case rn(118,105):
tmap = new Array();
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,372,373,373,373,373,373,373,334,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,293,453,453,453,453,453");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0");
tmap.push("373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,414,0,0,0,0,0,0,0,412,292,292,292,292,292,333,373,373,373,373,373");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292");
tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,360,412,292,292,292,292,292,292,292,292,292,292,292");

obj.createentity(game, 256, 88, 10, 1, 106180);  // (savepoint)
obj.createentity(game, 128, 88, 10, 1, 106181);  // (savepoint)
obj.createentity(game, 104, 88, 10, 1, 106182);  // (savepoint)
obj.createentity(game, 80, 88, 10, 1, 106183);  // (savepoint)
obj.createentity(game, 128, 128, 10, 0, 106184);  // (savepoint)
obj.createentity(game, 128, 192, 10, 1, 106185);  // (savepoint)
obj.createentity(game, 104, 192, 10, 1, 106186);  // (savepoint)
obj.createentity(game, 80, 192, 10, 1, 106187);  // (savepoint)
break;