#include #include #include #include #include using namespace std; volatile int speed_counter=0; void increment_speed_counter(){speed_counter++;} END_OF_FUNCTION(increment_speed_counter); #include "misc.hpp" #include "map.hpp" #include "logic.hpp" #include "render.hpp" #include "input.hpp" int main(){ init(); //state=1; //Starting main loop: while(!key[KEY_ESC]){ xp=mouse_x/16; yp=mouse_y/16; switch(state){ case 0: //Map Edit //Render mapeditrender(); //Input mapeditinput(); //Logic break; //World Edit case 1: //Render arearender(); //Input areainput(); //Logic break; } /*if(key[KEY_F1]) currentarea="otherlevel"; if(key[KEY_F2]) currentarea="spacestation"; if(key[KEY_F3]) currentarea="lab";*/ gt++; while(speed_counter<1) rest(1); speed_counter = 0; } return 0; } END_OF_MAIN()