package { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.net.*; public class saveclass extends Sprite { public function saveclass():void { } public var explored:Array;// = new Array(); public var flags:Array;// = new Array(); public var crewstats:Array;// = new Array(); public var collect:Array;// = new Array(); public var customcollect:Array;// = new Array(); public var moods:Array;// = new Array(); } }