case rn(41,56):
tmap = new Array();
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,98,98,98");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98");

obj.createentity(game, 176, 192, 2, 1, 4, 176, 72, 208, 208);  // Platform, bounded
obj.createentity(game, 80, 128, 1, 0, 2);  // Enemy
break;