case rn(51,49): tmap = new Array(); tmap.push("483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483"); tmap.push("483,483,483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483,483,483"); tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483"); tmap.push("483,483,484,644,645,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,485,483,483"); tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483"); tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483"); tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483"); tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483"); tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483"); tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483"); tmap.push("483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483"); tmap.push("483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483"); tmap.push("483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483"); tmap.push("483,483,483,483,524,564,565,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,525,483,483,483,483"); tmap.push("483,483,483,483,483,483,605,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,524,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,564,525,483,483,483,483,483,483"); tmap.push("483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483"); fillcontent(tmap); obj.createentity(game, 72, 200, 8, behave, para); obj.createentity(game, 240, 200, 8, behave, para); obj.createentity(game, 88, 200, 8, behave, para); obj.createentity(game, 80, 184, 8, behave, para); obj.createentity(game, 224, 200, 8, behave, para); obj.createentity(game, 232, 184, 8, behave, para); obj.createentity(game, 208, 200, 8, behave, para); obj.createentity(game, 216, 184, 8, behave, para); obj.createentity(game, 104, 200, 8, behave, para); obj.createentity(game, 96, 184, 8, behave, para); obj.createentity(game, 152, 200, 8, behave, para); obj.createentity(game, 168, 200, 8, behave, para); obj.createentity(game, 160, 184, 8, behave, para); obj.createentity(game, 136, 200, 8, behave, para); obj.createentity(game, 144, 184, 8, behave, para); break;