#ifndef INPUT_H #define INPUT_H #include "KeyPoll.h" #include "Graphics.h" #include "Game.h" #include "Entity.h" #include "UtilityClass.h" #include "Music.h" #include "Map.h" void titleinput(KeyPoll& key, Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help, musicclass& music); void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music); void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music); void teleporterinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music); void gamecompleteinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music); void gamecompleteinput2(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music); #endif /* INPUT_H */