#include "FileSystemUtils.h" #include #include #include #include #include #include #include #if defined(_WIN32) #include #include #define mkdir(a, b) CreateDirectory(a, NULL) #define VNEEDS_MIGRATION (mkdirResult != 0) #elif defined(__linux__) || defined(__APPLE__) #include #include #define VNEEDS_MIGRATION (mkdirResult == 0) /* These are needed for PLATFORM_* crap */ #include #include #define MAX_PATH PATH_MAX #endif char saveDir[MAX_PATH]; char levelDir[MAX_PATH]; void PLATFORM_getOSDirectory(char* output); void PLATFORM_migrateSaveData(char* output); void PLATFORM_copyFile(const char *oldLocation, const char *newLocation); void FILESYSTEM_init(char *argvZero) { char output[MAX_PATH]; int mkdirResult; PHYSFS_init(argvZero); /* Determine the OS user directory */ PLATFORM_getOSDirectory(output); /* Create base user directory, mount */ mkdirResult = mkdir(output, 0777); /* Mount our base user directory */ PHYSFS_mount(output, NULL, 1); printf("Base directory: %s\n", output); /* Create save directory */ strcpy(saveDir, output); strcat(saveDir, "saves"); strcat(saveDir, PHYSFS_getDirSeparator()); mkdir(saveDir, 0777); printf("Save directory: %s\n", saveDir); /* Create level directory */ strcpy(levelDir, output); strcat(levelDir, "levels"); strcat(levelDir, PHYSFS_getDirSeparator()); mkdirResult |= mkdir(levelDir, 0777); printf("Level directory: %s\n", levelDir); /* We didn't exist until now, migrate files! */ if (VNEEDS_MIGRATION) { PLATFORM_migrateSaveData(output); } /* Mount the stock content last */ #ifdef _WIN32 strcpy(output, PHYSFS_getBaseDir()); strcat(output, "data.zip"); #else strcpy(output, "data.zip"); #endif if (!PHYSFS_mount(output, NULL, 1)) { SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, "data.zip missing!", "You do not have data.zip!" "\n\nGrab it from your purchased copy of the game," "\nor get it from the free Make and Play Edition.", NULL ); } } void FILESYSTEM_deinit() { PHYSFS_deinit(); } char *FILESYSTEM_getUserSaveDirectory() { return saveDir; } char *FILESYSTEM_getUserLevelDirectory() { return levelDir; } void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem, size_t *len) { PHYSFS_File *handle = PHYSFS_openRead(name); if (handle == NULL) { return; } PHYSFS_uint32 length = PHYSFS_fileLength(handle); if (len != NULL) { *len = length; } *mem = (unsigned char*) malloc(length); PHYSFS_read(handle, *mem, 1, length); PHYSFS_close(handle); } void FILESYSTEM_freeMemory(unsigned char **mem) { free(*mem); *mem = NULL; } std::vector FILESYSTEM_getLevelDirFileNames() { std::vector list; char **fileList = PHYSFS_enumerateFiles("/levels"); char **i; std::string builtLocation; for (i = fileList; *i != NULL; i++) { if (strcmp(*i, "data") == 0) { continue; /* FIXME: lolwut -flibit */ } builtLocation = "levels/"; builtLocation += *i; list.push_back(builtLocation); } PHYSFS_freeList(fileList); return list; } void PLATFORM_getOSDirectory(char* output) { #if defined(__linux__) const char *homeDir = getenv("XDG_DATA_HOME"); if (homeDir == NULL) { strcpy(output, PHYSFS_getUserDir()); strcat(output, ".local/share/VVVVVV/"); } else { strcpy(output, homeDir); strcat(output, "/VVVVVV/"); } #elif defined(__APPLE__) strcpy(output, PHYSFS_getUserDir()); strcat(output, "Library/Application Support/VVVVVV/"); #elif defined(_WIN32) SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, output); strcat(output, "\\VVVVVV\\"); #else #error See PLATFORM_getOSDirectory #endif } void PLATFORM_migrateSaveData(char* output) { char oldLocation[MAX_PATH]; char newLocation[MAX_PATH]; char oldDirectory[MAX_PATH]; #if defined(__linux__) || defined(__APPLE__) DIR *dir = NULL; struct dirent *de = NULL; DIR *subDir = NULL; struct dirent *subDe = NULL; char subDirLocation[MAX_PATH]; const char *homeDir = getenv("HOME"); if (homeDir == NULL) { /* Uhh, I don't want to get near this. -flibit */ return; } strcpy(oldDirectory, homeDir); #if defined(__linux__) strcat(oldDirectory, "/.vvvvvv/"); #elif defined(__APPLE__) strcat(oldDirectory, "/Documents/VVVVVV/"); #endif dir = opendir(oldDirectory); if (!dir) { printf("Could not find directory %s\n", oldDirectory); return; } printf("Migrating old savedata to new location...\n"); for (de = readdir(dir); de != NULL; de = readdir(dir)) { if ( strcmp(de->d_name, "..") == 0 || strcmp(de->d_name, ".") == 0 ) { continue; } #define COPY_SAVEFILE(name) \ else if (strcmp(de->d_name, name) == 0) \ { \ strcpy(oldLocation, oldDirectory); \ strcat(oldLocation, name); \ strcpy(newLocation, output); \ strcat(newLocation, "saves/"); \ strcat(newLocation, name); \ PLATFORM_copyFile(oldLocation, newLocation); \ } COPY_SAVEFILE("unlock.vvv") COPY_SAVEFILE("tsave.vvv") COPY_SAVEFILE("qsave.vvv") #undef COPY_SAVEFILE else if (strstr(de->d_name, ".vvvvvv.vvv") != NULL) { strcpy(oldLocation, oldDirectory); strcat(oldLocation, de->d_name); strcpy(newLocation, output); strcat(newLocation, "saves/"); strcat(newLocation, de->d_name); PLATFORM_copyFile(oldLocation, newLocation); } else if (strstr(de->d_name, ".vvvvvv") != NULL) { strcpy(oldLocation, oldDirectory); strcat(oldLocation, de->d_name); strcpy(newLocation, output); strcat(newLocation, "levels/"); strcat(newLocation, de->d_name); PLATFORM_copyFile(oldLocation, newLocation); } else if (strcmp(de->d_name, "Saves") == 0) { strcpy(subDirLocation, oldDirectory); strcat(subDirLocation, "Saves/"); subDir = opendir(subDirLocation); if (!subDir) { printf("Could not open Saves/ subdir!\n"); continue; } for ( subDe = readdir(subDir); subDe != NULL; subDe = readdir(subDir) ) { #define COPY_SAVEFILE(name) \ (strcmp(subDe->d_name, name) == 0) \ { \ strcpy(oldLocation, subDirLocation); \ strcat(oldLocation, name); \ strcpy(newLocation, output); \ strcat(newLocation, "saves/"); \ strcat(newLocation, name); \ PLATFORM_copyFile(oldLocation, newLocation); \ } if COPY_SAVEFILE("unlock.vvv") else if COPY_SAVEFILE("tsave.vvv") else if COPY_SAVEFILE("qsave.vvv") #undef COPY_SAVEFILE } } } #elif defined(_WIN32) WIN32_FIND_DATA findHandle; HANDLE hFind = NULL; char fileSearch[MAX_PATH]; /* Same place, different layout. */ strcpy(oldDirectory, output); /* In theory we don't need to worry about this, thanks case insensitivity! sprintf(fileSearch, "%s\\Saves\\*.vvv", oldDirectory); hFind = FindFirstFile(fileSearch, &findHandle); if (hFind == INVALID_HANDLE_VALUE) { printf("Could not find directory %s\\Saves\\\n", oldDirectory); } else do { if ((findHandle.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) { #define COPY_SAVEFILE(name) \ (strcmp(findHandle.cFileName, name) == 0) \ { \ strcpy(oldLocation, oldDirectory); \ strcat(oldLocation, "Saves\\"); \ strcat(oldLocation, name); \ strcpy(newLocation, output); \ strcat(newLocation, "saves\\"); \ strcat(newLocation, name); \ PLATFORM_copyFile(oldLocation, newLocation); \ } if COPY_SAVEFILE("unlock.vvv") else if COPY_SAVEFILE("tsave.vvv") else if COPY_SAVEFILE("qsave.vvv") #undef COPY_SAVEFILE } } while (FindNextFile(hFind, &findHandle)); */ sprintf(fileSearch, "%s\\*.vvvvvv", oldDirectory); hFind = FindFirstFile(fileSearch, &findHandle); if (hFind == INVALID_HANDLE_VALUE) { printf("Could not find directory %s\n", oldDirectory); } else do { if ((findHandle.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) { strcpy(oldLocation, oldDirectory); strcat(oldLocation, findHandle.cFileName); strcpy(newLocation, output); strcat(newLocation, "levels\\"); strcat(newLocation, findHandle.cFileName); PLATFORM_copyFile(oldLocation, newLocation); } } while (FindNextFile(hFind, &findHandle)); #else #error See PLATFORM_migrateSaveData #endif } void PLATFORM_copyFile(const char *oldLocation, const char *newLocation) { char *data; long int length; /* Read data */ FILE *file = fopen(oldLocation, "rb"); if (!file) { printf("Cannot open/copy %s\n", oldLocation); return; } fseek(file, 0, SEEK_END); length = ftell(file); fseek(file, 0, SEEK_SET); data = (char*) malloc(length); fread(data, 1, length, file); fclose(file); /* Write data */ file = fopen(newLocation, "wb"); if (!file) { printf("Could not write to %s\n", newLocation); free(data); return; } fwrite(data, 1, length, file); fclose(file); free(data); /* WTF did we just do */ printf("Copied:\n\tOld: %s\n\tNew: %s\n", oldLocation, newLocation); }