#ifndef SCREEN_H #define SCREEN_H #include #include "ScreenSettings.h" class Screen { public: void init(const struct ScreenSettings* settings); void destroy(void); void GetSettings(struct ScreenSettings* settings); void LoadIcon(void); void ResizeScreen(int x, int y); void ResizeToNearestMultiple(void); void GetWindowSize(int* x, int* y); void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect); void FlipScreen(bool flipmode); const SDL_PixelFormat* GetFormat(void); void toggleFullScreen(void); void toggleScalingMode(void); void toggleLinearFilter(void); void toggleVSync(void); bool isForcedFullscreen(void); bool isWindowed; bool isFiltered; bool badSignalEffect; int scalingMode; bool vsync; SDL_Window *m_window; SDL_Renderer *m_renderer; SDL_Texture *m_screenTexture; SDL_Surface* m_screen; }; #ifndef GAMESCREEN_DEFINITION extern Screen gameScreen; #endif #endif /* SCREEN_H */