# CMake File for VVVVVV # Written by Ethan "flibitijibibo" Lee CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12) # CMake Options OPTION(ENABLE_WARNINGS "Enable compilation warnings" ON) OPTION(ENABLE_WERROR "Treat compilation warnings as errors" OFF) # Architecture Flags IF(APPLE) # Wow, Apple is a huge jerk these days huh? SET(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) IF(NOT CMAKE_OSX_SYSROOT) IF(IS_DIRECTORY ${OSX_10_9_SDK_PATH}) SET(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH}) ELSE() MESSAGE(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.") ENDIF() ENDIF() SET(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) LINK_DIRECTORIES(/usr/local/lib) ADD_COMPILE_OPTIONS(-Werror=partial-availability) ENDIF() PROJECT(VVVVVV) IF(APPLE) MESSAGE(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}") ENDIF() # Compiler Flags ADD_DEFINITIONS(-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1) # RPATH IF(NOT WIN32) IF(APPLE) SET(BIN_LIBROOT "osx") SET(BIN_RPATH "@executable_path/osx") ELSEIF(CMAKE_SIZEOF_VOID_P MATCHES "8") SET(BIN_LIBROOT "lib64") SET(BIN_RPATH "\$ORIGIN/lib64") ELSE() SET(BIN_LIBROOT "lib") SET(BIN_RPATH "\$ORIGIN/lib") ENDIF() SET(CMAKE_SKIP_BUILD_RPATH TRUE) SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) SET(CMAKE_INSTALL_RPATH ${BIN_RPATH}) SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE) ENDIF() # Include Directories INCLUDE_DIRECTORIES( src ../third_party/tinyxml ../third_party/physfs ../third_party/lodepng ) # Source Lists SET(VVV_SRC src/BinaryBlob.cpp src/BlockV.cpp src/editor.cpp src/Ent.cpp src/Entity.cpp src/FileSystemUtils.cpp src/Finalclass.cpp src/Game.cpp src/Graphics.cpp src/GraphicsResources.cpp src/GraphicsUtil.cpp src/Input.cpp src/KeyPoll.cpp src/Labclass.cpp src/Logic.cpp src/Map.cpp src/Music.cpp src/Otherlevel.cpp src/preloader.cpp src/Screen.cpp src/Script.cpp src/Scripts.cpp src/SoundSystem.cpp src/Spacestation2.cpp src/TerminalScripts.cpp src/Textbox.cpp src/titlerender.cpp src/Tower.cpp src/UtilityClass.cpp src/WarpClass.cpp src/main.cpp src/Network.c src/SteamNetwork.c src/GOGNetwork.c ) SET(XML_SRC ../third_party/tinyxml/tinystr.cpp ../third_party/tinyxml/tinyxml.cpp ../third_party/tinyxml/tinyxmlerror.cpp ../third_party/tinyxml/tinyxmlparser.cpp ) SET(PFS_SRC ../third_party/physfs/physfs.c ../third_party/physfs/physfs_archiver_dir.c ../third_party/physfs/physfs_archiver_unpacked.c ../third_party/physfs/physfs_archiver_zip.c ../third_party/physfs/physfs_byteorder.c ../third_party/physfs/physfs_unicode.c ../third_party/physfs/physfs_platform_posix.c ../third_party/physfs/physfs_platform_unix.c ../third_party/physfs/physfs_platform_windows.c ../third_party/physfs/physfs_platform_haiku.cpp ) IF(APPLE) # Are you noticing a pattern with this Apple crap yet? SET(PFS_SRC ${PFS_SRC} ../third_party/physfs/physfs_platform_apple.m) ENDIF() SET(PNG_SRC ../third_party/lodepng/lodepng.c) # Executable information IF(WIN32) ADD_EXECUTABLE(VVVVVV WIN32 ${VVV_SRC}) ELSE() ADD_EXECUTABLE(VVVVVV ${VVV_SRC}) ENDIF() # Build options IF(ENABLE_WARNINGS) # The weird syntax is due to CMake generator expressions. # Saves quite a few lines and boilerplate at the price of readability. TARGET_COMPILE_OPTIONS(VVVVVV PRIVATE $<$,$,$>: -Wall $<$:-Werror>> $<$: /W4 $<$:/WX>>) ENDIF() # Library information ADD_LIBRARY(tinyxml-static STATIC ${XML_SRC}) ADD_LIBRARY(physfs-static STATIC ${PFS_SRC} ${PFSP_SRC}) ADD_LIBRARY(lodepng-static STATIC ${PNG_SRC}) # Static Dependencies TARGET_LINK_LIBRARIES(VVVVVV physfs-static tinyxml-static lodepng-static) # SDL2 Dependency (Detection pulled from FAudio) if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES) message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES") target_include_directories(VVVVVV PUBLIC "$") target_link_libraries(VVVVVV ${SDL2_LIBRARIES}) else() # Only try to autodetect if both SDL2 variables aren't explicitly set find_package(SDL2 CONFIG) if (TARGET SDL2::SDL2) message(STATUS "Using TARGET SDL2::SDL2") target_link_libraries(VVVVVV SDL2::SDL2 SDL2_mixer) elseif (TARGET SDL2) message(STATUS "Using TARGET SDL2") target_link_libraries(VVVVVV SDL2 SDL2_mixer) else() message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables") target_include_directories(VVVVVV PUBLIC "$") target_link_libraries(VVVVVV ${SDL2_LIBRARIES} SDL2_mixer) endif() endif() # Yes, more Apple Crap IF(APPLE) FIND_LIBRARY(FOUNDATION NAMES Foundation) FIND_LIBRARY(IOKIT NAMES IOKit) TARGET_LINK_LIBRARIES(VVVVVV objc ${IOKIT} ${FOUNDATION}) ENDIF() # But hey, also some Haiku crap IF(HAIKU) FIND_LIBRARY(BE_LIBRARY be) FIND_LIBRARY(ROOT_LIBRARY root) TARGET_LINK_LIBRARIES(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY}) ENDIF()