#include "Constants.h" #include "Enums.h" #include "Font.h" #include "Game.h" #include "Graphics.h" #include "GraphicsUtil.h" #include "KeyPoll.h" #include "Localization.h" #include "Maths.h" #include "Touch.h" #include "UtilityClass.h" #include "VFormat.h" static int pre_fakepercent=0, pre_transition=30; static bool pre_startgame=false; static SDL_Color pre_darkcol = {0, 0, 0, 0}; static SDL_Color pre_lightcol = {0, 0, 0, 0}; static int pre_curcol = 0, pre_coltimer = 0, pre_offset = 0; static int pre_frontrectx=30, pre_frontrecty=20, pre_frontrectw=260, pre_frontrecth=200; static int pre_temprectx=0, pre_temprecty=0, pre_temprectw=320, pre_temprecth=240; void preloaderinput(void) { game.press_action = false; if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip) || touch::screen_down()) { game.press_action = true; } if (game.press_action) { //Skip to TITLEMODE immediately game.gamestate = TITLEMODE; game.jumpheld = true; } } void preloaderrenderfixed(void) { if (pre_transition < 30) pre_transition--; if(pre_transition>=30){ pre_fakepercent++; if (pre_fakepercent >= 100) { pre_fakepercent = 100; pre_startgame = true; } pre_offset = (pre_offset + 4 + int(fRandom() * 5.0f))%32; pre_coltimer--; if (pre_coltimer <= 0) { pre_curcol = (pre_curcol + int(fRandom() * 5.0f)) % 6; pre_coltimer = 8; } } if (pre_transition <= -10) { game.gamestate = TITLEMODE; } } void preloaderrender(void) { bool print_percentage = false; if(pre_transition>=30){ switch(pre_curcol) { case 0: pre_lightcol = graphics.getRGB(0xBF,0x59,0x6F); pre_darkcol = graphics.getRGB(0x88,0x3E,0x53); break; case 1: pre_lightcol = graphics.getRGB(0x6C,0xBC,0x5C); pre_darkcol = graphics.getRGB(0x50,0x86,0x40); break; case 2: pre_lightcol = graphics.getRGB(0x5D,0x57,0xAA); pre_darkcol = graphics.getRGB(0x2F,0x2F,0x6C); break; case 3: pre_lightcol = graphics.getRGB(0xB7,0xBA,0x5E); pre_darkcol = graphics.getRGB(0x84,0x83,0x42); break; case 4: pre_lightcol = graphics.getRGB(0x57,0x90,0xAA); pre_darkcol = graphics.getRGB(0x2F,0x5B,0x6C); break; case 5: pre_lightcol = graphics.getRGB(0x90,0x61,0xB1); pre_darkcol = graphics.getRGB(0x58,0x3D,0x71); break; default: pre_lightcol = graphics.getRGB(0x00,0x00,0x00); pre_darkcol = graphics.getRGB(0x08,0x00,0x00); break; } for (int i = 0; i < 18; i++) { pre_temprecty = (i * 16)- pre_offset; if (i % 2 == 0) { graphics.fill_rect(pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_lightcol); } else { graphics.fill_rect(pre_temprectx, pre_temprecty, pre_temprectw,pre_temprecth, pre_darkcol); } } graphics.fill_rect(pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2)); print_percentage = true; //Render if (pre_startgame) { pre_transition = 29; } }else if (pre_transition <= -10) { //Switch to TITLEMODE (handled by preloaderrenderfixed) }else if (pre_transition < 5) { graphics.fill_rect(0, 0, 0); }else if (pre_transition < 20) { pre_temprecty = 0; pre_temprecth = 240; graphics.fill_rect(0, 0, 0); graphics.fill_rect(pre_frontrectx, pre_frontrecty, pre_frontrectw,pre_frontrecth, graphics.getRGB(0x3E,0x31,0xA2)); print_percentage = true; } if (print_percentage) { char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("LOADING... {percent|digits=2|spaces}%"), "percent:int", pre_fakepercent ); font::print(PR_RIGHT | PR_CJK_HIGH | PR_RTL_XFLIP, 282, 204, buffer, 124, 112, 218); } graphics.drawfade(); graphics.render(); }