#ifndef GRAPHICS_H #define GRAPHICS_H #include #include #include #include "GraphicsResources.h" #include "GraphicsUtil.h" #include "Maths.h" #include "Screen.h" #include "Textbox.h" #include "TowerBG.h" class Graphics { public: void init(); void destroy(); void create_buffers(const SDL_PixelFormat* fmt); void destroy_buffers(); GraphicsResources grphx; int bfontlen(uint32_t ch); int font_idx(uint32_t ch); void Makebfont(); void drawhuetile(int x, int y, int t); void huetilesetcol(int t); Uint32 bigchunkygetcol(int t); void drawgravityline(int t); void MakeTileArray(); void MakeSpriteArray(); void maketelearray(); void drawcoloredtile(int x, int y, int t, int r, int g, int b); void drawmenu(int cr, int cg, int cb, bool levelmenu = false); void processfade(); void drawfade(); void setwarprect(int a, int b, int c, int d); void createtextbox(std::string t, int xp, int yp, int r= 255, int g= 255, int b = 255); void textboxcenterx(); int textboxwidth(); void textboxmoveto(int xo); void textboxcentery(); void textboxadjust(); void addline(std::string t); void textboxtimer(int t); void textboxremove(); void textboxremovefast(); void textboxactive(); void drawtextbox(int x, int y, int w, int h, int r, int g, int b); void drawpixeltextbox(int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo); void drawcustompixeltextbox(int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo); void drawcrewman(int x, int y, int t, bool act, bool noshift =false); int crewcolour(const int t); void cutscenebars(); void cutscenebarstimer(); void drawpartimage(int t, int xp, int yp, int wp, int hp); void drawimage(int t, int xp, int yp, bool cent=false); void drawimagecol(int t, int xp, int yp, int r, int g, int b, bool cent= false); void updatetextboxes(); void drawgui(); void drawsprite(int x, int y, int t, int r, int g, int b); void drawsprite(int x, int y, int t, Uint32 c); void printcrewname(int x, int y, int t); void printcrewnamestatus(int x, int y, int t); void printcrewnamedark(int x, int y, int t); void map_tab(int opt, const std::string& text, bool selected = false); void map_option(int opt, int num_opts, const std::string& text, bool selected = false); void Print(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false); void PrintAlpha(int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen = false); void PrintOffAlpha(int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen = false); void bprint(int x, int y, std::string t, int r, int g, int b, bool cen = false); void bprintalpha(int x, int y, std::string t, int r, int g, int b, int a, bool cen = false); int len(std::string t); void bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen = false, int sc = 2 ); void drawspritesetcol(int x, int y, int t, int c); void flashlight(); void screenshake(); void updatescreenshake(); int screenshake_x; int screenshake_y; void render(); void renderwithscreeneffects(); bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2); void drawentities(); void drawentity(const int i, const int yoff); void drawtrophytext(); void bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen = false, float sc = 2); void drawtele(int x, int y, int t, Uint32 c); Uint32 getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a); Uint32 getRGB(Uint8 r, Uint8 g, Uint8 b); Uint32 getBGR(Uint8 r, Uint8 g, Uint8 b); Uint32 getRGB(Uint32 _col); Uint32 RGBflip(Uint8 r, Uint8 g, Uint8 b); Uint32 RGBf(int r, int g, int b); void setcolreal(Uint32 t); void drawbackground(int t); void updatebackground(int t); void drawtile3( int x, int y, int t, int off, int height_subtract = 0 ); void drawtile2( int x, int y, int t ); void drawtile( int x, int y, int t ); void drawtowertile( int x, int y, int t ); void drawtowertile3( int x, int y, int t, TowerBG& bg_obj ); void drawmap(); void drawforetile(int x, int y, int t); void drawforetile2(int x, int y, int t); void drawforetile3(int x, int y, int t, int off); void drawrect(int x, int y, int w, int h, int r, int g, int b); void drawtowermap(); void drawtowerspikes(); bool onscreen(int t); void reloadresources(); std::string assetdir; void menuoffrender(); void drawtowerbackground(const TowerBG& bg_obj); void updatetowerbackground(TowerBG& bg_obj); void setcol(int t); void drawfinalmap(); colourTransform ct; int rcol; int m; std::vector images; std::vector tele; std::vector tiles; std::vector tiles2; std::vector tiles3; std::vector entcolours; std::vector sprites; std::vector flipsprites; std::vector bfont; std::vector flipbfont; bool flipmode; bool setflipmode; bool notextoutline; //buffer objects. //TODO refactor buffer objects SDL_Surface* backBuffer; Screen* screenbuffer; SDL_Surface* menubuffer; SDL_Surface* foregroundBuffer; SDL_Surface* tempBuffer; SDL_Surface* warpbuffer; SDL_Surface* warpbuffer_lerp; TowerBG towerbg; TowerBG titlebg; SDL_Rect bfont_rect; SDL_Rect tiles_rect; SDL_Rect sprites_rect; SDL_Rect images_rect; SDL_Rect bg_rect; SDL_Rect line_rect; SDL_Rect tele_rect; SDL_Rect towerbuffer_rect; SDL_Rect foot_rect; SDL_Rect prect; SDL_Rect footerrect; SDL_Surface* footerbuffer; int linestate, linedelay; int backoffset; bool backgrounddrawn, foregrounddrawn; int menuoffset; int oldmenuoffset; bool resumegamemode; SDL_Rect warprect; int crewframe; int crewframedelay; int fademode; int fadeamount; int oldfadeamount; int fadebars[15]; bool trinketcolset; int trinketr, trinketg, trinketb; std::vector textbox; bool showcutscenebars; int cutscenebarspos; int oldcutscenebarspos; static const int numstars = 50; SDL_Rect stars[numstars]; int starsspeed[numstars]; static const int numbackboxes = 18; int spcol, spcoldel; SDL_Rect backboxes[numbackboxes]; int backboxvx[numbackboxes]; int backboxvy[numbackboxes]; float backboxint[numbackboxes]; int warpskip, warpfcol, warpbcol; bool translucentroomname; bool showmousecursor; std::map font_positions; SDL_Surface* ghostbuffer; float inline lerp(const float v0, const float v1) { return v0 + alpha * (v1 - v0); } float alpha; Uint32 col_crewred; Uint32 col_crewyellow; Uint32 col_crewgreen; Uint32 col_crewcyan; Uint32 col_crewblue; Uint32 col_crewpurple; //actually pink Uint32 col_crewinactive; Uint32 col_clock; Uint32 col_trinket; int col_tr; int col_tg; int col_tb; void updatetitlecolours(); bool kludgeswnlinewidth; Uint32 crewcolourreal(int t); }; #ifndef GRAPHICS_DEFINITION extern Graphics graphics; #endif #endif /* GRAPHICS_H */