package { public class device { public static var DESKTOP:int = 0; public static var MOBILE:int = 1; public static var CONSOLE:int = 2; public static var IPHONE:int = 1; public static var IPHONERETINA:int = 2; public static var IPAD:int = 3; public static var IPADRETINA:int = 4; public static var IPHONE5:int = 5; public static var ANDROID:int = 6; public static var OUYA:int = 7; public static function init(t:int, r:int):void { for (var i:int = 0; i < 20; i++) devicetext.push(""); if (t == 0) { // PC/MAC DESKTOP devicetext[0] = "BACK - MENU"; devicetext[1] = "PRESS ACTION TO START"; devicetext[2] = "ACTION - STAGE SELECT"; devicetext[3] = "PRESS LEFT AND RIGHT KEYS"; devicetext[4] = "TO MOVE AROUND THE HEXAGON"; devicetext[5] = "PRESS ACTION TO CONTINUE"; devicetext[6] = "PRESS LEFT OR RIGHT TO RETRY"; devicetext[7] = "BACK - CREDITS"; devicetext[8] = "BACK - CANCEL"; devicetext[9] = "PRESS ACTION TO CONFIRM"; devicetext[10] = "C - CLEAR RECORDS"; devicetype = DESKTOP; deviceresolution = DESKTOP; }else if (t == 1) { //Mobile devicetext[0] = "MAIN MENU"; devicetext[1] = "TAP TO START"; devicetext[2] = "STAGE SELECT"; devicetext[3] = "TOUCH THE LEFT AND RIGHT"; devicetext[4] = "SIDES OF THE SCREEN TO MOVE"; devicetext[5] = "TAP TO CONTINUE"; devicetext[6] = "TAP THE SCREEN TO RETRY"; devicetext[7] = "CREDITS"; devicetext[8] = "CANCEL"; devicetext[9] = "TAP TO CONFIRM"; devicetext[10] = "CLEAR RECORDS"; devicetype = MOBILE; deviceresolution = r; } } public static var devicetext:Vector. = new Vector.; public static var devicetype:int; public static var deviceresolution:int; public static var xres:int, yres:int; } }