#ifndef LOGIC_H #define LOGIC_H #include "Graphics.h" #include "Game.h" #include "Entity.h" #include "UtilityClass.h" #include "Music.h" #include "Map.h" void titlelogic(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help, musicclass& music, mapclass& map); void maplogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help); void gamecompletelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help); void gamecompletelogic2(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help); void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help); void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help); #endif /* LOGIC_H */