case rn(41,56): tmap = new Array(); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98,98,98,98,98,98,98,98,98,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,98,98,98"); tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98"); obj.createentity(game, 176, 192, 2, 1, 4, 176, 72, 208, 208); // Platform, bounded obj.createentity(game, 80, 128, 1, 0, 2); // Enemy break;