#ifndef ALLOCGAME_H #define ALLOCGAME_H /* TODO: VVV_malloc, VVV_realloc, etc. */ #define VVV_freefunc(func, obj) \ do \ { \ if (obj != NULL) \ { \ func(obj); \ obj = NULL; \ } \ } \ while (0) #define VVV_free(obj) VVV_freefunc(SDL_free, obj) #endif /* ALLOCGAME_H */