# CMake File for VVVVVV
# Written by Ethan "flibitijibibo" Lee

CMAKE_MINIMUM_REQUIRED(VERSION 2.8.12)

# CMake Options
OPTION(ENABLE_WARNINGS "Enable compilation warnings" ON)
OPTION(ENABLE_WERROR "Treat compilation warnings as errors" OFF)

# Architecture Flags
IF(APPLE)
	# Wow, Apple is a huge jerk these days huh?
	SET(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
	IF(NOT CMAKE_OSX_SYSROOT)
		IF(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
			SET(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
		ELSE()
			MESSAGE(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
		ENDIF()
	ENDIF()
	SET(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
	LINK_DIRECTORIES(/usr/local/lib)
	ADD_COMPILE_OPTIONS(-Werror=partial-availability)
ENDIF()

PROJECT(VVVVVV)

IF(APPLE)
	MESSAGE(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
ENDIF()

# Compiler Flags
ADD_DEFINITIONS(-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1)

# RPATH
IF(NOT WIN32)
	IF(APPLE)
		SET(BIN_LIBROOT "osx")
		SET(BIN_RPATH "@executable_path/osx")
	ELSEIF(CMAKE_SIZEOF_VOID_P MATCHES "8")
		SET(BIN_LIBROOT "lib64")
		SET(BIN_RPATH "\$ORIGIN/lib64")
	ELSE()
		SET(BIN_LIBROOT "lib")
		SET(BIN_RPATH "\$ORIGIN/lib")
	ENDIF()
	SET(CMAKE_SKIP_BUILD_RPATH TRUE)
	SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
	SET(CMAKE_INSTALL_RPATH ${BIN_RPATH})
	SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
ENDIF()

# Include Directories
INCLUDE_DIRECTORIES(
	src
	../third_party/tinyxml
	../third_party/physfs
	../third_party/lodepng
)

# Source Lists
SET(VVV_SRC
	src/BinaryBlob.cpp
	src/BlockV.cpp
	src/editor.cpp
	src/Ent.cpp
	src/Entity.cpp
	src/FileSystemUtils.cpp
	src/Finalclass.cpp
	src/Game.cpp
	src/Graphics.cpp
	src/GraphicsResources.cpp
	src/GraphicsUtil.cpp
	src/Input.cpp
	src/KeyPoll.cpp
	src/Labclass.cpp
	src/Logic.cpp
	src/Map.cpp
	src/Music.cpp
	src/Otherlevel.cpp
	src/preloader.cpp
	src/Screen.cpp
	src/Script.cpp
	src/Scripts.cpp
	src/SoundSystem.cpp
	src/Spacestation2.cpp
	src/TerminalScripts.cpp
	src/Textbox.cpp
	src/titlerender.cpp
	src/Tower.cpp
	src/UtilityClass.cpp
	src/WarpClass.cpp
	src/main.cpp
	src/SteamNetwork.c
)
SET(XML_SRC
	../third_party/tinyxml/tinystr.cpp
	../third_party/tinyxml/tinyxml.cpp
	../third_party/tinyxml/tinyxmlerror.cpp
	../third_party/tinyxml/tinyxmlparser.cpp
)
SET(PFS_SRC
	../third_party/physfs/physfs.c
	../third_party/physfs/physfs_archiver_dir.c
	../third_party/physfs/physfs_archiver_unpacked.c
	../third_party/physfs/physfs_archiver_zip.c
	../third_party/physfs/physfs_byteorder.c
	../third_party/physfs/physfs_unicode.c
	../third_party/physfs/physfs_platform_posix.c
	../third_party/physfs/physfs_platform_unix.c
	../third_party/physfs/physfs_platform_windows.c
)
IF(APPLE)
	# Are you noticing a pattern with this Apple crap yet?
	SET(PFS_SRC ${PFS_SRC} ../third_party/physfs/physfs_platform_apple.m)
ENDIF()
SET(PNG_SRC ../third_party/lodepng/lodepng.c)

# Executable information
IF(WIN32)
	ADD_EXECUTABLE(VVVVVV WIN32 ${VVV_SRC})
ELSE()
	ADD_EXECUTABLE(VVVVVV ${VVV_SRC})
ENDIF()

# Build options
IF(ENABLE_WARNINGS)
	# The weird syntax is due to CMake generator expressions.
	# Saves quite a few lines and boilerplate at the price of readability.
	TARGET_COMPILE_OPTIONS(VVVVVV PRIVATE
		$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
			-Wall $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
		$<$<CXX_COMPILER_ID:MSVC>:
			/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
ENDIF()

# Library information
ADD_LIBRARY(tinyxml-static STATIC ${XML_SRC})
ADD_LIBRARY(physfs-static STATIC ${PFS_SRC} ${PFSP_SRC})
ADD_LIBRARY(lodepng-static STATIC ${PNG_SRC})

# Static Dependencies
TARGET_LINK_LIBRARIES(VVVVVV physfs-static tinyxml-static lodepng-static)

# SDL2 Dependency (Detection pulled from FAudio)
if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
	message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
	target_include_directories(VVVVVV PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
	target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
else()
	# Only try to autodetect if both SDL2 variables aren't explicitly set
	find_package(SDL2 CONFIG)
	if (TARGET SDL2::SDL2)
		message(STATUS "Using TARGET SDL2::SDL2")
		target_link_libraries(VVVVVV SDL2::SDL2 SDL2_mixer)
	elseif (TARGET SDL2)
		message(STATUS "Using TARGET SDL2")
		target_link_libraries(VVVVVV SDL2 SDL2_mixer)
	else()
		message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
		target_include_directories(VVVVVV PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
		target_link_libraries(VVVVVV ${SDL2_LIBRARIES} SDL2_mixer)
	endif()
endif()

# Yes, more Apple Crap
IF(APPLE)
	FIND_LIBRARY(FOUNDATION NAMES Foundation)
	FIND_LIBRARY(IOKIT NAMES IOKit)
	TARGET_LINK_LIBRARIES(VVVVVV objc ${IOKIT} ${FOUNDATION})
ENDIF()