#ifndef GRAPHICSUTIL_H #define GRAPHICSUTIL_H #include void setRect(SDL_Rect& _r, int x, int y, int w, int h); SDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, int height ); SDL_Color ReadPixel(const SDL_Surface* surface, int x, int y); SDL_Surface * ScaleSurface( SDL_Surface *Surface, int Width, int Height, SDL_Surface * Dest = NULL ); void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect ); void BlitSurfaceColoured(SDL_Surface* src, const SDL_Rect* src_rect, SDL_Surface* dest, SDL_Rect* dest_rect, SDL_Color color); void BlitSurfaceTinted(SDL_Surface* src, const SDL_Rect* src_rect, SDL_Surface* dest, SDL_Rect* dest_rect, SDL_Color color); void FillRect( SDL_Surface* surface, const int x, const int y, const int w, const int h, const int r, int g, int b ); void FillRect( SDL_Surface* surface, const int r, int g, int b ); void FillRect( SDL_Surface* surface, SDL_Rect& rect, const int r, int g, int b ); void FillRect(SDL_Surface* surface, SDL_Rect rect, SDL_Color color); void FillRect(SDL_Surface* surface, SDL_Color color); void FillRect(SDL_Surface* surface, int x, int y, int w, int h, SDL_Color color); void FillRect(SDL_Surface* surface, int r, int g, int b, int a); void ClearSurface(SDL_Surface* surface); void ScrollSurface(SDL_Surface* _src, int pX, int py); SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src); void UpdateFilter(void); SDL_Surface* ApplyFilter( SDL_Surface* _src ); #endif /* GRAPHICSUTIL_H */