// ================================================================================================= // // Starling Framework // Copyright Gamua GmbH. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreement. // // ================================================================================================= package starling.utils { /** A class describing a range of vertices and indices, thus referencing a subset of a Mesh. */ public class MeshSubset { /** The ID of the first vertex. */ public var vertexID:int; /** The total number of vertices. */ public var numVertices:int; /** The ID of the first index. */ public var indexID:int; /** The total number of indices. */ public var numIndices:int; /** Creates a new MeshSubset. */ public function MeshSubset(vertexID:int=0, numVertices:int=-1, indexID:int=0, numIndices:int=-1) { setTo(vertexID, numVertices, indexID, numIndices); } /** Changes all properties at once. * Call without any arguments to reference a complete mesh. */ public function setTo(vertexID:int=0, numVertices:int=-1, indexID:int=0, numIndices:int=-1):void { this.vertexID = vertexID; this.numVertices = numVertices; this.indexID = indexID; this.numIndices = numIndices; } } }