case rn(56,44):
tmap = new Array();
tmap.push("298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("379,379,379,379,379,380,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,378,379,379,379,340,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,458,459,459,459,300,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298");
tmap.push("298,298,298,298,298,339,379,379,379,380,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298");
tmap.push("299,459,459,459,459,459,459,459,459,460,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298");
tmap.push("420,0,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298");
tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,458,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298");
tmap.push("420,49,0,0,0,0,50,378,379,379,379,380,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,378,379,379,379,379,380,49,0,0,0,0,0,0,0,0,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,418,298,298,298");
tmap.push("420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,458,459,300,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,9,9,418,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298");
tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298");

obj.createentity(game, 176, 80, 3);  //Disappearing Platform
obj.createentity(game, 0, 56, 2, 8, 4);  //Threadmill, >>>
obj.createentity(game, 16, 56, 2, 8, 4);  //Threadmill, >>>
obj.createentity(game, 72, 72, 10, 1, 444560);  // (savepoint)
obj.createentity(game, 8, 144, 2, 10, 4);  //Big Threadmill, >>>>>>
obj.createentity(game, 48, 144, 2, 8, 4);  //Threadmill, >>>
obj.createentity(game, 0, 16, 2, 10, 4);  //Big Threadmill, >>>>>>
break;