) { int t; rx -= 100; ry -= 100; rx += 50 - 14; ry += 49; //warp t = rx + (ry * 100); std::vector tmap; coin = 0; rcol = 0; warpx = false; warpy = false; roomname = "Untitled room ["+help.String(rx) + "," + help.String(ry)+"]"; switch(t) { #if !defined(MAKEANDPLAY) case rn(50,50): tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("161,161,161,161,161,161,161,161,161,161,161,161,161,122,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,160,161,161,161,161,161,161,162,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,80,80,80,80,80,80,202,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("241,241,241,241,241,241,241,241,241,241,241,241,241,82,80,202,200,80,80,80,80,80,80,202,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,200,80,80,80,80,80,80,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,240,241,241,241,241,241,241,242,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120"); obj.createentity(288, 168, 10, 1, 50500); // (savepoint) if(game.intimetrial) { obj.createblock(0, 0, 0, 8, 240); } rcol = 0; warpy = true; roomname = "This is how it is"; break; case rn(51,50): tmap.push_back("247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,86,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("167,167,167,167,167,168,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,166,167,167,167,167,167,167,167,167,168,166,167,167,167,167,167,167"); tmap.push_back("247,247,247,247,247,248,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,246,247,247,247,247,247,247"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,87,247,247,247,247,88,86,208,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,206,86,208,126,126,126,126,206,86,208,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,127,167,167,167,167,128,86,208,0,0,0,0,0,0,0"); tmap.push_back("167,167,168,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,166,167,167"); tmap.push_back("247,247,248,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247,247"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,206,86,86,86,86,208,0,0,0,0,206,86,208,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,246,247,247,247,247,248,0,0,0,0,246,247,248,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); tmap.push_back("247,247,247,88,86,208,0,0,0,0,0,0,0,0,0,0,206,86,87,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247"); tmap.push_back("126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126"); tmap.push_back("126,126,126,206,86,208,0,0,0,0,166,167,167,167,167,168,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126"); tmap.push_back("126,126,126,206,86,208,0,0,0,0,206,86,86,86,86,208,206,86,208,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126"); rcol = 2; warpx = true; roomname = "A Bisected Spiral"; break; case rn(51,51): tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83"); tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83"); tmap.push_back("244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244"); tmap.push_back("164,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,165,0,0,0,0,0,0,0,0,163,164,164,164"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,244"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,243,244,244,245,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,165,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,83,205,0,0,0,0,0,0,0,0,203,83,83,83"); tmap.push_back("244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,245,0,0,0,0,0,0,0,0,243,244,244,244"); tmap.push_back("164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164"); tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83"); tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83"); obj.createentity(248, 80, 10, 1, 51510); // (savepoint) obj.createentity(136, 128, 1, 3, 3, 128, 120, 288, 152); // Enemy, bounded obj.createentity(104, 192, 10, 1, 51511); // (savepoint) rcol = 1; warpy = true; roomname = "Take the Red Pill"; break; case rn(52,51): tmap.push_back("95,95,95,95,95,217,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95"); tmap.push_back("256,256,256,256,256,257,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("176,176,176,176,176,176,176,176,176,177,175,176,177,0,0,0,0,175,176,177,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176"); tmap.push_back("256,256,256,256,256,256,256,256,256,257,215,95,217,0,0,0,0,215,95,217,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("176,176,176,176,176,177,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,175,176,176,177,175,176,176,176,177,175,176,176,176,176,176,176"); tmap.push_back("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95"); tmap.push_back("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95"); tmap.push_back("95,95,95,95,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,215,95,95,95,217,215,95,95,95,95,95,95"); tmap.push_back("256,256,256,256,256,257,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,255,256,256,256,257,255,256,256,256,256,256,256"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,215,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,255,256,257,0,0,0,0,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,255,256,257,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176"); tmap.push_back("95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95"); tmap.push_back("256,256,256,256,256,256,256,256,256,256,97,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,96,256,256,256,256,256,256,256,256,256,256,256,256,256"); tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135"); tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135"); tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,175,176,176,176,176,176,176,176,176,176,177,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135"); tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135"); tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135"); obj.createentity(32, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded obj.createentity(96, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded obj.createentity(160, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded obj.createentity(224, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded obj.createentity(232, 152, 10, 1, 51520); // (savepoint) rcol = 5; warpx = true; roomname = "Short Circuit"; break; case rn(52,50): tmap.push_back("213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,252,254,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,7,7,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,253"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,6,6,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,0,0,0,0,0,0,0,0,212,214,0,0,0,0,0,0,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); tmap.push_back("213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92"); obj.createentity(32, 16, 10, 0, 50520); // (savepoint) rcol = 4; warpy = true; roomname = "As you like it"; break; case rn(53,50): tmap.push_back("250,250,250,250,250,250,251,0,0,0,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,169,170,170,170,170,170,170,170,171,169,171,169,170,170,170,170,170,170,170,170,170,170,170,170,170"); tmap.push_back("250,250,250,250,250,250,250,250,250,251,209,211,0,0,0,249,250,250,250,250,250,250,250,251,209,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("170,170,170,170,171,169,171,0,0,0,209,211,169,170,170,170,170,170,170,170,170,171,0,0,209,211,0,0,169,170,170,170,170,170,170,170,170,170,170,170"); tmap.push_back("89,89,89,89,211,209,211,0,0,0,209,211,209,89,89,89,89,89,89,89,89,211,0,0,209,211,0,0,209,89,89,89,89,89,89,89,89,89,89,89"); tmap.push_back("250,250,250,250,251,209,211,0,0,0,209,211,249,250,250,250,250,250,250,250,250,251,0,0,209,211,0,0,249,250,250,250,250,250,250,250,250,250,250,250"); tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,169,171,0,0,209,211,0,0,169,171,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,169,171,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,169,171,169,170,170,170,170"); tmap.push_back("89,89,89,89,211,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,209,211,0,0,209,211,0,0,0,209,211,209,89,89,89,89"); tmap.push_back("250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,249,251,0,0,209,211,0,0,0,209,211,249,250,250,250,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0,0,209,211,0,0,0,209,211,0,0,0,0,0"); tmap.push_back("170,170,170,170,170,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,209,211,169,170,170,170,170,171,209,211,0,0,0,209,211,0,0,0,169,170"); tmap.push_back("250,250,250,250,250,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,251,249,250,250,250,250,251,249,251,0,0,0,209,211,0,0,0,249,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0"); tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170"); obj.createentity(16, 120, 10, 1, 50530); // (savepoint) rcol = 3; warpx = true; roomname = "Maze With No Entrance"; break; case rn(53,49): tmap.push_back("126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,166,167,168,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,166,167,167,167,167,168,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,166,167"); tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,6,6,6,6,206,86,208,6,6,6,6,6,6,6,6,6,6,6,206,86,208,6,6,6,6,206,86"); tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,166,167,167,168,206,86,208,166,167,167,168,166,167,168,166,167,167,168,206,86,208,166,167,167,168,206,86"); tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86"); tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86"); tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86,208,206,86,86,208,206,86"); tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86,208,246,247,247,248,246,247,248,246,247,247,248,206,86"); tmap.push_back("126,126,126,126,206,86,208,206,86,86,86,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86,208,7,7,7,7,7,7,7,7,7,7,7,206,86"); tmap.push_back("126,126,126,126,206,86,208,246,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,246,247"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167"); tmap.push_back("126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86"); obj.createentity(64, 152, 10, 0, 49530); // (savepoint) rcol = 2; warpy = true; roomname = "As we go up, we go down"; break; case rn(54,49): tmap.push_back("80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80"); tmap.push_back("241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241"); tmap.push_back("0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0"); tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0"); tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161"); tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push_back("80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push_back("241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0"); tmap.push_back("161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161"); tmap.push_back("80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80"); obj.createentity(296, 64, 10, 1, 49540); // (savepoint) obj.createentity(152-4-15+8, 32, 1, 0, 6, 128, 32, 288, 200); // Enemy, bounded obj.createentity(240-4-15+8, 186, 1, 1, 6, 128, 32, 288, 200); // Enemy, bounded obj.createentity(296, 152, 10, 0, 49541); // (savepoint) rcol = 0; warpx = true; roomname = "Time to get serious"; break; case rn(54,50): tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167,168,166,167,167"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,248,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,166,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); if(!game.intimetrial) { obj.createentity((7 * 8) + 4, (6 * 8), 14); //Teleporter! } rcol = 2; warpy = true; roomname = "Wheeler's Wormhole"; break; case rn(55,50): tmap.push_back("212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,252,253,253,254,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214"); tmap.push_back("252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,252,253,253,254"); tmap.push_back("0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,252,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,0,0,0,0,212,92,92,214,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0"); tmap.push_back("172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174"); tmap.push_back("252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,252,253,253,254"); tmap.push_back("0,0,0,0,252,253,253,254,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,0,0,0,0,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,253,254,172,173,173,174,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0"); tmap.push_back("172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174"); tmap.push_back("212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214"); tmap.push_back("212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214"); obj.createentity(96, 72, 1, 3, 8, 64, 56, 256, 152); // Enemy, bounded obj.createentity(240, 120, 1, 2, 8, 64, 56, 256, 152); // Enemy, bounded obj.createentity(72, 16, 10, 0, 50550); // (savepoint) obj.createentity(264, 176, 10, 1, 50551); // (savepoint) rcol = 4; warpx = true; roomname = "Ascending and Descending"; break; case rn(55,51): tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83"); tmap.push_back("244,244,244,245,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,203,83"); tmap.push_back("0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("0,0,0,0,0,0,0,0,203,205,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("164,164,164,165,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,243,245,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,7,7,7,7,7,7,7,7,163,165,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,0,0,0,0,0,0,0,0,243,245,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,245,6,6,6,6,6,6,6,6,243,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,164,165,163,164,164,164,164,164,164,164,164,164,164,164,164,165,163,164,165,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,244,245,243,244,245,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83"); obj.createentity(280, 24, 1, 2, 3, 128, 16, 304, 216); // Enemy, bounded obj.createentity(136, 192, 1, 3, 3, 128, 16, 304, 216); // Enemy, bounded obj.createentity(40, 8, 1, 0, 10, 24, -56, 120, 280); // Enemy, bounded obj.createentity(88, 8, 1, 0, 10, 24, -40, 120, 272); // Enemy, bounded obj.createentity(256, 128, 10, 1, 51550); // (savepoint) obj.createentity(136, 32, 10, 1, 51551); // (savepoint) rcol = 1; warpy = true; roomname = "Shockwave Rider"; break; case rn(54,51): tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89"); tmap.push_back("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170"); tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89"); tmap.push_back("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,209,89,89,211,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,0,0,0,209,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170"); tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,0,0,0,209,89,89,211,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89"); tmap.push_back("250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,0,0,0,209,89,89,211,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,211,0,0,0,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170"); tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,0,0,0,209,89,89,89,89,89,89,89,89,89,89,89,89,89,89"); tmap.push_back("250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,251,0,0,0,249,250,250,250,250,250,250,250,250,250,250,250,250,250,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170"); tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89"); obj.createentity(296, 32, 10, 1, 51540); // (savepoint) obj.createentity(184, 192, 1, 18, 48, -800, -24, 4000, 264); // Enemy, bounded obj.createentity(88, 136, 1, 17, 48, -800, -32, 4000, 272); // Enemy, bounded obj.createentity(184, 80, 1, 18, 48, -800, -32, 4000, 272); // Enemy, bounded obj.createentity(8, 32, 20, 1); // (terminal) obj.createblock(5, 8-8, 32, 20, 16, 17); rcol = 3; warpx = true; roomname = "Sweeney's Maze"; break; case rn(54,52): tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,215,95,95,95"); tmap.push_back("256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,255,256,256,256"); tmap.push_back("176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256"); tmap.push_back("176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176"); tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95"); obj.createentity(288, 200, 10, 1, 52540); // (savepoint) obj.createentity(48, 16, 1, 1, 10, 0, -40, 320, 296); // Enemy, bounded obj.createentity(64, 16+8+4+2, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded obj.createentity(80, 16+16+8+4, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded obj.createentity(96, 16+24+12+6, 1, 1, 10, 0, -40, 320, 304); // Enemy, bounded obj.createentity(112, 16+32+16+8, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded obj.createentity(128, 16+40+20+10, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded obj.createentity(144, 16+48+24+12, 1, 1, 10, 0, -56, 320, 296); // Enemy, bounded obj.createentity(160, 16+56+28+14, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded obj.createentity(176, 16+64+32+16, 1, 1, 10, 0, -48, 320, 296); // Enemy, bounded obj.createentity(192, 16+72+36+18, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded obj.createentity(208, 16+80+40+20, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded rcol = 5; warpy = true; roomname = "Mind The Gap"; break; case rn(53,52): tmap.push_back("207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,246,247,247,248,206,86"); tmap.push_back("207,207,207,207,207,207,207,207,207,207,207,207,207,206,86,208,206,208,0,0,0,0,206,208,206,86,208,207,207,207,207,206,86,208,0,0,0,0,206,86"); tmap.push_back("167,167,167,167,167,167,167,167,167,167,167,167,167,128,86,208,206,208,0,0,0,0,206,208,206,86,127,167,167,167,167,128,86,208,0,0,0,0,206,86"); tmap.push_back("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,208,206,208,0,0,0,0,206,208,206,86,86,86,86,86,86,86,86,208,0,0,0,0,206,86"); tmap.push_back("247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,248,0,0,0,0,246,247"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167"); tmap.push_back("246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,168,166,168,0,0,0,0,166,168"); tmap.push_back("247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,206,208,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("166,168,0,0,0,0,166,168,166,167,167,167,167,167,167,168,206,208,0,0,0,0,206,208,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167"); tmap.push_back("246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,248,246,248,0,0,0,0,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,247"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167"); tmap.push_back("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); obj.createentity(152, 200, 10, 1, 52530); // (savepoint) obj.createentity(248, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(152, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(152, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(56, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(104, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(200, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(280, 16, 9, 12); //Shiny Trinket obj.createentity(24, 200, 20, 1); // (terminal) obj.createblock(5, 24-8, 200, 20, 16, 18); rcol = 2; warpx = true; roomname = "Edge Games"; break; case rn(53,51): tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83"); tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83"); tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83"); tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83"); tmap.push_back("244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244"); tmap.push_back("0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0"); tmap.push_back("164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164"); tmap.push_back("83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83"); tmap.push_back("83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83"); tmap.push_back("244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244"); tmap.push_back("0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0"); tmap.push_back("0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0"); tmap.push_back("0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0"); tmap.push_back("0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0"); tmap.push_back("0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,0"); tmap.push_back("0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0"); tmap.push_back("0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,0"); tmap.push_back("0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0,0,0,0,0,0,243,245,0,0,0,0,243,245,0,0,0,0,0"); tmap.push_back("164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,163,165,0,0,0,0,163,164"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83"); tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,83"); tmap.push_back("244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,243,245,0,0,0,0,243,244"); tmap.push_back("164,164,165,0,0,0,0,163,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,163,164,164"); tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83"); tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83"); tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83"); obj.createentity(152, 112, 13); rcol = 1; warpx = true; warpy = true; roomname = "The Brown Gate"; break; case rn(55,49): tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,252,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,252,253,254,0,0"); tmap.push_back("6,6,172,173,174,0,0,0,0,0,0,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,0,0,0,0,172,173,174,6,6"); tmap.push_back("173,174,212,92,214,0,0,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,214,172,173"); tmap.push_back("253,254,252,253,254,0,0,0,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,252,253,254,252,253"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,174,0,0,0,0,172,173,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,172,173,173,174,0,0,0,0,0,212,92,92,214,0,0,0,0,212,92,92,214,0,0,0,0,0,172,173,173,174,0,0,0,0,0"); tmap.push_back("6,6,6,6,6,252,253,253,254,6,6,6,6,6,252,253,253,254,0,0,0,0,252,253,253,254,6,6,6,6,6,252,253,253,254,6,6,6,6,6"); tmap.push_back("173,173,173,173,173,173,173,173,173,173,173,173,173,174,172,173,174,0,0,0,0,0,0,172,173,174,172,173,173,173,173,173,173,173,173,173,173,173,173,173"); tmap.push_back("92,92,92,92,92,92,92,92,92,92,92,92,92,214,212,92,214,0,0,0,0,0,0,212,92,214,212,92,92,92,92,92,92,92,92,92,92,92,92,92"); tmap.push_back("253,253,253,253,253,253,253,253,253,253,253,253,253,254,212,92,214,0,0,0,0,0,0,212,92,214,252,253,253,253,253,253,253,253,253,253,253,253,253,253"); tmap.push_back("7,7,172,173,174,7,7,7,7,7,7,7,7,7,212,92,214,0,0,0,0,0,0,212,92,214,7,7,7,7,7,7,7,7,7,172,173,174,7,7"); tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,172,173,173,173,173,174,212,92,214,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,252,253,253,253,253,254,252,253,254,0,0,0,0,0,0,0,0,0,252,253,254,0,0"); tmap.push_back("0,0,172,173,174,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,174,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,0,0,0,0,172,173,173,173,173,173,174,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,0,0,0,0,252,253,253,253,253,253,254,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,0,0,0,0,7,7,7,7,7,7,7,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0"); obj.createentity(152, 112, 13); obj.createentity(152, 152, 10, 0, 49550); // (savepoint) rcol = 4; warpx = true; warpy = true; roomname = "To The Batcave!"; break; case rn(55,52): tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6,6,6,6,6,6,6,6,0,0,0,0,0,0,6,6"); tmap.push_back("170,170,170,170,170,170,170,170,171,169,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169,170,170,170,170,170,170,171,0,0,0,0,0,0,169,170"); tmap.push_back("89,89,89,89,89,89,89,89,211,249,250,250,250,250,250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,250,251,0,0,0,0,0,0,209,89"); tmap.push_back("89,89,89,89,89,89,89,89,211,7,7,7,7,7,7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,0,0,0,0,0,0,209,89"); tmap.push_back("250,250,250,250,250,250,250,250,251,0,0,0,0,0,0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,249,250"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,171,0,0,0,0,0,0,0,0,0,0,0,0,0,0,169,170,170,170,170,170,170,171,0"); tmap.push_back("6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,211,6,6,6,6,6,6,6,6,6,6,6,6,6,6,209,89,89,89,89,89,89,211,6"); tmap.push_back("170,171,169,170,170,170,170,170,170,171,209,89,89,89,89,89,211,169,170,170,170,170,170,170,170,170,170,170,170,170,171,209,89,89,89,89,89,89,211,169"); tmap.push_back("250,251,209,89,89,89,89,89,89,211,249,250,250,250,250,250,251,249,250,250,250,250,250,250,250,250,250,250,250,250,251,249,250,250,250,250,250,250,251,249"); tmap.push_back("7,7,209,89,89,89,89,89,89,211,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7"); tmap.push_back("0,0,249,250,250,250,250,250,250,251,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); obj.createentity(152, 112, 13); obj.createentity(136, 40, 10, 1, 52550); // (savepoint) rcol = 3; warpx = true; warpy = true; roomname = "This will make you flip"; break; case rn(52,52): tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,175,176,176,177,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,215,95,95,217,0,0,0,0,0,0,0,0,175,176"); tmap.push_back("95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,136,176,176,176,176,137,95,217,215,95,95,217,0,0,0,0,0,0,0,0,215,95"); tmap.push_back("95,95,217,6,6,6,6,6,6,6,6,6,0,0,0,0,215,95,95,95,95,95,95,95,95,217,215,95,95,217,6,6,6,6,6,6,6,6,215,95"); tmap.push_back("95,95,217,175,176,176,176,176,176,176,176,177,0,0,0,0,255,256,256,256,256,256,256,256,256,257,215,95,95,217,175,176,176,176,177,175,176,177,215,95"); tmap.push_back("256,256,257,255,256,256,256,256,256,256,256,257,0,0,0,0,175,177,7,7,7,7,7,175,176,177,215,95,95,217,215,95,95,95,217,255,256,257,255,256"); tmap.push_back("176,177,0,0,0,0,0,0,0,175,176,177,0,0,0,0,255,257,0,0,0,0,0,215,95,217,215,95,95,217,215,95,95,95,217,7,7,7,175,176"); tmap.push_back("256,257,0,0,0,0,0,0,0,215,95,217,0,0,0,0,7,7,0,0,0,0,0,255,256,257,255,256,256,257,255,256,256,256,257,0,0,0,255,256"); tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,175,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("176,177,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,0,0,0,175,176,176,176,176,176,176"); tmap.push_back("95,217,0,0,0,0,0,0,0,255,256,257,0,0,0,0,0,0,0,0,0,0,0,215,95,217,0,0,0,0,6,6,6,215,95,95,95,95,95,95"); tmap.push_back("95,217,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,215,95,217,0,0,0,0,175,176,177,215,95,95,95,95,95,95"); tmap.push_back("256,257,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,6,6,6,6,6,255,256,257,0,0,0,0,255,256,257,255,256,256,256,256,256,256"); tmap.push_back("7,7,7,7,7,7,7,7,7,175,176,176,176,176,176,177,175,176,176,176,176,176,176,176,176,177,0,0,0,0,175,176,176,177,7,7,7,7,7,7"); tmap.push_back("0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,217,215,95,95,95,95,95,95,95,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,257,215,95,96,256,256,256,256,97,95,217,0,0,0,0,215,95,95,217,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,255,256,256,257,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); obj.createentity(152, 112, 13); obj.createentity(288, 120, 10, 1, 52520); // (savepoint) rcol = 5; warpx = true; warpy = true; roomname = "Twisty Little Passages"; break; case rn(50,51): tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83"); tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83"); tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83"); tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,165,163,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83"); tmap.push_back("244,244,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,243,244,244,244,244,244,244,244,244,244"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,165,49,50,163,164,165,163,164"); tmap.push_back("83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,83,83,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83"); tmap.push_back("244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,205,49,50,203,83,205,243,244"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,163,164,165,0,0,0,0,203,83,205,49,50,203,83,205,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,163,164,164,165,203,83,205,49,50,203,83,205,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,203,83,83,205,203,83,205,49,50,203,83,205,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,243,244,244,245,203,83,205,49,50,203,83,205,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0"); tmap.push_back("164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164"); tmap.push_back("83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83"); tmap.push_back("244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,243,244,245,49,50,243,244,245,243,244"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,165,0,0,0,0,163,164,164,164,164,164,164,164,164,164"); tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,245,0,0,0,0,203,83,83,83,83,83,83,83,83,83"); tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83"); tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83"); obj.createentity(152, 112, 13); obj.createentity(24, 128, 10, 1, 52510); // (savepoint) obj.createentity(56, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded obj.createentity(264, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded obj.createentity(152, 48, 1, 2, 8, -24, -24, 344, 256); // Enemy, bounded obj.createentity(152, 176, 1, 2, 8, -24, -16, 344, 256); // Enemy, bounded rcol = 1; warpx = true; warpy = true; roomname = "That's Why I Have To Kill You"; break; case rn(52,49): tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86"); tmap.push_back("247,247,247,247,247,248,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,246,247,247,247,247,247"); tmap.push_back("7,7,7,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,7,7,7,7,7,7"); tmap.push_back("6,6,6,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,0,0,0,0,6,6,6,6,6,6"); tmap.push_back("167,167,167,167,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,166,167,167,168,166,167"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,208,206,86"); tmap.push_back("86,86,86,86,86,208,166,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,246,247,247,248,206,86"); tmap.push_back("247,247,247,247,247,248,246,248,49,50,246,248,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,7,7,7,7,246,247"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("167,167,167,167,167,167,167,168,49,50,166,168,166,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,206,208,0,0,0,0,166,167,167,167,167,167"); tmap.push_back("247,247,247,247,247,247,247,248,49,50,206,208,246,247,247,247,247,247,247,247,247,247,247,247,247,247,247,248,206,208,0,0,0,0,246,247,247,247,247,247"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("6,6,6,6,166,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,168,6,6,6,6"); tmap.push_back("167,167,167,168,206,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,208,166,167,167,167"); tmap.push_back("247,247,247,248,246,248,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,246,248,246,247,247,247"); tmap.push_back("167,167,167,167,167,168,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,166,167,167,167,167,167"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86"); tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86"); obj.createentity(152, 112, 13); obj.createentity(248, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded obj.createentity(64, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded obj.createentity(200, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(152, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(104, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded obj.createentity(152, 152, 10, 0, 49520); // (savepoint) rcol = 2; warpx = true; warpy = true; roomname = "I Love You"; break; case rn(50,49): tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,205,203,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,245,203,83,83,83,205,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("244,244,245,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,84,244,244,244,244,244,244,244,244,244,85,83,205,0,0,0,0,0,243,244"); tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,205,123,123,123,123,123,123,123,123,123,203,83,205,0,0,0,0,0,0,0"); tmap.push_back("164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,124,164,164,164,164,164,164,164,164,164,125,83,205,0,0,0,0,0,163,164"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83,83,83,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,245,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,165,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,163,164,164,164,164,164,164,164,164,165,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83"); tmap.push_back("83,83,205,0,0,0,0,0,203,83,83,83,205,203,83,83,83,83,83,83,83,83,205,0,0,0,0,0,203,83,83,83,205,0,0,0,0,0,203,83"); rcol = 1; warpy = true; roomname = "Green Dudes Can't Flip"; break; case rn(51,49): tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("176,176,176,177,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,175,176,176,176"); tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95"); tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95"); tmap.push_back("256,256,256,257,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,256,256,256"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,176,176,176"); tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95"); tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,95,95"); tmap.push_back("256,256,256,257,0,0,0,0,0,0,175,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,176,177,0,0,0,0,0,0,255,256,256,256"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,215,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,95,217,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,255,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,257,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); warpx = true; warpy = true; rcol = 5; obj.createentity(14 * 8, (8 * 8) + 4, 14); //Teleporter! if(game.intimetrial) { obj.createblock(1, 20, 0, 32, 240, 82); } roomname = "Murdering Twinmaker"; break; case rn(49,49): tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,121,161,161,161,161,161,161,161,161,161,161,161,161,161,161"); tmap.push_back("80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80"); tmap.push_back("80,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241"); tmap.push_back("80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("80,202,0,200,202,0,200,202,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("80,202,0,200,202,0,200,202,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("80,202,0,200,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("80,202,0,200,202,0,200,202,0,160,161,161,161,161,161,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("80,202,0,200,202,0,200,202,0,240,241,241,241,241,241,242,0,0,0,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161"); tmap.push_back("80,202,0,200,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80"); tmap.push_back("80,202,0,200,202,0,160,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,81,241,241,241,241,241,241,241,241,241,241,241,241,241,241"); tmap.push_back("80,202,0,200,202,0,240,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,202,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,202,0,160,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,202,0,240,241,241,241,241,241,241,241,241,241,241,241,242,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("241,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); tmap.push_back("80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,0,0,0,0,0,0,0,200,80,202,201,201,201,201,201,201,201,201,201,201,201,201,201,201"); rcol = 0; warpy = true; if(!game.intimetrial) { if(game.companion==0 && obj.flags[11]==0 && !game.crewstats[4]) //also need to check if he's rescued in a previous game { obj.createentity(255, 121, 15, 0); obj.createblock(1, 215, 0, 160, 240, 35); } } roomname = "It's Not Easy Being Green"; break; default: tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); //roomname = "Outer Space"; break; #else default: for (int j = 0; j < 30; j++) { tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); } #endif } return tmap; }