#include #include "ActionSets.h" #include "ButtonGlyphs.h" #include "Constants.h" #include "Credits.h" #include "CustomLevels.h" #include "Editor.h" #include "Entity.h" #include "FileSystemUtils.h" #include "Font.h" #include "GlitchrunnerMode.h" #include "Graphics.h" #include "GraphicsUtil.h" #include "InterimVersion.h" #include "KeyPoll.h" #include "LevelDebugger.h" #include "Localization.h" #include "LocalizationStorage.h" #include "MakeAndPlay.h" #include "Map.h" #include "Maths.h" #include "Music.h" #include "ReleaseVersion.h" #include "RoomnameTranslator.h" #include "Screen.h" #include "Script.h" #include "UtilityClass.h" #include "VFormat.h" static int tr; static int tg; static int tb; struct MapRenderData { int zoom; int xoff; int yoff; int legendxoff; int legendyoff; }; static inline void drawslowdowntext(const int y) { switch (game.slowdown) { case 30: font::print_wrap(PR_CEN, -1, y, loc::gettext("Game speed is normal."), tr/2, tg/2, tb/2); break; case 24: font::print_wrap(PR_CEN, -1, y, loc::gettext("Game speed is at 80%"), tr, tg, tb); break; case 18: font::print_wrap(PR_CEN, -1, y, loc::gettext("Game speed is at 60%"), tr, tg, tb); break; case 12: font::print_wrap(PR_CEN, -1, y, loc::gettext("Game speed is at 40%"), tr, tg, tb); break; } } static void slider_get(char* buffer, size_t buffer_len, int position, int n_positions, int target_width) { /* Print a slider to the buffer for target_width in pixels. * * <--target w--> * []............ * ......[]...... * ............[] * ^^^^^^ dots_per_position=6 * ^^^^^^^^^^^^^^ max_chars=14 */ if (n_positions < 2 || position < 0 || position >= n_positions) { buffer[0] = '\0'; return; } int max_chars = ((target_width - font::len(0, "[]")) / font::len(0, ".")) + 2; max_chars = SDL_min(max_chars, buffer_len-1); int dots_per_position = (max_chars-2) / (n_positions-1); max_chars = dots_per_position * (n_positions-1) + 2; VVV_fillstring(buffer, max_chars+1, '.'); if (dots_per_position<1) { return; } int handle_idx = position*dots_per_position; buffer[handle_idx] = '['; buffer[handle_idx+1] = ']'; } static void volumesliderrender(void) { int volume_max_position = USER_VOLUME_MAX / USER_VOLUME_STEP; int volume; switch (game.currentmenuoption) { case 0: volume = music.user_music_volume; break; case 1: volume = music.user_sound_volume; break; default: SDL_assert(0 && "Unhandled volume slider menu option!"); return; } char slider[40 + 1]; slider_get(slider, sizeof(slider), volume_max_position*volume/USER_VOLUME_MAX, volume_max_position+1, 240); char buffer[SCREEN_WIDTH_CHARS + 1]; if (game.slidermode == SLIDER_NONE) { SDL_strlcpy(buffer, slider, sizeof(buffer)); } else { /* Draw selection brackets. */ vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), "label:str", slider); } font::print(PR_CEN, -1, 95, buffer, tr, tg, tb); } static void inline drawglitchrunnertext(const int y) { int tempr = tr; int tempg = tg; int tempb = tb; char buffer[SCREEN_WIDTH_CHARS + 1]; const enum GlitchrunnerMode mode = GlitchrunnerMode_get(); if (mode == GlitchrunnerNone) { tempr /= 2; tempg /= 2; tempb /= 2; SDL_strlcpy(buffer, loc::gettext("Glitchrunner mode is OFF"), sizeof(buffer)); } else { const char* mode_string = loc::gettext(GlitchrunnerMode_enum_to_string(mode)); vformat_buf(buffer, sizeof(buffer), loc::gettext("Glitchrunner mode is {version}"), "version:str", mode_string); } font::print_wrap(PR_CEN, -1, y, buffer, tempr, tempg, tempb); } static inline void draw_skip_message() { /* Unlock 18 is Flip Mode. * If this is the first playthrough, 5 (game completed) will be unlocked * but not Flip Mode until the player hits "play" on the title screen */ bool draw = #ifndef MAKEANDPLAY game.unlock[Unlock_FLIPMODE] && #endif graphics.fademode == FADE_NONE; if (!draw) { return; } const int alpha = graphics.lerp( game.old_skip_message_timer, game.skip_message_timer ); draw = alpha > 100; if (!draw) { return; } char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("- Press {button} to skip -"), "button:but", vformat_button(ActionSet_InGame, Action_InGame_Map) ); font::print( PR_BRIGHTNESS(alpha) | PR_BOR | PR_CEN, -1, graphics.flipmode ? 20 : 210, buffer, 220 - help.glow, 220 - help.glow, 255 - help.glow / 2 ); } static void menurender(void) { switch (game.currentmenuname) { case Menu::mainmenu: { const int temp = 50; graphics.draw_sprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); #if defined(MAKEANDPLAY) font::print(PR_RIGHT, 264, temp+35, loc::gettext("MAKE AND PLAY EDITION"), tr, tg, tb); #endif #ifdef INTERIM_VERSION_EXISTS font::print(PR_RIGHT | PR_FONT_8X8, 310, 200, COMMIT_DATE, tr/2, tg/2, tb/2); font::print(PR_RIGHT | PR_FONT_8X8, 310, 210, INTERIM_COMMIT, tr/2, tg/2, tb/2); font::print(PR_RIGHT | PR_FONT_8X8, 310, 220, BRANCH_NAME, tr/2, tg/2, tb/2); #endif font::print(PR_RIGHT, 310, 230, RELEASE_VERSION, tr/2, tg/2, tb/2); const char* left_msg = NULL; const bool fonts_error = !FILESYSTEM_doesFontsDirExist(); const bool lang_error = !FILESYSTEM_doesLangDirExist(); if (fonts_error && lang_error) { left_msg = "[No fonts&lang folders]"; } else if (fonts_error) { left_msg = "[No fonts folder]"; } else if (lang_error) { left_msg = "[No lang folder]"; } else if (music.mmmmmm) { left_msg = loc::gettext("[MMMMMM Mod Installed]"); } if (left_msg != NULL) { font::print(0, 10, 230, left_msg, tr/2, tg/2, tb/2); } break; } case Menu::levellist: { if (cl.ListOfMetaData.size()==0) { font::print_wrap(PR_CEN, -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb); } int tmp=game.currentmenuoption+(game.levelpage*8); if (INBOUNDS_VEC(tmp, cl.ListOfMetaData)) { const bool nextlastoptions = cl.ListOfMetaData.size() > 8; //Don't show next/previous page or return to menu options here! if (nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3) { } else { uint32_t level_flags = PR_FONT_IDX( cl.ListOfMetaData[tmp].level_main_font_idx, cl.ListOfMetaData[tmp].rtl ); uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags; uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags; const char* title = cl.ListOfMetaData[tmp].title.c_str(); if (cl.ListOfMetaData[tmp].title_is_gettext) { title = loc::gettext(title); } const char* creator = cl.ListOfMetaData[tmp].creator.c_str(); if (cl.ListOfMetaData[tmp].creator_is_gettext) { creator = loc::gettext(creator); } font::print(title_flags | PR_2X | PR_CEN, -1, 15, title, tr, tg, tb); int sp = SDL_max(10, font::height(level_flags)); graphics.print_level_creator(creator_flags, 40, creator, tr, tg, tb); font::print(level_flags | PR_CEN, -1, 40+sp, cl.ListOfMetaData[tmp].website, tr, tg, tb); font::print(level_flags | PR_CEN, -1, 40+sp*3, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb); font::print(level_flags | PR_CEN, -1, 40+sp*4, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb); if (sp <= 10) { font::print(level_flags | PR_CEN, -1, 40+sp*5, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb); } } } break; } case Menu::errornostart: font::print_wrap(PR_CEN, -1, 65, loc::gettext("ERROR: This level has no start point!"), tr, tg, tb); break; case Menu::gameplayoptions: { int gameplayoptionsoffset = 0; #if !defined(MAKEANDPLAY) if (game.ingame_titlemode && game.unlock[Unlock_FLIPMODE]) #endif { gameplayoptionsoffset = 1; if (game.currentmenuoption == 0) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Flip Mode"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Flip the entire game vertically."), tr, tg, tb); if (graphics.setflipmode) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Currently ENABLED!"), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Currently Disabled."), tr/2, tg/2, tb/2); } } } if (game.currentmenuoption == gameplayoptionsoffset + 0) { //Toggle FPS font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Toggle 30+ FPS"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change whether the game runs at 30 or over 30 FPS."), tr, tg, tb); if (!game.over30mode) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: 30 FPS"), tr/2, tg/2, tb/2); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: Over 30 FPS"), tr, tg, tb); } break; } else if (game.currentmenuoption == gameplayoptionsoffset + 1) { //Speedrunner options font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Speedrunner Options"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Access some advanced settings that might be of interest to speedrunners."), tr, tg, tb); } else if (game.currentmenuoption == gameplayoptionsoffset + 2) { //Advanced options font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Advanced Options"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("All other gameplay settings."), tr, tg, tb); } else if (game.currentmenuoption == gameplayoptionsoffset + 3) { //Clear Data font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Clear Data"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Delete your main game save data and unlocked play modes."), tr, tg, tb); } else if (game.currentmenuoption == gameplayoptionsoffset + 4) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Clear Data"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Delete your custom level save data and completion stars."), tr, tg, tb); } break; } case Menu::options: switch (game.currentmenuoption) { case 0: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Gameplay Options"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Adjust various gameplay settings."), tr, tg, tb); break; case 1: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Graphics Options"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Adjust screen settings."), tr, tg, tb); break; case 2: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Audio Options"), tr, tg, tb); if (music.mmmmmm) { font::print_wrap(PR_CEN, -1, 65, loc::gettext("Adjust volume settings and soundtrack."), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, 65, loc::gettext("Adjust volume settings."), tr, tg, tb); } break; case 3: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Game Pad Options"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Rebind your controller's buttons and adjust sensitivity."), tr, tg, tb); break; case 4: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Accessibility"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Disable screen effects, enable slowdown modes or invincibility."), tr, tg, tb); break; case 5: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Language"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change the language."), tr, tg, tb); } break; case Menu::graphicoptions: { int offset = 0; if (game.currentmenuoption == offset + 0 && !gameScreen.isForcedFullscreen()) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Toggle Fullscreen"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change to fullscreen/windowed mode."), tr, tg, tb); if (gameScreen.isWindowed) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: WINDOWED"), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: FULLSCREEN"), tr, tg, tb); } } if (gameScreen.isForcedFullscreen()) { --offset; } if (game.currentmenuoption == offset + 1) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Scaling Mode"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Choose letterbox/stretch/integer mode."), tr, tg, tb); switch (gameScreen.scalingMode) { case SCALING_INTEGER: font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: INTEGER"), tr, tg, tb); break; case SCALING_STRETCH: font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: STRETCH"), tr, tg, tb); break; case SCALING_LETTERBOX: default: font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: LETTERBOX"), tr, tg, tb); break; } } if (game.currentmenuoption == offset + 2 && !gameScreen.isForcedFullscreen()) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Resize to Nearest"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Resize to the nearest window size that is of an integer multiple."), tr, tg, tb); if (!gameScreen.isWindowed) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("You must be in windowed mode to use this option."), tr, tg, tb); } } if (gameScreen.isForcedFullscreen()) { --offset; } if (game.currentmenuoption == offset + 3) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Toggle Filter"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change to nearest/linear filter."), tr, tg, tb); if (gameScreen.isFiltered) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: LINEAR"), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: NEAREST"), tr, tg, tb); } } if (game.currentmenuoption == offset + 4) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Analogue Mode"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("There is nothing wrong with your television set. Do not attempt to adjust the picture."), tr, tg, tb); } if (game.currentmenuoption == offset + 5) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Toggle VSync"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Turn VSync on or off."), tr, tg, tb); if (!gameScreen.vsync) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: VSYNC OFF"), tr/2, tg/2, tb/2); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Current mode: VSYNC ON"), tr, tg, tb); } } break; } case Menu::audiooptions: switch (game.currentmenuoption) { case 0: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Music Volume"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change the volume of the music."), tr, tg, tb); volumesliderrender(); break; case 1: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Sound Volume"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Change the volume of sound effects."), tr, tg, tb); volumesliderrender(); break; case 2: { if (!music.mmmmmm) { break; } font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Soundtrack"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Toggle between MMMMMM and PPPPPP."), tr, tg, tb); const char* soundtrack; if (music.usingmmmmmm) { soundtrack = loc::gettext("Current soundtrack: MMMMMM"); } else { soundtrack = loc::gettext("Current soundtrack: PPPPPP"); } font::print_wrap(PR_CEN, -1, next_y, soundtrack, tr, tg, tb); break; } } break; case Menu::credits: font::print(PR_CEN, -1, 50, loc::gettext("VVVVVV is a game by"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 65, "Terry Cavanagh", tr, tg, tb); graphics.drawimagecol(IMAGE_SITE, -1, 86, graphics.getRGB(tr, tg, tb), true); font::print(PR_CEN, -1, 120, loc::gettext("and features music by"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 135, "Magnus Pålsson", tr, tg, tb); graphics.drawimagecol(IMAGE_SITE2, -1, 156, graphics.getRGB(tr, tg, tb), true); break; case Menu::credits2: font::print(PR_CEN, -1, 40, loc::gettext("Roomnames are by"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 55, "Bennett Foddy", tr, tg, tb); graphics.drawimagecol(IMAGE_SITE3, -1, 76, graphics.getRGB(tr, tg, tb), true); font::print(PR_CEN, -1, 100, loc::gettext("C++ version by"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 115, "Simon Roth", tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 135, "Ethan Lee", tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 155, "Misa Kai", tr, tg, tb); break; case Menu::credits25: font::print(PR_CEN, -1, 40, loc::gettext("Beta Testing by"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 55, "Sam Kaplan", tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 75, "Pauli Kohberger", tr, tg, tb); font::print(PR_CEN, -1, 130, loc::gettext("Ending Picture by"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 145, "Pauli Kohberger", tr, tg, tb); break; case Menu::credits_localisations_implementation: font::print(PR_CEN, -1, 30, loc::gettext("Localisation Project Led by"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 45, "Dav999", tr, tg, tb); font::print(PR_CEN, -1, 75, loc::gettext("Pan-European Font Design by"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 90, "Reese Rivers", tr, tg, tb); font::print_wrap(PR_CEN, -1, 125, loc::gettext("With contributions on GitHub from"), tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 140, "Alexandra Fox", tr, tg, tb); font::print(PR_2X | PR_CEN | PR_FONT_8X8, -1, 160, "mothbeanie", tr, tg, tb); break; case Menu::credits_localisations_translations: { font::print_wrap(PR_2X | PR_CEN, -1, 15, loc::gettext("Translators"), tr, tg, tb); int startidx = game.current_credits_list_index; int endidx = game.current_credits_list_index; endidx += Credits::translator_pagesize[game.translator_credits_pagenum]; endidx = SDL_min(endidx, (int)SDL_arraysize(Credits::translators)); int maxheight = 110; int totalheight = (endidx - startidx) * 10; int emptyspace = maxheight - totalheight; int yofs = 50 + (emptyspace / 2); for (int i = startidx; i < endidx; ++i) { if (Credits::translators[i][0] == '>') { yofs += 2; font::print(PR_CJK_HIGH, 88, yofs, loc::gettext(&Credits::translators[i][1]), tr, tg, tb); } else if (Credits::translators[i][0] != ' ') { yofs += 5; font::print(PR_CJK_HIGH, 80, yofs, loc::gettext(Credits::translators[i]), tr, tg, tb); } else { font::print(PR_FONT_8X8, 80, yofs, Credits::translators[i], tr, tg, tb); } yofs += 10; } break; } case Menu::credits3: { font::print_wrap(PR_CEN, -1, 20, loc::gettext("VVVVVV is supported by the following patrons"), tr, tg, tb); int startidx = game.current_credits_list_index; int endidx = SDL_min(startidx + 9, (int)SDL_arraysize(Credits::superpatrons)); int xofs = 80 - 16; int yofs = 40 + 20; for (int i = startidx; i < endidx; ++i) { font::print(PR_FONT_8X8, xofs, yofs, Credits::superpatrons[i], tr, tg, tb); xofs += 4; yofs += 14; } break; } case Menu::credits4: { font::print_wrap(PR_CEN, -1, 20, loc::gettext("and also by"), tr, tg, tb); int startidx = game.current_credits_list_index; int endidx = SDL_min(startidx + 14, (int)SDL_arraysize(Credits::patrons)); int maxheight = 10 * 14; int totalheight = (endidx - startidx) * 10; int emptyspace = maxheight - totalheight; int yofs = 40 + (emptyspace / 2); for (int i = startidx; i < endidx; ++i) { font::print(PR_FONT_8X8, 80, yofs, Credits::patrons[i], tr, tg, tb); yofs += 10; } break; } case Menu::credits5: { font::print_wrap(PR_CEN, -1, 20, loc::gettext("With contributions on GitHub from"), tr, tg, tb); int startidx = game.current_credits_list_index; int endidx = SDL_min(startidx + 9, (int)SDL_arraysize(Credits::githubfriends)); int maxheight = 14 * 9; int totalheight = (endidx - startidx) * 14; int emptyspace = maxheight - totalheight; int xofs, yofs; xofs = 80 - 16; yofs = 40 + 20 + (emptyspace / 2); for (int i = startidx; i < endidx; ++i) { font::print(PR_FONT_8X8, xofs, yofs, Credits::githubfriends[i], tr, tg, tb); xofs += 4; yofs += 14; } break; } case Menu::credits6: font::print_wrap(PR_CEN, -1, 20, loc::gettext("and thanks also to:"), tr, tg, tb); font::print(PR_2X | PR_CEN, -1, 60, loc::gettext("You!"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 100, loc::gettext("Your support makes it possible for me to continue making the games I want to make, now and into the future."), tr, tg, tb); font::print_wrap(PR_CEN, -1, 150,loc::gettext("Thank you!"), tr, tg, tb); break; case Menu::setinvincibility: font::print_wrap(PR_CEN, -1, 100, loc::gettext("Are you sure you want to enable invincibility?"), tr, tg, tb); break; case Menu::setslowdown: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Game Speed"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Select a new game speed below."), tr, tg, tb); drawslowdowntext(next_y); break; } case Menu::newgamewarning: font::print_wrap(PR_CEN, -1, 100, loc::gettext("Are you sure? This will delete your current saves..."), tr, tg, tb); break; case Menu::cleardatamenu: case Menu::clearcustomdatamenu: font::print_wrap(PR_CEN, -1, 100, loc::gettext("Are you sure you want to delete all your saved data?"), tr, tg, tb); break; case Menu::deletequicklevel: font::print_wrap(PR_CEN, -1, 100, loc::gettext("Are you sure you want to delete your quicksave?"), tr, tg, tb); break; case Menu::startnodeathmode: { int next_y; next_y = font::print_wrap(PR_CEN, -1, 45, loc::gettext("Good luck!"), tr, tg, tb); next_y = font::print_wrap(PR_CEN, -1, next_y+15, loc::gettext("You cannot save in this mode."), tr, tg, tb); font::print_wrap(PR_CEN, -1, next_y+5, loc::gettext("Would you like to disable the cutscenes during the game?"), tr, tg, tb); break; } case Menu::controller: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Game Pad"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 55, loc::gettext("Change controller options."), tr, tg, tb); int spacing = font::height(0); spacing = SDL_max(spacing, 10); switch (game.currentmenuoption) { case 0: { font::print(PR_RTL_XFLIP, 32, 75, loc::gettext("Low"), tr, tg, tb); font::print(PR_CEN, -1, 75, loc::gettext("Medium"), tr, tg, tb); font::print(PR_RIGHT | PR_RTL_XFLIP, 288, 75, loc::gettext("High"), tr, tg, tb); char slider[SCREEN_WIDTH_CHARS + 1]; slider_get(slider, sizeof(slider), key.sensitivity, 5, 240); font::print(PR_CEN, -1, 75+spacing, slider, tr, tg, tb); break; } case 1: case 2: case 3: case 4: case 5: { char buffer_a[SCREEN_WIDTH_CHARS + 1]; char buffer_b[SCREEN_WIDTH_CHARS + 1]; SDL_snprintf(buffer_a, sizeof(buffer_a), "%s%s", loc::gettext("Flip is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_ACTION) ); font::print(PR_CEN, -1, 75, buffer_a, tr, tg, tb); SDL_snprintf(buffer_a, sizeof(buffer_a), "%s%s", loc::gettext("Enter is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_Map) ); font::print(PR_CEN, -1, 75+spacing, buffer_a, tr, tg, tb); SDL_snprintf(buffer_a, sizeof(buffer_a), "%s%s", loc::gettext("Menu is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_Esc) ); font::print(PR_CEN, -1, 75+spacing*2, buffer_a, tr, tg, tb); SDL_snprintf(buffer_a, sizeof(buffer_a), "%s%s", loc::gettext("Restart is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_Restart) ); font::print(PR_CEN, -1, 75+spacing*3, buffer_a, tr, tg, tb); SDL_snprintf(buffer_a, sizeof(buffer_a), "%s%s", loc::gettext("Interact is bound to: "), BUTTONGLYPHS_get_all_gamepad_buttons(buffer_b, sizeof(buffer_b), ActionSet_InGame, Action_InGame_Interact) ); font::print(PR_CEN | PR_BRIGHTNESS(game.separate_interact ? 255 : 128), -1, 75+spacing*4, buffer_a, tr, tg, tb); break; } } break; } case Menu::language: if (loc::languagelist.empty()) { font::print_wrap(PR_CEN, -1, 90, loc::gettext("ERROR: No language files found."), tr, tg, tb); } else if ((unsigned)game.currentmenuoption < loc::languagelist.size()) { font::print_wrap(PR_CEN, -1, 8, loc::languagelist[game.currentmenuoption].credit.c_str(), tr/2, tg/2, tb/2); const char* select_hint; char buffer[SCREEN_WIDTH_CHARS + 1]; if (BUTTONGLYPHS_keyboard_is_active()) { select_hint = loc::languagelist[game.currentmenuoption].action_hint.c_str(); } else { vformat_buf(buffer, sizeof(buffer), loc::languagelist[game.currentmenuoption].gamepad_hint.c_str(), "button:but", vformat_button(ActionSet_Menu, Action_Menu_Accept) ); select_hint = buffer; } font::print(PR_CEN, -1, 230, select_hint, tr/2, tg/2, tb/2); } break; case Menu::translator_main: switch (game.currentmenuoption) { case 0: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Translator options"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Some options that are useful for translators and developers."), tr, tg, tb); break; case 1: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Maintenance"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Sync all language files after adding new strings."), tr, tg, tb); break; } { if (FILESYSTEM_isMainLangDirFromRepo()) { // Just giving people who manually compiled the game some hint as to why this menu is here! font::print(0, 8, 208, loc::gettext("Repository language folder:"), tr/2, tg/2, tb/2); } else { font::print(0, 8, 208, loc::gettext("Language folder:"), tr/2, tg/2, tb/2); } font::print(PR_RIGHT, 316, 224, FILESYSTEM_getUserMainLangDirectory(), tr/2, tg/2, tb/2); } break; case Menu::translator_options: switch (game.currentmenuoption) { case 0: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Statistics"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Count the amount of untranslated strings for this language."), tr, tg, tb); break; case 1: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Translate rooms"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Enable room name translation mode, so you can translate room names in context. Press I for invincibility."), tr, tg, tb); if (roomname_translator::enabled) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Currently ENABLED!"), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Currently Disabled."), tr/2, tg/2, tb/2); } break; } case 2: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Explore game"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Explore the rooms of any level in the game, to find all room names to translate."), tr, tg, tb); break; case 3: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Menu test"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop."), tr, tg, tb); break; case 4: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Cutscene test"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box."), tr, tg, tb); break; case 5: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Limits check"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Find translations that don't fit within their defined bounds."), tr, tg, tb); break; } break; case Menu::translator_options_limitscheck: { size_t of = loc::limitscheck_current_overflow; if (of >= loc::text_overflows.size()) { int next_y; if (loc::text_overflows.empty()) { next_y = font::print_wrap(PR_CEN, -1, 20, loc::gettext("No text overflows found!"), tr, tg, tb); } else { next_y = font::print_wrap(PR_CEN, -1, 20, loc::gettext("No text overflows left!"), tr, tg, tb); } font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Note that this detection isn't perfect."), tr, tg, tb); } else { loc::TextOverflow& overflow = loc::text_overflows[of]; char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), "{page}/{total} {max_w}*{max_h} ({max_w_px}x{max_h_px}) [{lang}]", "page:int, total:int, max_w:int, max_h:int, max_w_px:int, max_h_px:int, lang:str", (int) of+1, (int) loc::text_overflows.size(), overflow.max_w, overflow.max_h, overflow.max_w_px, overflow.max_h_px, overflow.lang.c_str() ); font::print(PR_FONT_8X8, 10, 10, buffer, tr/2, tg/2, tb/2); int box_x = SDL_min(10, (320-overflow.max_w_px)/2); graphics.fill_rect(box_x-1, 30-1, overflow.max_w_px+2, overflow.max_h_px+2, tr/3, tg/3, tb/3); int wraplimit; if (overflow.multiline) { wraplimit = overflow.max_w_px; } else { wraplimit = 320-box_x; } if (overflow.text != NULL) { font::print_wrap(overflow.flags, box_x, 30, overflow.text, tr, tg, tb, -1, wraplimit); } } break; } case Menu::translator_options_stats: { font::print(0, 16, 16, loc::get_langmeta()->nativename, tr, tg, tb); const char* line_template = "%4d"; char buffer[5]; int coldiv; #define stat_line(y, filename, untranslated_counter) \ SDL_snprintf(buffer, sizeof(buffer), line_template, \ untranslated_counter \ ); \ coldiv = untranslated_counter > 0 ? 1 : 2; \ font::print(PR_FONT_8X8, 16, y, filename, tr/coldiv, tg/coldiv, tb/coldiv); \ font::print(PR_FONT_8X8, 272, y, buffer, tr/coldiv, tg/coldiv, tb/coldiv) stat_line(48, "strings.xml", loc::n_untranslated[loc::UNTRANSLATED_STRINGS]); stat_line(64, "numbers.xml", loc::n_untranslated[loc::UNTRANSLATED_NUMBERS]); stat_line(80, "strings_plural.xml", loc::n_untranslated[loc::UNTRANSLATED_STRINGS_PLURAL]); stat_line(96, "cutscenes.xml", loc::n_untranslated[loc::UNTRANSLATED_CUTSCENES]); stat_line(112, "roomnames.xml", loc::n_untranslated_roomnames); stat_line(128, "roomnames_special.xml", loc::n_untranslated[loc::UNTRANSLATED_ROOMNAMES_SPECIAL]); #undef stat_line break; } case Menu::translator_options_exploregame: switch (game.currentmenuoption) { case 0: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 1"), tr, tg, tb); break; case 1: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Laboratory"), tr, tg, tb); break; case 2: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Tower"), tr, tg, tb); break; case 3: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 2"), tr, tg, tb); break; case 4: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Warp Zone"), tr, tg, tb); break; case 5: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Intermission 1"), tr, tg, tb); break; case 6: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Intermission 2"), tr, tg, tb); break; case 7: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Final Level"), tr, tg, tb); break; } if (roomname_translator::enabled) { if (game.currentmenuoption >= 0 && game.currentmenuoption < 8) { int names_left = loc::n_untranslated_roomnames_area[game.currentmenuoption + 1]; int coldiv = names_left > 0 ? 1 : 2; char buffer[4*SCREEN_WIDTH_CHARS + 1]; loc::gettext_plural_fill( buffer, sizeof(buffer), "{n} normal room names untranslated", "{n} normal room name untranslated", "n:int", names_left ); font::print_wrap(PR_CEN, -1, 65, buffer, tr/coldiv, tg/coldiv, tb/coldiv); } } else { font::print_wrap(PR_CEN, -1, 65, loc::gettext("You have not enabled room name translation mode!"), tr, tg, tb); } break; case Menu::translator_maintenance: switch (game.currentmenuoption) { case 0: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Sync language files"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Merge all new strings from the template files into the translation files, keeping existing translations."), tr, tg, tb); break; case 1: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Statistics"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Count the amount of untranslated strings for each language."), tr, tg, tb); break; case 2: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Limits check"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Find translations that don't fit within their defined bounds."), tr, tg, tb); } break; case Menu::translator_maintenance_sync: { int next_y = font::print_wrap(PR_CEN, -1, 20, loc::gettext("If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case."), tr, tg, tb); font::print(PR_CEN, -1, next_y, loc::gettext("Full syncing EN→All:"), tr, tg, tb); next_y = font::print_wrap(PR_CEN | PR_FONT_8X8, -1, next_y+10, "meta.xml\nstrings.xml\nstrings_plural.xml\ncutscenes.xml\nroomnames.xml\nroomnames_special.xml", tr/2, tg/2, tb/2); font::print(PR_CEN, -1, next_y, loc::gettext("Syncing not supported:"), tr, tg, tb); font::print_wrap(PR_CEN | PR_FONT_8X8, -1, next_y+10, "numbers.xml", tr/2, tg/2, tb/2); break; } case Menu::translator_error_setlangwritedir: font::print_wrap(PR_CEN, -1, 95, loc::gettext("ERROR: Could not write to language folder! Make sure there is no \"lang\" folder next to the regular saves."), tr, tg, tb); break; case Menu::speedrunneroptions: switch (game.currentmenuoption) { case 0: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Glitchrunner Mode"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Re-enable glitches that existed in previous versions of the game."), tr, tg, tb); drawglitchrunnertext(next_y); break; } case 1: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Input Delay"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Re-enable the 1-frame input delay from previous versions of the game."), tr, tg, tb); if (game.inputdelay) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Input delay is ON"), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Input delay is OFF"), tr / 2, tg / 2, tb / 2); } break; } case 2: { char buffer[SCREEN_WIDTH_CHARS + 1]; const char* button; font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Interact Button"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Toggle whether you interact with prompts using ENTER or E."), tr, tg, tb); if (game.separate_interact) { button = loc::gettext("E"); } else { button = loc::gettext("ENTER"); } vformat_buf(buffer, sizeof(buffer), loc::gettext("Interact button: {button}"), "button:str", button); font::print_wrap(PR_CEN, -1, next_y, buffer, tr, tg, tb); break; } case 3: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Fake Load Screen"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Disable the fake loading screen which appears on game launch."), tr, tg, tb); if (game.skipfakeload) font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Fake loading screen is OFF"), tr / 2, tg / 2, tb / 2); else font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Fake loading screen is ON"), tr, tg, tb); break; } case 4: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("In-Game Timer"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Toggle the in-game timer outside of time trials."), tr, tg, tb); if (game.showingametimer) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("In-Game Timer is ON"), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("In-Game Timer is OFF"), tr / 2, tg / 2, tb / 2); } break; } case 5: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("English Sprites"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Show the original English word enemies regardless of your language setting."), tr, tg, tb); if (loc::english_sprites) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Sprites are currently ALWAYS ENGLISH"), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Sprites are currently translated"), tr / 2, tg / 2, tb / 2); } break; } } break; case Menu::setglitchrunner: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Glitchrunner Mode"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Select a new glitchrunner version below."), tr, tg, tb); drawglitchrunnertext(next_y); break; } case Menu::advancedoptions: switch (game.currentmenuoption) { case 0: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Unfocus Pause"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Toggle if the game will pause when the window is unfocused."), tr, tg, tb); if (game.disablepause) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Unfocus pause is OFF"), tr/2, tg/2, tb/2); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Unfocus pause is ON"), tr, tg, tb); } break; } case 1: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Unfocus Audio"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Toggle if the audio will pause when the window is unfocused."), tr, tg, tb); if (game.disableaudiopause) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Unfocus audio pause is OFF"), tr/2, tg/2, tb/2); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Unfocus audio pause is ON"), tr, tg, tb); } break; } case 2: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Room Name BG"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Lets you see through what is behind the name at the bottom of the screen."), tr, tg, tb); if (graphics.translucentroomname) font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Room name background is TRANSLUCENT"), tr/2, tg/2, tb/2); else font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Room name background is OPAQUE"), tr, tg, tb); break; } break; case Menu::accessibility: { #ifdef MAKEANDPLAY #define OFFSET 0 #else #define OFFSET 1 #endif switch (game.currentmenuoption) { #if !defined(MAKEANDPLAY) case 0: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Unlock Play Modes"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("Unlock parts of the game normally unlocked as you progress."), tr, tg, tb); break; #endif case OFFSET+0: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Invincibility"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Explore the game freely without dying. (Can cause glitches.)"), tr, tg, tb); if (map.invincibility) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Invincibility is ON."), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Invincibility is OFF."), tr / 2, tg / 2, tb / 2); } break; } case OFFSET+1: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Slowdown"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Reduce the game speed."), tr, tg, tb); drawslowdowntext(next_y); break; } case OFFSET+2: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Backgrounds"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Disable animated backgrounds in menus and during gameplay."), tr, tg, tb); if (!game.colourblindmode) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Backgrounds are ON."), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Backgrounds are OFF."), tr / 2, tg / 2, tb / 2); } break; } case OFFSET+3: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Screen Effects"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Disables screen shakes and flashes."), tr, tg, tb); if (!game.noflashingmode) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Screen Effects are ON."), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Screen Effects are OFF."), tr / 2, tg / 2, tb / 2); } break; } case OFFSET+4: { const char* text; font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Text Outline"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Disables outline on game text."), tr, tg, tb); graphics.fill_rect(0, next_y-4, 320, 16, tr, tg, tb); if (!graphics.notextoutline) { text = loc::gettext("Text outlines are ON."); } else { text = loc::gettext("Text outlines are OFF."); } font::print(PR_BOR | PR_CEN, -1, next_y, text, 255, 255, 255); break; } } break; #undef OFFSET } case Menu::playint1: case Menu::playint2: font::print_wrap(PR_CEN, -1, 65, loc::gettext("Who do you want to play the level with?"), tr, tg, tb); break; case Menu::playmodes: switch (game.currentmenuoption) { case 0: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Time Trials"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Replay any level in the game in a competitive time trial mode."), tr, tg, tb); if (game.nocompetitive()) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Time Trials are not available with slowdown or invincibility."), tr, tg, tb); } break; } case 1: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Intermissions"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Replay the intermission levels."), tr, tg, tb); if (!game.unlock[Unlock_INTERMISSION_REPLAYS]) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Complete the intermission levels in-game."), tr, tg, tb); } break; } case 2: { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("No Death Mode"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Play the entire game without dying once."), tr, tg, tb); if (game.nocompetitive()) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("No Death Mode is not available with slowdown or invincibility."), tr, tg, tb); } else if (!game.unlock[Unlock_NODEATHMODE]) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Achieve an S-rank or above in at least 4 time trials."), tr, tg, tb); } break; } case 3: // WARNING: Partially duplicated in Menu::options font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Flip Mode"), tr, tg, tb); int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Flip the entire game vertically. Compatible with other game modes."), tr, tg, tb); if (game.unlock[Unlock_FLIPMODE]) { if (graphics.setflipmode) { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Currently ENABLED!"), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("Currently Disabled."), tr/2, tg/2, tb/2); } } else { font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Complete the game."), tr, tg, tb); } break; } break; case Menu::youwannaquit: font::print_wrap(PR_CEN, -1, 75, loc::gettext("Are you sure you want to quit?"), tr, tg, tb); break; case Menu::continuemenu: { const char* title = NULL; struct Game::Summary* summary = NULL; switch (game.currentmenuoption) { case 0: title = loc::gettext("Tele Save"); summary = &game.last_telesave; break; case 1: title = loc::gettext("Quick Save"); summary = &game.last_quicksave; break; } if (summary != NULL) { graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207); font::print(PR_2X | PR_CEN, -1, 20, title, tr, tg, tb); font::print( PR_CEN, -1, 80-20, loc::gettext_roomname_special(map.currentarea(summary->saverx, summary->savery)), 25, 255 - (help.glow / 2), 255 - (help.glow / 2) ); for (int i = 0; i < 6; i++) { graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, summary->crewstats[i], true); } font::print( 0, 59, 132-20, game.giventimestring( summary->hours, summary->minutes, summary->seconds ), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2) ); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::gettext("{savebox_n_trinkets|wordy}"), "savebox_n_trinkets:int", summary->trinkets ); font::print(PR_RIGHT, 262, 132-20, buffer, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); graphics.draw_sprite(34, 126-20, 50, graphics.col_clock); graphics.draw_sprite(270, 126-20, 22, graphics.col_trinket); } break; } case Menu::gameover: case Menu::gameover2: { font::print(PR_3X | PR_CEN, -1, 25, loc::gettext("GAME OVER"), tr, tg, tb); for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++) { graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true); } char buffer[2*SCREEN_WIDTH_CHARS + 1]; loc::gettext_plural_fill( buffer, sizeof(buffer), "You rescued {n_crew|wordy} crewmates", "You rescued {n_crew|wordy} crewmate", "n_crew:int", game.ndmresultcrewrescued ); font::print(PR_CEN, -1, 100, buffer, tr, tg, tb); loc::gettext_plural_fill( buffer, sizeof(buffer), "and found {n_trinkets|wordy} trinkets.", "and found {n_trinkets|wordy} trinket.", "n_trinkets:int", game.ndmresulttrinkets ); font::print_wrap(PR_CEN | PR_CJK_LOW, -1, 110, buffer, tr, tg, tb); font::print(PR_CEN, -1, 145, loc::gettext("You managed to reach:"), tr, tg, tb); font::print( PR_CEN | PR_CJK_LOW, -1, 155, loc::gettext_roomname( false, game.ndmresulthardestroom_x, game.ndmresulthardestroom_y, game.ndmresulthardestroom.c_str(), game.ndmresulthardestroom_specialname ), tr, tg, tb ); const char* encouragement; switch (game.ndmresultcrewrescued) { case 1: encouragement = loc::gettext("Keep trying! You'll get there!"); break; case 2: encouragement = loc::gettext("Nice one!"); break; case 3: encouragement = loc::gettext("Wow! Congratulations!"); break; case 4: encouragement = loc::gettext("Incredible!"); break; case 5: encouragement = loc::gettext("Unbelievable! Well done!"); break; default: encouragement = loc::gettext("Er, how did you do that?"); break; } font::print_wrap(PR_CEN, -1, 190, encouragement, tr, tg, tb); break; } case Menu::nodeathmodecomplete: case Menu::nodeathmodecomplete2: { font::print(PR_4X | PR_CEN | PR_CJK_LOW, -1, 8, loc::gettext("WOW"), tr, tg, tb); for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++) { graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true); } font::print(PR_CEN, -1, 100, loc::gettext("You rescued all the crewmates!"), tr, tg, tb); char buffer[3*SCREEN_WIDTH_CHARS + 1]; loc::gettext_plural_fill( buffer, sizeof(buffer), "And you found {n_trinkets|wordy} trinkets.", "And you found {n_trinkets|wordy} trinket.", "n_trinkets:int", game.ndmresulttrinkets ); font::print_wrap(PR_CEN | PR_CJK_LOW, -1, 110, buffer, tr, tg, tb); font::print_wrap(PR_CEN, -1, 160, loc::gettext("A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!"), tr, tg, tb); break; } case Menu::timetrialcomplete: case Menu::timetrialcomplete2: case Menu::timetrialcomplete3: { font::print(PR_3X | PR_CEN, -1, 20, loc::gettext("Results"), tr, tg, tb); std::string tempstring = game.resulttimestring() + loc::gettext(" / ") + game.timetstring(game.timetrialresultpar) + loc::gettext(".99"); uint32_t plus1_flags = PR_RIGHT | PR_CJK_LOW | PR_RTL_XFLIP; int plus1_offset = 0; if (font::len(0, tempstring.c_str()) + font::len(0, loc::gettext("+1 Rank!")) > (292-49)) { // Time and "+1 Rank!" don't fit together, so put it next to titles instead plus1_flags = PR_RIGHT | PR_CJK_HIGH; plus1_offset = -10; } /* sprite_x_1 is used for the clock and trinket, * sprite_x_2 is used for the player. */ int sprite_x_1, sprite_x_2; if (!font::is_rtl(PR_FONT_INTERFACE)) { sprite_x_1 = 22; sprite_x_2 = 22 - 4; } else { sprite_x_1 = SCREEN_WIDTH_PIXELS - 22 - 16; sprite_x_2 = SCREEN_WIDTH_PIXELS - 22 - 16 - 4; } graphics.drawspritesetcol(sprite_x_1, 80-15, 50, 22); font::print(PR_CJK_HIGH | PR_RTL_XFLIP, 49, 80-15, loc::gettext("TIME TAKEN:"), 255, 255, 255); font::print(PR_CJK_LOW | PR_RTL_XFLIP, 49, 90-15, tempstring, tr, tg, tb); if (game.timetrialresulttime <= game.timetrialresultpar) { font::print(plus1_flags, 292, 90-15+plus1_offset, loc::gettext("+1 Rank!"), 255, 255, 255); } tempstring = help.String(game.timetrialresultdeaths); graphics.drawspritesetcol(sprite_x_2, 80+20-4, 12, 22); font::print(PR_CJK_HIGH | PR_RTL_XFLIP, 49, 80+20, loc::gettext("NUMBER OF DEATHS:"), 255, 255, 255); font::print(PR_CJK_LOW | PR_RTL_XFLIP, 49, 90+20, tempstring, tr, tg, tb); if (game.timetrialresultdeaths == 0) { font::print(plus1_flags, 292, 90+20+plus1_offset, loc::gettext("+1 Rank!"), 255, 255, 255); } char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("{n_trinkets} of {max_trinkets}"), "n_trinkets:int, max_trinkets:int", game.timetrialresulttrinkets, game.timetrialresultshinytarget ); graphics.drawspritesetcol(sprite_x_1, 80+55, 22, 22); font::print(PR_CJK_HIGH | PR_RTL_XFLIP, 49, 80+55, loc::gettext("SHINY TRINKETS:"), 255, 255, 255); font::print(PR_CJK_LOW | PR_RTL_XFLIP, 49, 90+55, buffer, tr, tg, tb); if (game.timetrialresulttrinkets >= game.timetrialresultshinytarget) { font::print(plus1_flags, 292, 90+55+plus1_offset, loc::gettext("+1 Rank!"), 255, 255, 255); } const char* rank = ""; switch(game.timetrialrank) { case 0: rank = loc::gettext("B"); break; case 1: rank = loc::gettext("A"); break; case 2: rank = loc::gettext("S"); break; case 3: rank = loc::gettext("V"); break; } int rankw = font::len(PR_4X, rank); int ranktextw = font::len(PR_2X, loc::gettext("Rank:")) + 16 + rankw; int ranktextx = (320-ranktextw)/2; int rankx = ranktextx + ranktextw - rankw; if (game.currentmenuname == Menu::timetrialcomplete2 || game.currentmenuname == Menu::timetrialcomplete3) { font::print(PR_2X | PR_RTL_XFLIP, ranktextx, 175, loc::gettext("Rank:"), tr, tg, tb); } if (game.currentmenuname == Menu::timetrialcomplete3) { font::print(PR_4X | PR_RTL_XFLIP, rankx, 165, rank, 255, 255, 255); } break; } case Menu::unlockmenutrials: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Unlock Time Trials"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("You can unlock each time trial separately."), tr, tg, tb); break; case Menu::timetrials: { bool unlocked = false; int id_trial = game.currentmenuoption; int par; int max_trinkets; switch (game.currentmenuoption) { case 0: if (game.unlock[Unlock_TIMETRIAL_SPACESTATION1]) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 1"), tr, tg, tb); unlocked = true; par = 75; max_trinkets = 2; } else { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("???"), tr, tg, tb); font::print(PR_CEN, -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb); font::print(PR_CEN, -1, 75, loc::gettext("Rescue Violet"), tr, tg, tb); font::print(PR_CEN, -1, 87, loc::gettext("Find three trinkets"), tr, tg, tb); } break; case 1: if (game.unlock[Unlock_TIMETRIAL_LABORATORY]) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Laboratory"), tr, tg, tb); unlocked = true; par = 165; max_trinkets = 4; } else { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("???"), tr, tg, tb); font::print(PR_CEN, -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb); font::print(PR_CEN, -1, 75, loc::gettext("Rescue Victoria"), tr, tg, tb); font::print(PR_CEN, -1, 87, loc::gettext("Find six trinkets"), tr, tg, tb); } break; case 2: if (game.unlock[Unlock_TIMETRIAL_TOWER]) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Tower"), tr, tg, tb); unlocked = true; par = 105; max_trinkets = 2; } else { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("???"), tr, tg, tb); font::print(PR_CEN, -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb); font::print(PR_CEN, -1, 75, loc::gettext("Rescue Vermilion"), tr, tg, tb); font::print(PR_CEN, -1, 87, loc::gettext("Find nine trinkets"), tr, tg, tb); } break; case 3: if (game.unlock[Unlock_TIMETRIAL_SPACESTATION2]) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 2"), tr, tg, tb); unlocked = true; par = 200; max_trinkets = 5; } else { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("???"), tr, tg, tb); font::print(PR_CEN, -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb); font::print(PR_CEN, -1, 75, loc::gettext("Rescue Vitellary"), tr, tg, tb); font::print(PR_CEN, -1, 87, loc::gettext("Find twelve trinkets"), tr, tg, tb); } break; case 4: if (game.unlock[Unlock_TIMETRIAL_WARPZONE]) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Warp Zone"), tr, tg, tb); unlocked = true; par = 120; max_trinkets = 1; } else { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("???"), tr, tg, tb); font::print(PR_CEN, -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb); font::print(PR_CEN, -1, 75, loc::gettext("Rescue Verdigris"), tr, tg, tb); font::print(PR_CEN, -1, 87, loc::gettext("Find fifteen trinkets"), tr, tg, tb); } break; case 5: if (game.unlock[Unlock_TIMETRIAL_FINALLEVEL]) { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Final Level"), tr, tg, tb); unlocked = true; par = 135; max_trinkets = 1; } else { font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("???"), tr, tg, tb); font::print(PR_CEN, -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb); font::print(PR_CEN, -1, 75, loc::gettext("Complete the game"), tr, tg, tb); font::print(PR_CEN, -1, 87, loc::gettext("Find eighteen trinkets"), tr, tg, tb); } break; } if (unlocked) { if (game.besttimes[id_trial] == -1) { font::print_wrap(PR_CEN, -1, 75, loc::gettext("Not yet attempted"), tr, tg, tb); } else { int sp = SDL_max(10, font::height(0)); font::print(PR_RTL_XFLIP, 32, 65, loc::gettext("RECORDS"), tr, tg, tb); const char* label = loc::gettext("TIME"); int label_len = font::len(0, label); font::print(PR_RTL_XFLIP, 32, 65+sp, label, tr, tg, tb); label = loc::gettext("SHINY"); label_len = SDL_max(label_len, font::len(0, label)); font::print(PR_RTL_XFLIP, 32, 65+sp*2, label, tr, tg, tb); label = loc::gettext("LIVES"); label_len = SDL_max(label_len, font::len(0, label)); font::print(PR_RTL_XFLIP, 32, 65+sp*3, label, tr, tg, tb); char buffer[SCREEN_WIDTH_CHARS + 1]; help.format_time(buffer, sizeof(buffer), game.besttimes[id_trial], game.bestframes[id_trial], true); font::print(PR_RTL_XFLIP, label_len+48, 65+sp, buffer, tr, tg, tb); vformat_buf( buffer, sizeof(buffer), loc::gettext("{n_trinkets}/{max_trinkets}"), "n_trinkets:int, max_trinkets:int", game.besttrinkets[id_trial], max_trinkets ); font::print(PR_RTL_XFLIP, label_len+48, 65+sp*2, buffer, tr, tg, tb); font::print(PR_RTL_XFLIP, label_len+48, 65+sp*3, help.String(game.bestlives[id_trial]), tr, tg, tb); const char* str_par_time = loc::gettext("PAR TIME"); const std::string par_time = game.timetstring(par); const char* str_best_rank = loc::gettext("BEST RANK"); const char* rank; switch(game.bestrank[id_trial]) { case 0: rank = loc::gettext("B"); break; case 1: rank = loc::gettext("A"); break; case 2: rank = loc::gettext("S"); break; case 3: rank = loc::gettext("V"); break; default: rank = "?"; } int w[4] = { font::len(0, str_par_time), font::len(0, par_time.c_str()), font::len(0, str_best_rank), font::len(PR_2X, rank) }; int longest_w = 0; for (size_t i = 0; i < 4; i++) { if (w[i] > longest_w) { longest_w = w[i]; } } int center_x = 288 - longest_w/2; font::print(PR_CEN | PR_RTL_XFLIP, center_x, 65, str_par_time, tr, tg, tb); font::print(PR_CEN | PR_RTL_XFLIP, center_x, 65+sp, par_time, tr, tg, tb); font::print(PR_CEN | PR_RTL_XFLIP, center_x, 65+sp*3, str_best_rank, tr, tg, tb); font::print( PR_2X | PR_CEN | PR_RTL_XFLIP, center_x, 66+sp*4, rank, 225, 225, 225 ); } } break; } case Menu::gamecompletecontinue: font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 25, loc::gettext("Congratulations!"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 45, loc::gettext("Your save files have been updated."), tr, tg, tb); font::print_wrap(PR_CEN, -1, 110, loc::gettext("If you want to keep exploring the game, select CONTINUE from the play menu."), tr, tg, tb); break; case Menu::unlockmenu: font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Unlock Play Modes"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, loc::gettext("From here, you may unlock parts of the game that are normally unlocked as you play."), tr, tg, tb); break; case Menu::unlocktimetrial: font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("Congratulations!"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 125, loc::gettext("You have unlocked a new Time Trial."), tr, tg, tb); break; case Menu::unlocktimetrials: font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("Congratulations!"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 125, loc::gettext("You have unlocked some new Time Trials."), tr, tg, tb); break; case Menu::unlocknodeathmode: font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("Congratulations!"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 125, loc::gettext("You have unlocked No Death Mode."), tr, tg, tb); break; case Menu::unlockflipmode: font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("Congratulations!"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 125, loc::gettext("You have unlocked Flip Mode."), tr, tg, tb); break; case Menu::unlockintermission: font::print(PR_2X | PR_CEN, -1, 45, loc::gettext("Congratulations!"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 125, loc::gettext("You have unlocked the intermission levels."), tr, tg, tb); break; case Menu::playerworlds: if (game.editor_disabled) { if (game.currentmenuoption == 1) { if (SDL_GetHintBoolean("SteamDeck", SDL_FALSE)) { font::print_wrap(PR_CEN, -1, 180, loc::gettext("The level editor is not currently supported on Steam Deck, as it requires a keyboard and mouse to use."), tr, tg, tb); } else { font::print_wrap(PR_CEN, -1, 180, loc::gettext("The level editor is not currently supported on this device, as it requires a keyboard and mouse to use."), tr, tg, tb); } } } else { font::print_wrap(PR_CEN, -1, 180, loc::gettext("To install new player levels, copy the .vvvvvv files to the levels folder."), tr, tg, tb); } break; case Menu::confirmshowlevelspath: font::print_wrap(PR_CEN, -1, 80, loc::gettext("Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming."), tr, tg, tb); break; case Menu::showlevelspath: { int next_y = font::print_wrap(PR_CEN, -1, 40, loc::gettext("The levels path is:"), tr, tg, tb); font::print_wrap(0, 0, next_y, FILESYSTEM_getUserLevelDirectory(), tr, tg, tb, 10, 320); break; } case Menu::errorsavingsettings: font::print_wrap(PR_CEN, -1, 95, loc::gettext("ERROR: Could not save settings file!"), tr, tg, tb); break; case Menu::errorloadinglevel: { const char* message; if (FILESYSTEM_levelDirHasError()) { message = FILESYSTEM_getLevelDirError(); } else { message = loc::gettext("Something went wrong, but we forgot the error message."); } font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 45, loc::gettext("ERROR"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, message, tr, tg, tb); break; } case Menu::warninglevellist: { const char* message; if (FILESYSTEM_levelDirHasError()) { message = FILESYSTEM_getLevelDirError(); } else { message = loc::gettext("Something went wrong, but we forgot the error message."); } font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 45, loc::gettext("WARNING"), tr, tg, tb); font::print_wrap(PR_CEN, -1, 65, message, tr, tg, tb); break; } default: break; } } void titlerender(void) { graphics.clear(); if (!game.menustart) { tr = graphics.col_tr; tg = graphics.col_tg; tb = graphics.col_tb; int temp = 50; graphics.draw_sprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); #if defined(MAKEANDPLAY) font::print(PR_RIGHT, 264, temp+35, loc::gettext("MAKE AND PLAY EDITION"), tr, tg, tb); #endif char buffer[SCREEN_WIDTH_CHARS*2 + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("[ Press {button} to Start ]"), "button:but", vformat_button(ActionSet_Menu, Action_Menu_Accept) ); font::print_wrap(PR_CEN, -1, 175, buffer, tr, tg, tb); if (BUTTONGLYPHS_keyboard_is_active()) { font::print_wrap(PR_CEN, -1, 195, loc::gettext("ACTION = Space, Z, or V"), int(tr*0.5f), int(tg*0.5f), int(tb*0.5f)); } } else { if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg); tr = graphics.col_tr; tg = graphics.col_tg; tb = graphics.col_tb; menurender(); tr = int(tr * .8f); tg = int(tg * .8f); tb = int(tb * .8f); if (tr < 0) tr = 0; if(tr>255) tr=255; if (tg < 0) tg = 0; if(tg>255) tg=255; if (tb < 0) tb = 0; if(tb>255) tb=255; graphics.drawmenu(tr, tg, tb, game.currentmenuname); } graphics.drawfade(); graphics.renderwithscreeneffects(); } void gamecompleterender(void) { graphics.clear(); if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg); tr = graphics.col_tr; tg = graphics.col_tg; tb = graphics.col_tb; //rendering starts... here! int position = graphics.lerp(game.oldcreditposition, game.creditposition); if (graphics.onscreen(220 + position)) { int temp = 220 + position; graphics.draw_sprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); graphics.draw_sprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); } if (graphics.onscreen(290 + position)) font::print(PR_2X | PR_CEN, -1, 290 + position, loc::gettext("Starring"), tr, tg, tb); if (graphics.onscreen(320 + position)) { graphics.drawcrewman(70, 320 + position, 0, true); font::print(0, 100, 330 + position, loc::gettext("Captain Viridian"), tr, tg, tb); } if (graphics.onscreen(350 + position)) { graphics.drawcrewman(70, 350 + position, 1, true); font::print(0, 100, 360 + position, loc::gettext("Doctor Violet"), tr, tg, tb); } if (graphics.onscreen(380 + position)) { graphics.drawcrewman(70, 380 + position, 2, true); font::print(0, 100, 390 + position, loc::gettext("Professor Vitellary"), tr, tg, tb); } if (graphics.onscreen(410 + position)) { graphics.drawcrewman(70, 410 + position, 3, true); font::print(0, 100, 420 + position, loc::gettext("Officer Vermilion"), tr, tg, tb); } if (graphics.onscreen(440 + position)) { graphics.drawcrewman(70, 440 + position, 4, true); font::print(0, 100, 450 + position, loc::gettext("Chief Verdigris"), tr, tg, tb); } if (graphics.onscreen(470 + position)) { graphics.drawcrewman(70, 470 + position, 5, true); font::print(0, 100, 480 + position, loc::gettext("Doctor Victoria"), tr, tg, tb); } if (graphics.onscreen(520 + position)) { uint32_t flag = PR_3X; const char* text = loc::gettext("Credits"); if (font::len(flag, text) > SCREEN_WIDTH_PIXELS) { flag = PR_2X; } font::print(flag | PR_CEN, -1, 520 + position, text, tr, tg, tb); } if (graphics.onscreen(560 + position)) { font::print(PR_CJK_HIGH, 40, 560 + position, loc::gettext("Created by"), tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 570 + position, "Terry Cavanagh", tr, tg, tb); } if (graphics.onscreen(600 + position)) { font::print(PR_CJK_HIGH, 40, 600 + position, loc::gettext("With Music by"), tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 610 + position, "Magnus Pålsson", tr, tg, tb); } if (graphics.onscreen(640 + position)) { font::print(PR_CJK_HIGH, 40, 640 + position, loc::gettext("Rooms Named by"), tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 650 + position, "Bennett Foddy", tr, tg, tb); } if (graphics.onscreen(710 + position)) { font::print(PR_CJK_HIGH, 40, 680 + position, loc::gettext("C++ Port by"), tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 690 + position, "Simon Roth", tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 710 + position, "Ethan Lee", tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 730 + position, "Misa Kai", tr, tg, tb); } if (graphics.onscreen(770 + position)) { font::print(PR_CJK_HIGH, 40, 760 + position, loc::gettext("Beta Testing by"), tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 770 + position, "Sam Kaplan", tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 790 + position, "Pauli Kohberger", tr, tg, tb); } if (graphics.onscreen(820 + position)) { font::print(PR_CJK_HIGH, 40, 820 + position, loc::gettext("Ending Picture by"), tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, 830 + position, "Pauli Kohberger", tr, tg, tb); } int creditOffset = 890; if (graphics.onscreen(creditOffset + position)) { font::print(PR_2X | PR_CJK_HIGH | PR_CEN, -1, creditOffset + position, loc::gettext("Localisation"), tr, tg, tb); } creditOffset += 30; if (graphics.onscreen(creditOffset + position)) { const char* text = loc::gettext("Localisation Project Led by"); int x = SCREEN_WIDTH_PIXELS - font::len(0, text); x = SDL_min(x, 40); font::print(PR_CJK_HIGH, x, creditOffset + position, text, tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, creditOffset + position + 10, "Dav999", tr, tg, tb); } creditOffset += 40; if (graphics.onscreen(creditOffset + position)) { const char* text = loc::gettext("Pan-European Font Design by"); int x = SCREEN_WIDTH_PIXELS - font::len(0, text); x = SDL_min(x, 40); font::print(PR_CJK_HIGH, x, creditOffset + position, text, tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, creditOffset + position + 10, "Reese Rivers", tr, tg, tb); } creditOffset += 40; if (graphics.onscreen(creditOffset + position)) { const char* text = loc::gettext("With contributions on GitHub from"); int x = SCREEN_WIDTH_PIXELS - font::len(0, text); x = SDL_min(x, 40); font::print(PR_CJK_HIGH, x, creditOffset + position, text, tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, creditOffset + position + 10, "Alexandra Fox", tr, tg, tb); font::print(PR_2X | PR_FONT_8X8, 60, creditOffset + position + 30, "mothbeanie", tr, tg, tb); } creditOffset += 100; if (graphics.onscreen(creditOffset + position)) { font::print(PR_2X | PR_CJK_HIGH | PR_CEN, -1, creditOffset + position, loc::gettext("Translators"), tr, tg, tb); } creditOffset += 40; for (size_t i = 0; i < SDL_arraysize(Credits::translators); i += 1) { if (graphics.onscreen(creditOffset + position)) { if (Credits::translators[i][0] == '>') { // Category heading, remove the > character and translate the rest font::print(0, 76, creditOffset + position, loc::gettext(&Credits::translators[i][1]), tr, tg, tb); } else if (Credits::translators[i][0] != ' ') { // Not prefixed with a space, so this line is the name of a language, display its localised string font::print(0, 60, creditOffset + position, loc::gettext(Credits::translators[i]), tr, tg, tb); } else { // Otherwise, this line is the name of a translator, indent it and display with the original 8x8 font always font::print(PR_FONT_8X8, 72, creditOffset + position, Credits::translators[i], tr, tg, tb); } } creditOffset += 12; } creditOffset += 40; if (graphics.onscreen(creditOffset + position)) { font::print(PR_3X | PR_CEN, -1, creditOffset + position, loc::gettext("Patrons"), tr, tg, tb); } creditOffset += 50; for (size_t i = 0; i < SDL_arraysize(Credits::superpatrons); i += 1) { if (graphics.onscreen(creditOffset + position)) { font::print(PR_CEN | PR_FONT_8X8, -1, creditOffset + position, Credits::superpatrons[i], tr, tg, tb); } creditOffset += 10; } creditOffset += 10; if (graphics.onscreen(creditOffset + position)) { font::print(PR_CEN, -1, creditOffset + position, loc::gettext("and"), tr, tg, tb); } creditOffset += 20; for (size_t i = 0; i < SDL_arraysize(Credits::patrons); i += 1) { if (graphics.onscreen(creditOffset + position)) { font::print(PR_CEN | PR_FONT_8X8, -1, creditOffset + position, Credits::patrons[i], tr, tg, tb); } creditOffset += 10; } creditOffset += 20; if (graphics.onscreen(creditOffset + position)) { font::print(PR_2X | PR_CEN, -1, creditOffset + position, loc::gettext("GitHub Contributors"), tr, tg, tb); } creditOffset += 30; for (size_t i = 0; i < SDL_arraysize(Credits::githubfriends); i += 1) { if (graphics.onscreen(creditOffset + position)) { font::print(PR_CEN | PR_FONT_8X8, -1, creditOffset + position, Credits::githubfriends[i], tr, tg, tb); } creditOffset += 10; } creditOffset += 140; if (graphics.onscreen(creditOffset + position)) { font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, creditOffset + position, loc::gettext("Thanks for"), tr, tg, tb); creditOffset += 20; font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, creditOffset + position, loc::gettext("playing!"), tr, tg, tb); } draw_skip_message(); graphics.drawfade(); graphics.render(); } void gamecompleterender2(void) { graphics.clear(); graphics.drawimage(IMAGE_ENDING, 0, 0); for (int j = 0; j < 30; j++) { for (int i = 0; i < 40; i++) { if (j == game.creditposy) { if (i > game.creditposx) { graphics.fill_rect(i * 8, j * 8, 8, 8, 0, 0, 0); } } if (j > game.creditposy) { graphics.fill_rect(i * 8, j * 8, 8, 8, 0, 0, 0); } } } graphics.fill_rect(graphics.lerp(game.oldcreditposx * 8, game.creditposx * 8) + 8, game.creditposy * 8, 8, 8, 0, 0, 0); draw_skip_message(); graphics.drawfade(); graphics.render(); } static const char* interact_prompt( char* buffer, const size_t buffer_size, const char* raw ) { vformat_buf( buffer, buffer_size, raw, "button:but", vformat_button(ActionSet_InGame, Action_InGame_Interact) ); return buffer; } static void mode_indicator_text(const int alpha) { const uint32_t flags = PR_BRIGHTNESS(alpha) | PR_BOR | PR_RTL_XFLIP; const int r = 220 - help.glow; const int g = 220 - help.glow; const int b = 255 - help.glow/2; const int x = 5; const int spacing = font::height(flags) + 2; int y = 5; if (game.advancetext) { /* Prevent clashing */ y = 20; } if ((game.act_fade > 5 || game.prev_act_fade > 5) && game.activity_y < 60) { /* Prevent clashing */ y = game.activity_y + 37; } /* FIXME: Some strings have not yet been translated. In order to not have * English text in other languages, they are substituted with existing * ones. Remove all substitute text when they're fully translated. */ if (map.invincibility) { const char* english = "Invincibility mode enabled"; const char* text = loc::gettext(english); if (loc::lang != "en" && SDL_strcmp(english, text) == 0) { /* Substitute text */ text = loc::gettext("Invincibility"); } font::print(flags, x, y, text, r, g, b); y += spacing; } enum GlitchrunnerMode mode = GlitchrunnerMode_get(); if (mode != GlitchrunnerNone) { char buffer[SCREEN_WIDTH_CHARS + 1]; const char* english = "Glitchrunner mode enabled ({version})"; const char* text = loc::gettext(english); if (loc::lang != "en" && SDL_strcmp(english, text) == 0) { /* Substitute text */ SDL_strlcpy(buffer, loc::gettext("Glitchrunner Mode"), sizeof(buffer)); } else { const char* mode_string = loc::gettext(GlitchrunnerMode_enum_to_string(mode)); vformat_buf(buffer, sizeof(buffer), text, "version:str", mode_string); } font::print(flags, x, y, buffer, r, g, b); y += spacing; } if (graphics.flipmode) { const char* english = "Flip Mode enabled"; const char* text = loc::gettext(english); if (loc::lang != "en" && SDL_strcmp(english, text) == 0) { /* Substitute text */ text = loc::gettext("Flip Mode"); } font::print(flags, x, y, text, r, g, b); y += spacing; } switch (game.slowdown) { case 24: font::print(flags, x, y, loc::gettext("Game speed is at 80%"), r, g, b); y += spacing; break; case 18: font::print(flags, x, y, loc::gettext("Game speed is at 60%"), r, g, b); y += spacing; break; case 12: font::print(flags, x, y, loc::gettext("Game speed is at 40%"), r, g, b); y += spacing; } } void gamerender(void) { graphics.set_render_target(graphics.gameplayTexture); graphics.set_color(0, 0, 0, 255); if(!game.blackout) { if (map.towermode) { if (!game.colourblindmode) { graphics.drawtowerbackground(graphics.towerbg); } else { graphics.clear(); } graphics.drawtowermap(); } else { if(!game.colourblindmode) { graphics.drawbackground(map.background); } else { graphics.clear(); } if ((map.finalmode || map.custommode) && map.final_colormode) { graphics.drawfinalmap(); } else { graphics.drawmap(); } } graphics.drawentities(); if (map.towermode) { graphics.drawtowerspikes(); } } int return_editor_alpha = 0; bool draw_return_editor_text = false; if (map.custommode && !map.custommodeforreal && !game.advancetext) { return_editor_alpha = graphics.lerp( ed.old_return_message_timer, ed.return_message_timer ); draw_return_editor_text = return_editor_alpha > 100; } int mode_indicator_alpha = graphics.lerp( game.old_mode_indicator_timer, game.mode_indicator_timer ); bool any_mode_active = map.invincibility || GlitchrunnerMode_get() != GlitchrunnerNone || graphics.flipmode || game.slowdown < 30; bool draw_mode_indicator_text = mode_indicator_alpha > 100 && any_mode_active; if (graphics.fademode == FADE_NONE && !game.intimetrial && !game.isingamecompletescreen() && (!game.swnmode || game.swngame != SWN_SUPERGRAVITRON) && game.showingametimer && !roomname_translator::enabled && (!game.swnmode || game.swngame != SWN_START_GRAVITRON_STEP_3) && obj.trophytext <= 0 && obj.oldtrophytext <= 0 && !draw_return_editor_text && !draw_mode_indicator_text) { const char* tempstring = loc::gettext("TIME:"); int label_len = font::len(0, tempstring); font::print(PR_BOR | PR_RTL_XFLIP, 6, 6, tempstring, 255,255,255); char buffer[SCREEN_WIDTH_CHARS + 1]; game.timestringcenti(buffer, sizeof(buffer)); font::print(PR_BOR | PR_RTL_XFLIP, 6+label_len, 6, buffer, 196,196,196); } bool force_roomname_hidden = false; bool roomname_untranslated = false; int roomname_r = 196, roomname_g = 196, roomname_b = 255 - help.glow; if (roomname_translator::enabled) { roomname_translator::overlay_render( &force_roomname_hidden, &roomname_untranslated, &roomname_r, &roomname_g, &roomname_b ); } if ((map.extrarow==0 || (map.custommode && map.roomname[0] != '\0')) && !force_roomname_hidden) { const char* roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special); graphics.render_roomname( roomname_untranslated ? PR_FONT_8X8 : PR_FONT_LEVEL, roomname, roomname_r, roomname_g, roomname_b ); } if (map.roomtexton) { //Draw room text! for (size_t i = 0; i < map.roomtext.size(); i++) { graphics.print_roomtext(map.roomtext[i].x*8, map.roomtext[i].y*8, map.roomtext[i].text, map.roomtext[i].rtl); } } if (draw_return_editor_text) { char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("[Press {button} to return to editor]"), "button:but", vformat_button(ActionSet_InGame, Action_InGame_Map) ); font::print( PR_BRIGHTNESS(return_editor_alpha) | PR_BOR, 5, 5, buffer, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2) ); } graphics.cutscenebars(); graphics.drawfade(); graphics.drawgui(); if (draw_mode_indicator_text && !draw_return_editor_text) { mode_indicator_text(mode_indicator_alpha); } graphics.set_render_target(graphics.gameTexture); graphics.copy_texture(graphics.gameplayTexture, NULL, NULL); if (game.advancetext) { char buffer_adv[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer_adv, sizeof(buffer_adv), loc::gettext("- Press {button} to advance text -"), "button:but", vformat_button(ActionSet_InGame, Action_InGame_ACTION) ); font::print(PR_CEN | PR_BOR, -1, graphics.flipmode ? 228 : 5, buffer_adv, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } if (game.readytotele > 100 || game.oldreadytotele > 100) { char buffer[SCREEN_WIDTH_CHARS + 1]; const char* final_string = interact_prompt( buffer, sizeof(buffer), loc::gettext("- Press {button} to Teleport -") ); int alpha = graphics.lerp(game.oldreadytotele, game.readytotele); font::print( PR_BRIGHTNESS(alpha) | PR_CEN | PR_BOR, -1, graphics.flipmode ? 20 : 210, final_string, 235 - (help.glow / 2), 235 - (help.glow / 2), 255 ); } if (game.swnmode) { if (game.swngame == SWN_GRAVITRON) { std::string tempstring = help.timestring(game.swntimer); font::print(PR_2X | PR_CEN | PR_BOR, -1, 20, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } else if (game.swngame == SWN_SUPERGRAVITRON) { if (game.swnmessage == 0) { std::string tempstring = help.timestring(game.swntimer); font::print(PR_BOR, 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_2X | PR_BOR | PR_FONT_8X8, 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); tempstring = help.timestring(game.swnrecord); font::print(PR_BOR | PR_RIGHT, 320-8, 10, loc::gettext("Best Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_2X | PR_BOR | PR_FONT_8X8 | PR_RIGHT, 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); switch(game.swnbestrank) { case 0: font::print_wrap(PR_CEN, -1, 204, loc::gettext("Next Trophy at 5 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); break; case 1: font::print_wrap(PR_CEN, -1, 204, loc::gettext("Next Trophy at 10 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); break; case 2: font::print_wrap(PR_CEN, -1, 204, loc::gettext("Next Trophy at 15 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); break; case 3: font::print_wrap(PR_CEN, -1, 204, loc::gettext("Next Trophy at 20 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); break; case 4: font::print_wrap(PR_CEN, -1, 204, loc::gettext("Next Trophy at 30 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); break; case 5: font::print_wrap(PR_CEN, -1, 204, loc::gettext("Next Trophy at 1 minute"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); break; case 6: font::print_wrap(PR_CEN, -1, 204, loc::gettext("All Trophies collected!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); break; } } else if (game.swnmessage == 1) { std::string tempstring = help.timestring(game.swntimer); font::print(PR_BOR, 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_2X | PR_BOR | PR_FONT_8X8, 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); tempstring = help.timestring(game.swnrecord); if (int(game.deathseq / 5) % 2 == 1) { font::print(PR_BOR | PR_RIGHT, 320-8, 10, loc::gettext("Best Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_2X | PR_BOR | PR_FONT_8X8 | PR_RIGHT, 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2)); font::print(PR_2X | PR_BOR | PR_CEN, -1, 200, loc::gettext("New Record!"), 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2)); } } else if (game.swnmessage >= 2) { game.swnmessage--; if (game.swnmessage == 2) game.swnmessage = 0; std::string tempstring = help.timestring(game.swntimer); font::print(PR_BOR, 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_2X | PR_BOR | PR_FONT_8X8, 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); tempstring = help.timestring(game.swnrecord); font::print(PR_BOR | PR_RIGHT, 320-8, 10, loc::gettext("Best Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_2X | PR_BOR | PR_FONT_8X8 | PR_RIGHT, 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); if (int(game.swnmessage / 5) % 2 == 1) { font::print(PR_2X | PR_BOR | PR_CEN, -1, 200, loc::gettext("New Trophy!"), 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2)); } } char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("[Press {button} to stop]"), "button:but", vformat_button(ActionSet_InGame, Action_InGame_Map) ); font::print(PR_BOR | PR_CEN, -1, 228, buffer, 160 - (help.glow/2), 160 - (help.glow/2), 160 - (help.glow/2)); } else if (game.swngame == SWN_START_GRAVITRON_STEP_3) { if (int(game.swndelay / 15) % 2 == 1 || game.swndelay >= 120) { int y1; int y2; if (graphics.flipmode) { y1 = 30; y2 = 10; } else { y1 = 10; y2 = 30; } font::print(PR_2X | PR_CEN | PR_BOR | PR_CJK_HIGH, -1, y1, loc::gettext("Survive for"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_2X | PR_CEN | PR_BOR, -1, y2, loc::gettext("60 seconds!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } } else if (game.swngame == SWN_START_SUPERGRAVITRON_STEP_2) { if (game.swndelay >= 60) { font::print(PR_2X | PR_BOR | PR_CEN, -1, 20, loc::gettext("SUPER GRAVITRON"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); std::string tempstring = help.timestring(game.swnrecord); font::print(PR_BOR | PR_CEN, -1, 190, loc::gettext("Best Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_2X | PR_BOR | PR_CEN | PR_CJK_LOW, -1, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } else if (int(game.swndelay / 10) % 2 == 1) { font::print(PR_2X | PR_BOR | PR_CEN, -1, 20, loc::gettext("SUPER GRAVITRON"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_3X | PR_BOR | PR_CEN, -1, 200, loc::gettext("GO!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } } } if (game.intimetrial && graphics.fademode == FADE_NONE) { //Draw countdown! if (game.timetrialcountdown > 0) { if (game.timetrialcountdown < 30) { if (int(game.timetrialcountdown / 4) % 2 == 0) { font::print(PR_4X | PR_CEN | PR_BOR, -1, 100, loc::gettext("Go!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } } else if (game.timetrialcountdown < 60) { font::print(PR_4X | PR_CEN | PR_BOR, -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } else if (game.timetrialcountdown < 90) { font::print(PR_4X | PR_CEN | PR_BOR, -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } else if (game.timetrialcountdown < 120) { font::print(PR_4X | PR_CEN | PR_BOR, -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } } else if (!roomname_translator::is_pausing() && !game.translator_exploring) { char buffer[SCREEN_WIDTH_CHARS + 1]; game.timestringcenti(buffer, sizeof(buffer)); //Draw OSD stuff const char* tempstring = loc::gettext("TIME:"); int label_len = font::len(0, tempstring); font::print(PR_BOR | PR_RTL_XFLIP, 6, 18, tempstring, 255,255,255); tempstring = loc::gettext("DEATH:"); label_len = SDL_max(label_len, font::len(0, tempstring)); font::print(PR_BOR | PR_RTL_XFLIP, 6, 30, tempstring, 255,255,255); tempstring = loc::gettext("SHINY:"); label_len = SDL_max(label_len, font::len(0, tempstring)); font::print(PR_BOR | PR_RTL_XFLIP, 6, 42, tempstring, 255,255,255); if(game.timetrialparlost) { font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 18, buffer, 196, 80, 80); } else { font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 18, buffer, 196, 196, 196); } if(game.deathcounts>0) { font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 30,help.String(game.deathcounts), 196, 80, 80); } else { font::print(PR_BOR | PR_RTL_XFLIP, 8+label_len, 30,help.String(game.deathcounts), 196, 196, 196); } vformat_buf( buffer, sizeof(buffer), loc::gettext("{n_trinkets} of {max_trinkets}"), "n_trinkets:int, max_trinkets:int", game.trinkets(), game.timetrialshinytarget ); if(game.trinkets()5 || game.prev_act_fade>5) { const char* prompt = game.activity_lastprompt.c_str(); if (game.activity_gettext) { prompt = loc::gettext(prompt); } char buffer[SCREEN_WIDTH_CHARS + 1]; const char* final_string = interact_prompt( buffer, sizeof(buffer), prompt ); uint8_t text_r, text_g, text_b; uint32_t text_flags = (game.activity_gettext ? PR_FONT_INTERFACE : PR_FONT_LEVEL) | PR_BRIGHTNESS(act_alpha*255) | PR_CJK_LOW | PR_CEN; if (game.activity_r == 0 && game.activity_g == 0 && game.activity_b == 0) { text_r = 196; text_g = 196; text_b = 255 - help.glow; } else { short lines; font::string_wordwrap(text_flags, final_string, 37*8, &lines); graphics.drawpixeltextbox( 4, game.activity_y + 4, 39*8, 16 + font::height(text_flags)*lines, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha ); text_r = game.activity_r; text_g = game.activity_g; text_b = game.activity_b; } font::print_wrap( text_flags, -1, game.activity_y + 12, final_string, text_r, text_g, text_b, 8, 37*8 ); } if (obj.trophytext > 0 || obj.oldtrophytext > 0) { graphics.drawtrophytext(); } level_debugger::render(); graphics.renderwithscreeneffects(); } static void draw_roomname_menu(void) { const char* name; if (map.hiddenname[0] != '\0') { name = loc::gettext_roomname_special(map.hiddenname); } else { name = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special); } font::print(PR_FONT_LEVEL | PR_CEN, -1, 2, name, 196, 196, 255 - help.glow); } /* Used to keep some graphics positions on the map screen * the same in Flip Mode. */ #define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y)) #define FLIP_PR_CJK_LOW (graphics.flipmode ? PR_CJK_HIGH : PR_CJK_LOW) #define FLIP_PR_CJK_HIGH (graphics.flipmode ? PR_CJK_LOW : PR_CJK_HIGH) static MapRenderData getmaprenderdata(void) { MapRenderData data; data.zoom = map.custommode ? map.customzoom : 1; data.xoff = map.custommode ? map.custommmxoff : 0; data.yoff = map.custommode ? map.custommmyoff : 0; data.legendxoff = 40 + data.xoff; data.legendyoff = 21 + data.yoff; // Magic numbers for centering legend tiles. switch (data.zoom) { case 4: data.legendxoff += 20; data.legendyoff += 14; break; case 2: data.legendxoff += 8; data.legendyoff += 5; break; default: data.legendxoff += 2; data.legendyoff += 1; break; } return data; } static void rendermap(void) { if (map.custommode && map.customshowmm) { graphics.drawpixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, 65, 185, 207); graphics.drawpartimage(graphics.minimap_mounted ? IMAGE_MINIMAP : IMAGE_CUSTOMMINIMAP, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize); return; } graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207); graphics.drawimage(IMAGE_MINIMAP, 40, 21, false); } static void rendermapfog(void) { const MapRenderData data = getmaprenderdata(); for (int j = 0; j < map.getheight(); j++) { for (int i = 0; i < map.getwidth(); i++) { if (!map.isexplored(i, j)) { // Draw the fog, depending on the custom zoom size for (int x = 0; x < data.zoom; x++) { for (int y = 0; y < data.zoom; y++) { graphics.drawimage(IMAGE_COVERED, data.xoff + 40 + (x * 12) + (i * (12 * data.zoom)), data.yoff + 21 + (y * 9) + (j * (9 * data.zoom)), false); } } } } } } static void rendermaplegend(void) { // Draw the map legend, aka teleports/targets/trinkets const MapRenderData data = getmaprenderdata(); for (size_t i = 0; i < map.teleporters.size(); i++) { if (map.showteleporters && map.isexplored(map.teleporters[i].x, map.teleporters[i].y)) { font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (map.teleporters[i].x * 12 * data.zoom), data.legendyoff + (map.teleporters[i].y * 9 * data.zoom), "💿", 171, 255, 252); } else if (map.showtargets && !map.isexplored(map.teleporters[i].x, map.teleporters[i].y)) { font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (map.teleporters[i].x * 12 * data.zoom), data.legendyoff + (map.teleporters[i].y * 9 * data.zoom), "❓", 64, 64, 64); } } if (map.showtrinkets) { for (size_t i = 0; i < map.shinytrinkets.size(); i++) { if (!obj.collect[i]) { font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + (map.shinytrinkets[i].x * 12 * data.zoom), data.legendyoff + (map.shinytrinkets[i].y * 9 * data.zoom), "🪙", 254, 252, 58); } } } } static void rendermapcursor(const bool flashing) { const MapRenderData data = getmaprenderdata(); if (!map.custommode && game.roomx == 109) { // Draw the tower specially if (!flashing || game.noflashingmode) { graphics.draw_rect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2)); } else if (map.cursorstate == 1) { if (int(map.cursordelay / 4) % 2 == 0) { graphics.draw_rect(40 + ((game.roomx - 100) * 12), 21, 12, 180, 255, 255, 255); graphics.draw_rect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 255, 255, 255); } } else if (map.cursorstate == 2 && (int(map.cursordelay / 15) % 2 == 0)) { graphics.draw_rect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow), 245 - (help.glow)); } return; } if (!flashing || ((map.cursorstate == 2 && int(map.cursordelay / 15) % 2 == 0) || game.noflashingmode)) { int margin = (data.zoom == 4) ? 2 : 1; graphics.draw_rect( 40 + ((game.roomx - 100) * 12 * data.zoom) + margin + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + margin + data.yoff, (12 * data.zoom) - (2 * margin), (9 * data.zoom) - (2 * margin), 16, 245 - (help.glow), 245 - (help.glow) ); } else if (map.cursorstate == 1 && int(map.cursordelay / 4) % 2 == 0) { graphics.draw_rect(40 + ((game.roomx - 100) * 12 * data.zoom) + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + data.yoff, 12 * data.zoom, 9 * data.zoom, 255, 255, 255); graphics.draw_rect(40 + ((game.roomx - 100) * 12 * data.zoom) + 2 + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 255, 255, 255); } } void maprender(void) { graphics.set_render_target(graphics.menuTexture); graphics.clear(); draw_roomname_menu(); //Background color graphics.fill_rect(0, 12, 320, 240, 10, 24, 26 ); //Menubar: graphics.drawpixeltextbox( -10, 212, 43*8, 16 + font::height(PR_FONT_INTERFACE), 65, 185, 207); // Draw the selected page name at the bottom // menupage 0 - 3 is the pause screen if (script.running && game.menupage == 3) { // While in a cutscene, you can only save char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select_tight.c_str(), "label:str", loc::gettext("SAVE")); font::print(PR_CEN | PR_CJK_LOW, -1, 220, buffer, 196, 196, 255 - help.glow); } else if (game.menupage <= 3) { const char* tab1; if (game.insecretlab) { tab1 = loc::gettext("GRAV"); } else if (obj.flags[67] && !map.custommode) { tab1 = loc::gettext("SHIP"); } else { tab1 = loc::gettext("CREW"); } #define TAB(opt, text) graphics.map_tab(opt, text, game.menupage == opt) TAB(0, loc::gettext("MAP")); TAB(1, tab1); TAB(2, loc::gettext("STATS")); TAB(3, loc::gettext("SAVE")); #undef TAB } // Draw menu header switch (game.menupage) { case 30: case 31: case 32: case 33: font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext("[ PAUSE ]"), 196, 196, 255 - help.glow); } // Draw menu options if (game.menupage >= 30 && game.menupage <= 33) { #define OPTION(opt, text) graphics.map_option(opt, 4, text, game.menupage - 30 == opt) OPTION(0, loc::gettext("return to game")); OPTION(1, loc::gettext("options")); OPTION(2, loc::gettext("quit to menu")); #undef OPTION } /* FIXME: about the code below where this is used (case 10/11/20/21)... I've seen better code. * We should rewrite it to use graphics::map_option, but until then... */ int selection_offset; { char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), "label:str", ""); selection_offset = font::len(0, buffer) / 2; } // Draw the actual menu switch(game.menupage) { case 0: rendermap(); if (map.finalmode || (map.custommode&&!map.customshowmm)) { // Cover the whole map for (int j = 0; j < 20; j++) { for (int i = 0; i < 20; i++) { graphics.drawimage(IMAGE_COVERED, 40 + (i * 12), 21 + (j * 9), false); } } font::print(PR_CEN | PR_BOR, -1, 105, loc::gettext("NO SIGNAL"), 245, 245, 245); } else { rendermapfog(); rendermapcursor(true); rendermaplegend(); } break; case 1: if (game.insecretlab) { if (graphics.flipmode) { font::print_wrap(PR_CEN, -1, 174, loc::gettext("SUPER GRAVITRON HIGHSCORE"), 196, 196, 255 - help.glow); std::string tempstring = help.timestring(game.swnrecord); font::print(PR_CEN, -1, 124, loc::gettext("Best Time"), 196, 196, 255 - help.glow); font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, 102, tempstring, 196, 196, 255 - help.glow); switch(game.swnbestrank) { case 0: font::print_wrap(PR_CEN, -1, 40, loc::gettext("Next Trophy at 5 seconds"), 196, 196, 255 - help.glow); break; case 1: font::print_wrap(PR_CEN, -1, 40, loc::gettext("Next Trophy at 10 seconds"), 196, 196, 255 - help.glow); break; case 2: font::print_wrap(PR_CEN, -1, 40, loc::gettext("Next Trophy at 15 seconds"), 196, 196, 255 - help.glow); break; case 3: font::print_wrap(PR_CEN, -1, 40, loc::gettext("Next Trophy at 20 seconds"), 196, 196, 255 - help.glow); break; case 4: font::print_wrap(PR_CEN, -1, 40, loc::gettext("Next Trophy at 30 seconds"), 196, 196, 255 - help.glow); break; case 5: font::print_wrap(PR_CEN, -1, 40, loc::gettext("Next Trophy at 1 minute"), 196, 196, 255 - help.glow); break; case 6: font::print_wrap(PR_CEN, -1, 40, loc::gettext("All Trophies collected!"), 196, 196, 255 - help.glow); break; } } else { font::print_wrap(PR_CEN, -1, 40, loc::gettext("SUPER GRAVITRON HIGHSCORE"), 196, 196, 255 - help.glow); std::string tempstring = help.timestring(game.swnrecord); font::print(PR_CEN, -1, 90, loc::gettext("Best Time"), 196, 196, 255 - help.glow); font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, 104, tempstring, 196, 196, 255 - help.glow); switch(game.swnbestrank) { case 0: font::print_wrap(PR_CEN, -1, 174, loc::gettext("Next Trophy at 5 seconds"), 196, 196, 255 - help.glow); break; case 1: font::print_wrap(PR_CEN, -1, 174, loc::gettext("Next Trophy at 10 seconds"), 196, 196, 255 - help.glow); break; case 2: font::print_wrap(PR_CEN, -1, 174, loc::gettext("Next Trophy at 15 seconds"), 196, 196, 255 - help.glow); break; case 3: font::print_wrap(PR_CEN, -1, 174, loc::gettext("Next Trophy at 20 seconds"), 196, 196, 255 - help.glow); break; case 4: font::print_wrap(PR_CEN, -1, 174, loc::gettext("Next Trophy at 30 seconds"), 196, 196, 255 - help.glow); break; case 5: font::print_wrap(PR_CEN, -1, 174, loc::gettext("Next Trophy at 1 minute"), 196, 196, 255 - help.glow); break; case 6: font::print_wrap(PR_CEN, -1, 174, loc::gettext("All Trophies collected!"), 196, 196, 255 - help.glow); break; } } } else if (obj.flags[67] && !map.custommode) { char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("Press {button} to warp to the ship."), "button:but", vformat_button(ActionSet_InGame, Action_InGame_ACTION) ); font::print_wrap(PR_CEN, -1, 105, buffer, 196, 196, 255 - help.glow); } else if(map.custommode){ LevelMetaData& meta = cl.ListOfMetaData[game.playcustomlevel]; uint32_t title_flags = meta.title_is_gettext ? PR_FONT_INTERFACE : PR_FONT_LEVEL; uint32_t creator_flags = meta.creator_is_gettext ? PR_FONT_INTERFACE : PR_FONT_LEVEL; font::print(title_flags | PR_2X | PR_CEN, -1, FLIP(45, 8), meta.title, 196, 196, 255 - help.glow); int sp = SDL_max(10, font::height(PR_FONT_LEVEL)); graphics.print_level_creator(creator_flags, FLIP(70, 8), meta.creator, 196, 196, 255 - help.glow); font::print(PR_FONT_LEVEL | PR_CEN, -1, FLIP(70+sp, 8), meta.website, 196, 196, 255 - help.glow); font::print(PR_FONT_LEVEL | PR_CEN, -1, FLIP(70+sp*3, 8), meta.Desc1, 196, 196, 255 - help.glow); font::print(PR_FONT_LEVEL | PR_CEN, -1, FLIP(70+sp*4, 8), meta.Desc2, 196, 196, 255 - help.glow); if (sp <= 10) { font::print(PR_FONT_LEVEL | PR_CEN, -1, FLIP(70+sp*5, 8), meta.Desc3, 196, 196, 255 - help.glow); } int remaining = cl.numcrewmates() - game.crewmates(); char buffer[SCREEN_WIDTH_CHARS + 1]; loc::gettext_plural_fill( buffer, sizeof(buffer), "{n_crew|wordy} crewmates remain", "{n_crew|wordy} crewmate remains", "n_crew:int", remaining ); font::print_wrap(PR_CEN, -1, FLIP(165, 8), buffer, 196, 196, 255 - help.glow); } else { if (graphics.flipmode) { for (int i = 0; i < 3; i++) { graphics.drawcrewman(16, 32 + (i * 64), 2-i, game.crewstats[2-i]); if (game.crewstats[(2-i)]) { graphics.printcrewname(44, 32 + (i * 64)+4+10, 2-i); } else { graphics.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i); } graphics.printcrewnamestatus(44, 32 + (i * 64)+4, 2-i, game.crewstats[(2-i)]); graphics.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3]); if (game.crewstats[(2-i)+3]) { graphics.printcrewname(44+160, 32 + (i * 64)+4+10, (2-i)+3); } else { graphics.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3); } graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4, (2-i)+3, game.crewstats[(2-i)+3]); } } else { for (int i = 0; i < 3; i++) { graphics.drawcrewman(16, 32 + (i * 64), i, game.crewstats[i]); if (game.crewstats[i]) { graphics.printcrewname(44, 32 + (i * 64)+4, i); } else { graphics.printcrewnamedark(44, 32 + (i * 64)+4, i); } graphics.printcrewnamestatus(44, 32 + (i * 64)+4+10, i, game.crewstats[i]); graphics.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3]); if (game.crewstats[i+3]) { graphics.printcrewname(44+160, 32 + (i * 64)+4, i+3); } else { graphics.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3); } graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4+10, i+3, game.crewstats[i+3]); } } } break; case 2: { int max_trinkets; if (map.custommode) { max_trinkets = cl.numtrinkets(); } else { max_trinkets = 20; } /* Stats. */ font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(52, 8), loc::gettext("[Trinkets found]"), 196, 196, 255 - help.glow); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("{n_trinkets|wordy} out of {max_trinkets|wordy}"), "n_trinkets:int, max_trinkets:int", game.trinkets(), max_trinkets ); font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(64, 8), buffer, 96, 96, 96); font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(102, 8), loc::gettext("[Number of Deaths]"), 196, 196, 255 - help.glow); font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(114, 8), help.String(game.deathcounts), 96, 96, 96); font::print(PR_CEN | FLIP_PR_CJK_HIGH, -1, FLIP(152, 8), loc::gettext("[Time Taken]"), 196, 196, 255 - help.glow); font::print(PR_CEN | FLIP_PR_CJK_LOW, -1, FLIP(164, 8), game.timestring(), 96, 96, 96); break; } case 3: { if (game.inintermission || game.translator_exploring) { font::print_wrap(PR_CEN, -1, 115, loc::gettext("Cannot Save in Level Replay"), 146, 146, 180); break; } if (game.nodeathmode) { font::print_wrap(PR_CEN, -1, 115, loc::gettext("Cannot Save in No Death Mode"), 146, 146, 180); break; } if (game.intimetrial) { font::print_wrap(PR_CEN, -1, 115, loc::gettext("How'd you get here?"), 146, 146, 180); break; } if (game.insecretlab) { font::print_wrap(PR_CEN, -1, 115, loc::gettext("Cannot Save in Secret Lab"), 146, 146, 180); break; } if (game.gamesavefailed) { font::print_wrap(PR_CEN, -1, 115, loc::gettext("ERROR: Could not save game!"), 146, 146, 180); break; } /* We are not in a special case, so draw the save screen now... */ if (!map.custommode) { /* FIXME: The text here should be automatically "balance-wrapped" instead of hardcoding the width. * In fact, maybe print_wrap should balance-wrap by default. */ font::print_wrap(PR_CEN, -1, 174, loc::gettext("(Note: The game is autosaved at every teleporter.)"), 146, 146, 180, 12); } if (!game.gamesaved) { char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("[Press {button} to save your game]"), "button:but", vformat_button(ActionSet_InGame, Action_InGame_ACTION) ); font::print(PR_CEN, -1, 80, buffer, 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow); if (map.custommode || !game.last_quicksave.exists) { break; } font::print(PR_CEN, -1, FLIP(100, 8), loc::gettext("Last Save:"), 164 - help.glow/4, 164 - help.glow/4, 164); struct Game::Summary* last = &game.last_quicksave; vformat_buf( buffer, sizeof(buffer), loc::gettext("{area}, {time}"), "area:str, time:str", loc::gettext_roomname_special(map.currentarea(last->saverx, last->savery)), game.giventimestring(last->hours, last->minutes, last->seconds).c_str() ); font::print(PR_CEN, -1, FLIP(112, 8), buffer, 164 - help.glow/4, 164 - help.glow/4, 164); break; } /* We are only still here if the game has been quicksaved... */ font::print_wrap(PR_CEN, -1, 36, loc::gettext("Game saved ok!"), 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2); graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207); if (map.custommode) { font::print(PR_CEN | PR_FONT_LEVEL, -1, FLIP(90, 8), game.customleveltitle, 25, 255 - help.glow/2, 255 - help.glow/2); } else { size_t i; font::print( PR_CEN, -1, FLIP(80, 8), loc::gettext_roomname_special(map.currentarea(game.last_quicksave.saverx, game.last_quicksave.savery)), 25, 255 - help.glow/2, 255 - help.glow/2 ); for (i = 0; i < SDL_arraysize(game.crewstats); ++i) { /* Crewmates are annoying. Their height is 21 pixels, but to flip them, * we also have to account for their 2-pixel y-offset (and multiply it by 2). */ graphics.drawcrewman(169 - 3*42 + i*42, FLIP(95, 21 + 2*2), i, game.crewstats[i], true); } } font::print(0, 59, FLIP(132, 8), game.savetime, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::gettext("{savebox_n_trinkets|wordy}"), "savebox_n_trinkets:int", game.savetrinkets ); font::print(PR_RIGHT, 262, FLIP(132, 8), buffer, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2); if (graphics.flipmode) { graphics.draw_flipsprite(34, FLIP(126, 17), 50, graphics.col_clock); graphics.draw_flipsprite(270, FLIP(126, 17), 22, graphics.col_trinket); } else { graphics.draw_sprite(34, FLIP(126, 17), 50, graphics.col_clock); graphics.draw_sprite(270, FLIP(126, 17), 22, graphics.col_trinket); } break; } case 10: font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext("[ QUIT ]"), 196, 196, 255 - help.glow); if (graphics.flipmode) { if (game.inspecial()) { font::print_wrap(PR_CEN, -1, 135, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, 12); } else { font::print_wrap(PR_CEN, -1, 142, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, 12); } font::print(PR_RTL_XFLIP, 80-selection_offset, 88, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); font::print(PR_RTL_XFLIP, 80 + 32, 76, loc::gettext("yes, quit to menu"), 96, 96, 96); } else { if (game.inspecial()) { font::print_wrap(PR_CEN, -1, 80, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, 12); } else { font::print_wrap(PR_CEN, -1, 76, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, 12); } font::print(PR_RTL_XFLIP, 80-selection_offset, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); font::print(PR_RTL_XFLIP, 80 + 32, 142, loc::gettext("yes, quit to menu"), 96, 96, 96); } break; case 11: font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext("[ QUIT ]"), 196, 196, 255 - help.glow); if (graphics.flipmode) { if (game.inspecial()) { font::print_wrap(PR_CEN, -1, 135, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, 12); } else { font::print_wrap(PR_CEN, -1, 142, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, 12); } font::print(PR_RTL_XFLIP, 80, 88, loc::gettext("no, keep playing"), 96,96,96); font::print(PR_RTL_XFLIP, 80+32-selection_offset, 76, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow); } else { if (game.inspecial()) { font::print_wrap(PR_CEN, -1, 80, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, 12); } else { font::print_wrap(PR_CEN, -1, 76, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, 12); } font::print(PR_RTL_XFLIP, 80, 130, loc::gettext("no, keep playing"), 96,96,96); font::print(PR_RTL_XFLIP, 80+32-selection_offset, 142, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow); } break; case 20: font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext("[ GRAVITRON ]"), 196, 196, 255 - help.glow); if (graphics.flipmode) { font::print_wrap(PR_CEN, -1, 88, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, 12); font::print(PR_RTL_XFLIP, 80-selection_offset, 142, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); font::print(PR_RTL_XFLIP, 80 + 32, 130, loc::gettext("yes, return"), 96, 96, 96); } else { font::print_wrap(PR_CEN, -1, 76, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, 12); font::print(PR_RTL_XFLIP, 80-selection_offset, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); font::print(PR_RTL_XFLIP, 80 + 32, 142, loc::gettext("yes, return"), 96, 96, 96); } break; case 21: font::print(PR_CEN | PR_CJK_LOW, -1, 220, loc::gettext("[ GRAVITRON ]"), 196, 196, 255 - help.glow); if (graphics.flipmode) { font::print_wrap(PR_CEN, -1, 88, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, 12); font::print(PR_RTL_XFLIP, 80, 142, loc::gettext("no, keep playing"), 96, 96, 96); font::print(PR_RTL_XFLIP, 80 + 32-selection_offset, 130, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow); } else { font::print_wrap(PR_CEN, -1, 76, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, 12); font::print(PR_RTL_XFLIP, 80, 130, loc::gettext("no, keep playing"), 96, 96, 96); font::print(PR_RTL_XFLIP, 80 + 32-selection_offset, 142, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow); } } graphics.set_render_target(graphics.gameTexture); if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0) { graphics.menuoffrender(); } else { graphics.copy_texture(graphics.menuTexture, NULL, NULL); } // We need to draw the black screen above the menu in order to disguise it // being jankily brought down in glitchrunner mode when exiting to the title // Otherwise, there's no reason to obscure the menu if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2) || FADEMODE_IS_FADING(graphics.fademode) || game.fadetomenu || game.fadetolab) { graphics.drawfade(); } graphics.renderwithscreeneffects(); } #undef FLIP_PR_CJK_HIGH #undef FLIP_PR_CJK_LOW #undef FLIP void teleporterrender(void) { graphics.set_render_target(graphics.menuTexture); graphics.clear(); const int telex = map.teleporters[game.teleport_to_teleporter].x; const int teley = map.teleporters[game.teleport_to_teleporter].y; draw_roomname_menu(); //Background color graphics.fill_rect(0, 12, 320, 240, 10, 24, 26); rendermap(); rendermapfog(); rendermapcursor(false); // Draw a box around the currently selected teleporter const MapRenderData data = getmaprenderdata(); if (game.useteleporter) { //Draw the chosen destination coordinate! //TODO //draw the coordinates //destination graphics.draw_rect(40 + data.xoff + (telex * 12 * data.zoom) + 1, 21 + data.yoff + (teley * 9 * data.zoom) + 1, 12 * data.zoom - 2, 9 * data.zoom - 2, 245 - (help.glow * 2), 16, 16); graphics.draw_rect(40 + data.xoff + (telex * 12 * data.zoom) + 3, 21 + data.yoff + (teley * 9 * data.zoom) + 3, 12 * data.zoom - 6, 9 * data.zoom - 6, 245 - (help.glow * 2), 16, 16); } // Draw the legend itself rendermaplegend(); // Highlight the currently selected teleporter if (game.useteleporter && (help.slowsine % 16 > 8 || game.noflashingmode)) { font::print(PR_FONT_8X8 | PR_FULLBOR, data.legendxoff + data.xoff + (telex * 12 * data.zoom), data.legendyoff + data.yoff + (teley * 9 * data.zoom), "💿", 255, 0, 0); } graphics.cutscenebars(); if (game.useteleporter) { char buffer[SCREEN_WIDTH_CHARS + 1]; const char* final_string = interact_prompt( buffer, sizeof(buffer), loc::gettext("Press {button} to Teleport") ); //Instructions! font::print(PR_CEN, -1, 210, loc::gettext("Press Left/Right to choose a Teleporter"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); font::print(PR_CEN, -1, 225, final_string, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } graphics.drawgui(); if (game.advancetext) { char buffer_adv[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer_adv, sizeof(buffer_adv), loc::gettext("- Press {button} to advance text -"), "button:but", vformat_button(ActionSet_InGame, Action_InGame_ACTION) ); font::print(PR_CEN | PR_BOR, -1, graphics.flipmode ? 228 : 5, buffer_adv, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2)); } graphics.set_render_target(graphics.gameTexture); if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0) { graphics.menuoffrender(); } else { graphics.copy_texture(graphics.menuTexture, NULL, NULL); } graphics.render(); }