package { import flash.geom.*; import flash.events.*; import flash.net.*; import starling.display.Image; import starling.textures.RenderTexture; public class editor { public static function init():void { for (var i:int = 0 ; i < 3000; i++) { edentity.push(new edentitiesclass); } for (i = 0; i < 500; i++) { hooklist.push(""); sb.push(""); } for (i = 0; i < 400; i++) { level.push(new edlevelclass); } //m_editorSavePath = FileSystemUtils::GetInstance().GetUserDocuments(); m_editorSavePath = ""; maxwidth=20; maxheight = 20; //We create a blank map for (var j:int = 0; j < 30 * maxwidth; j++){ for (i = 0; i < 40 * maxheight; i++){ contents.push(int(0)); } } for (j = 0; j < 30; j++){ for (i = 0; i < 40; i++){ swapmap.push(int(0)); } } for (i = 0; i < 30 * maxheight; i++){ vmult.push(int(i * 40 * maxwidth)); } reset(); playerlevel.push(new XML( new lvl_pyramid )); playerlevel_spikyness.push(int(1)); playerlevel.push(new XML( new lvl_seasons )); playerlevel_spikyness.push(int(1)); playerlevel.push(new XML( new lvl_victuals )); playerlevel_spikyness.push(int(1)); playerlevel.push(new XML( new lvl_4kvvvv )); playerlevel_spikyness.push(int(2)); playerlevel.push(new XML( new lvl_quantumtunnel12 )); playerlevel_spikyness.push(int(2)); playerlevel.push(new XML( new lvl_variationventure )); playerlevel_spikyness.push(int(2)); playerlevel.push(new XML( new lvl_vertexvortex )); playerlevel_spikyness.push(int(2)); playerlevel.push(new XML( new lvl_333333_easy )); playerlevel_spikyness.push(int(3)); playerlevel.push(new XML( new lvl_linewrap )); playerlevel_spikyness.push(int(3)); playerlevel.push(new XML( new lvl_soulsearching )); playerlevel_spikyness.push(int(3)); playerlevel.push(new XML( new lvl_towerofpower )); playerlevel_spikyness.push(int(3)); playerlevel.push(new XML( new lvl_varietyshow )); playerlevel_spikyness.push(int(3)); playerlevel.push(new XML( new lvl_a_new_dimension )); playerlevel_spikyness.push(int(4)); playerlevel.push(new XML( new lvl_roadtrip )); playerlevel_spikyness.push(int(4)); playerlevel.push(new XML( new lvl_the_dual_challenge )); playerlevel_spikyness.push(int(4)); playerlevel.push(new XML( new lvl_vertiginousviridian )); playerlevel_spikyness.push(int(4)); playerlevel.push(new XML( new lvl_vvvvvvgoldenspiral )); playerlevel_spikyness.push(int(5)); getDirectoryData(); /* trace("loading level data:"); getDirectoryData(); for (i = 0; i < ListOfMetaData.length; i++) { trace(ListOfMetaData[i].title, ListOfMetaData[i].creator); } trace("done!"); */ } // comparison, not case sensitive. public static function compare_nocase(first:String, second:String):Boolean { //Not used //For alphabetical sorting of two strings return true; } public static function getDirectoryData():void { ListOfMetaData.length = 0; for (var i:int = 0; i < playerlevel.length; i++) { ListOfMetaData.push(getLevelMetaData(i)); } /* var ts:String = ""; for(i = 0; i < ListOfMetaData.length; i++){ for(var k:int = 0; k < ListOfMetaData.length; k++){ if (compare_nocase(ListOfMetaData[i].title, ListOfMetaData[k].title)) { ts = ListOfMetaData[i]; ListOfMetaData[i] = ListOfMetaData[k]; ListOfMetaData[k] = ts; } } } */ } public static function getLevelMetaData(t:int):LevelMetaData { var temp:LevelMetaData = new LevelMetaData; temp.timeCreated = playerlevel[t].Data.MetaData.Created.text(); temp.creator = playerlevel[t].Data.MetaData.Creator.text(); temp.title = playerlevel[t].Data.MetaData.Title.text(); temp.timeModified = playerlevel[t].Data.MetaData.Modified.text(); temp.modifier = playerlevel[t].Data.MetaData.Modifiers.text(); temp.Desc1 = playerlevel[t].Data.MetaData.Desc1.text(); temp.Desc2 = playerlevel[t].Data.MetaData.Desc2.text(); temp.Desc3 = playerlevel[t].Data.MetaData.Desc3.text(); temp.website = playerlevel[t].Data.MetaData.website.text(); temp.filename = String(t); temp.file_num = t; temp.version = 2; //All these files are version 2 return temp; } public static function reset():void { version = 2; //New smaller format change is 2 mapwidth=5; mapheight = 5; editordata.title = "Untitled Level"; editordata.creator = "Unknown"; Desc1=""; Desc2=""; Desc3=""; website = ""; roomnamehide=0; zmod=false; xmod=false; spacemod=false; spacemenu=0; shiftmenu=false; shiftkey=false; saveandquit=false; note=""; notedelay=0; roomnamemod=false; textentry=false; savemod=false; loadmod=false; //deletekeyheld = false; titlemod=false; creatormod=false; desc1mod=false; desc2mod=false; desc3mod=false; websitemod=false; settingsmod=false; warpmod=false; //Two step process warpent = -1; boundarymod=0; boundarytype=0; boundx1=0; boundx2=0; boundy1=0; boundy2 = 0; scripttextmod=false; scripttextent=0; scripttexttype = 0; drawmode=0; dmtile=0; dmtileeditor=0; entcol = 0; tilex=0; tiley=0; levx=0; levy=0; keydelay=0; lclickdelay=0; savekey=false; loadkey=false; updatetiles=true; changeroom=true; levmusic = 0; entframe=0; entframedelay = 0; numtrinkets=0; numcrewmates = 0; editordata.numedentities=0; levmusic = 0; roomtextmod=false; roomtextent = 0; for (var j:int = 0; j < maxheight; j++){ for (var i:int = 0; i < maxwidth; i++){ level[i + (j * maxwidth)].tileset = 0; level[i + (j * maxwidth)].tilecol = (i + j) % 32; level[i + (j * maxwidth)].roomname = "" level[i + (j * maxwidth)].warpdir = 0; level[i + (j * maxwidth)].platx1 = 0; level[i + (j * maxwidth)].platy1 = 0; level[i + (j * maxwidth)].platx2 = 320; level[i + (j * maxwidth)].platy2 = 240; level[i + (j * maxwidth)].platv = 4; level[i + (j * maxwidth)].enemyx1 = 0; level[i + (j * maxwidth)].enemyy1 = 0 level[i + (j * maxwidth)].enemyx2 = 320; level[i + (j * maxwidth)].enemyy2 = 240; } } for (j = 0; j < 30 * maxwidth; j++){ for (i = 0; i < 40 * maxheight; i++) { contents[i + (j * 30 * maxwidth)] = 0; } } if(numhooks>0){ for (i = 0; i < numhooks; i++) { removehook(hooklist[i]); } } for (i = 0; i < 500; i++){ sb[i]=""; } for (i = 0; i < 500; i++){ hooklist[i] = ""; } clearscriptbuffer(); sblength=1; sbx=0; sby=0; pagey=0; scripteditmod=false; sbscript="null"; scripthelppage=0; scripthelppagedelay = 0; hookmenupage=0; hookmenu=0; numhooks=0; customscript.length = 0; } public static function gethooks():void { //Scan through the script and create a hooks list based on it numhooks=0; var tstring:String; var tstring2:String; for (var i:int = 0; i < customscript.length; i++){ tstring = customscript[i]; if(tstring.length-1>=0){ tstring = tstring.substr(tstring.length - 1, 1); }else{ tstring=""; } if(tstring==":"){ tstring2=""; tstring=customscript[i]; tstring2 = tstring.substr(0, tstring.length - 1); hooklist[numhooks] = tstring2; numhooks++; } } } public static function loadhookineditor(t:String):void{ //Find hook t in the scriptclass, then load it into the editor clearscriptbuffer(); var tstring:String; var removemode:Boolean = false; for (var i:int = 0; i < customscript.length; i++){ if (customscript[i] == t + ":") { removemode=true; }else if (removemode) { tstring = customscript[i]; if (tstring != "") { tstring = tstring[tstring.length() - 1]; } if (tstring == ":"){ //this is a hook removemode=false; }else{ //load in this line sb[sblength - 1] = customscript[i]; sblength++; } } } if(sblength>1) sblength--; } public static function addhooktoscript(t:String):void{ //Adds hook+the scriptbuffer to the end of the scriptclass removehookfromscript(t); customscript.push(t + ":"); if (sblength >= 1) { for (var i:int = 0; i < sblength; i++){ customscript.push(sb[i]); } } } public static function removehookfromscript(t:String):void { //Find hook t in the scriptclass, then removes it (and any other code with it) var tstring:String; var removemode:Boolean = false; for (var i:int = 0; i < customscript.length; i++) { if (customscript[i] == t + ":") { removemode=true; //Remove this line for (var j:int = i; j < customscript.length - 1; j++){ customscript[j] = customscript[j + 1]; } customscript.pop(); i--; }else if(removemode){ //If this line is not the start of a new hook, remove it! tstring = customscript[i]; tstring = tstring.substr(tstring.length - 1, 1); if(tstring==":"){ //this is a hook removemode=false; }else{ //Remove this line for (j = i; j < customscript.length - 1; j++) { customscript[j] = customscript[j + 1]; } customscript.pop(); i--; } } } } public static function removehook(t:String):void { //Check the hooklist for the hook t. If it's there, remove it from here and the script for (var i:int = 0; i < numhooks; i++) { if (hooklist[i] == t) { removehookfromscript(t); for (var j:int = i; j < numhooks; j++) { hooklist[j]=hooklist[j+1]; } hooklist[numhooks] = ""; numhooks--; i--; } } } public static function addhook(t:String):void{ //Add an empty function to the list in both editor and script removehook(t); hooklist[numhooks] = t; numhooks++; addhooktoscript(t); } public static function checkhook(t:String):Boolean { //returns true if hook t already is in the list for (var i:int = 0; i < numhooks; i++) { if(hooklist[i]==t) return true; } return false; } public static function clearscriptbuffer():void{ for (var i:int = 0; i < sblength + 1; i++) { sb[i] = ""; } sblength=1; } public static function removeline(t:int):void{ //Remove line t from the script if (sblength > 0) { if (sblength == t) { sblength--; }else{ for (var i:int = t; i < sblength; i++){ sb[i] = sb[i + 1]; } sb[sblength] = ""; sblength--; } } } public static function insertline(t:int):void{ //insert a blank line into script at line t for (var i:int = sblength; i >= t; i--) { sb[i + 1] = sb[i]; } sb[t] = ""; sblength++; } public static function loadlevel(rxi:int, ryi:int):void { //Set up our buffer array to be picked up by mapclass rxi -= 100; ryi -= 100; if (rxi < 0) rxi += mapwidth; if (ryi < 0) ryi += mapheight; if (rxi >= mapwidth) rxi -= mapwidth; if (ryi >= mapheight) ryi -= mapheight; for (var j:int = 0; j < 30; j++){ for (var i:int = 0; i < 40; i++) { swapmap[i + (j * 40)] = contents[i + (rxi * 40) + vmult[j + (ryi * 30)]]; } } } public static function getlevelcol(t:int):int{ if (level[t].tileset == 0) { //Space Station return level[t].tilecol; }else if (level[t].tileset == 1) { //Outside return 32 + level[t].tilecol; }else if (level[t].tileset == 2) { //Lab return 40 + level[t].tilecol; }else if (level[t].tileset == 3) { //Warp Zone return 46 + level[t].tilecol; }else if (level[t].tileset == 4) { //Ship return 52 + level[t].tilecol; } return 0; } public static function getenemycol(t:int):int{ switch(t){ //RED case 3: case 7: case 12: case 23: case 28: case 34: case 42: case 48: case 58: return 6; break; //GREEN case 5: case 9: case 22: case 25: case 29: case 31: case 38: case 46: case 52: case 53: return 7; break; //BLUE case 1: case 6: case 14: case 27: case 33: case 44: case 50: case 57: return 12; break; //YELLOW case 4: case 17: case 24: case 30: case 37: case 45: case 51: case 55: return 9; break; //PURPLE case 2: case 11: case 15: case 19: case 32: case 36: case 49: return 20; break; //CYAN case 8: case 10: case 13: case 18: case 26: case 35: case 41: case 47: case 54: return 11; break; //PINK case 16: case 20: case 39: case 43: case 56: return 8; break; //ORANGE case 21: case 40: return 17; break; default: return 6; break; } return 0; } public static function getwarpbackground(rx:int, ry:int):int { var tmp:int = rx + (maxwidth * ry); switch(level[tmp].tileset){ case 0: //Space Station switch(level[tmp].tilecol) { case 0: return 3; break; case 1: return 2; break; case 2: return 1; break; case 3: return 4; break; case 4: return 5; break; case 5: return 3; break; case 6: return 1; break; case 7: return 0; break; case 8: return 5; break; case 9: return 0; break; case 10: return 2; break; case 11: return 1; break; case 12: return 5; break; case 13: return 0; break; case 14: return 3; break; case 15: return 2; break; case 16: return 4; break; case 17: return 0; break; case 18: return 3; break; case 19: return 1; break; case 20: return 4; break; case 21: return 5; break; case 22: return 1; break; case 23: return 4; break; case 24: return 5; break; case 25: return 0; break; case 26: return 3; break; case 27: return 1; break; case 28: return 5; break; case 29: return 4; break; case 30: return 5; break; case 31: return 2; break; default: return 6; break; } break; case 1: //Outside switch(level[tmp].tilecol) { case 0: return 3; break; case 1: return 1; break; case 2: return 0; break; case 3: return 2; break; case 4: return 4; break; case 5: return 5; break; case 6: return 2; break; case 7: return 4; break; default: return 6; break; } break; case 2: //Lab switch(level[tmp].tilecol) { case 0: return 0; break; case 1: return 1; break; case 2: return 2; break; case 3: return 3; break; case 4: return 4; break; case 5: return 5; break; case 6: return 6; break; default: return 6; break; } break; case 3: //Warp Zone switch(level[tmp].tilecol) { case 0: return 0; break; case 1: return 1; break; case 2: return 2; break; case 3: return 3; break; case 4: return 4; break; case 5: return 5; break; case 6: return 6; break; default: return 6; break; } break; case 4: //Ship switch(level[tmp].tilecol) { case 0: return 5; break; case 1: return 0; break; case 2: return 4; break; case 3: return 2; break; case 4: return 3; break; case 5: return 1; break; case 6: return 6; break; default: return 6; break; } break; case 5: //Tower return 6; break; default: return 6; break; } } public static function getenemyframe(t:int):int { switch(t){ case 0: return 78; break; case 1: return 88; break; case 2: return 36; break; case 3: return 164; break; case 4: return 68; break; case 5: return 48; break; case 6: return 176; break; case 7: return 168; break; case 8: return 112; break; case 9: return 114; break; default: return 78; break; } return 78; } public static function placetile(x:int, y:int, t:int):void { if (x >= 0 && y >= 0 && x < mapwidth * 40 && y < mapheight * 30) { contents[x + (levx * 40) + vmult[y + (levy * 30)]] = t; } } public static function placetilelocal(x:int, y:int, t:int):void { if (x >= 0 && y >= 0 && x < 40 && y < 30) { contents[x + (levx * 40) + vmult[y + (levy * 30)]] = t; } updatetiles=true; } public static function base(x:int, y:int):int { //Return the base tile for the given tileset and colour temp = x + (y * maxwidth); if(level[temp].tileset==0){ //Space Station if (level[temp].tilecol >= 22) { return 483 + ((level[temp].tilecol - 22) * 3); }else if (level[temp].tilecol >= 11) { return 283 + ((level[temp].tilecol-11)*3); }else{ return 83 + (level[temp].tilecol * 3); } }else if (level[temp].tileset == 1) { //Outside return 480 + (level[temp].tilecol*3); }else if (level[temp].tileset == 2) { //Lab return 280 + (level[temp].tilecol*3); }else if (level[temp].tileset == 3) { //Warp Zone/Intermission return 80 + (level[temp].tilecol * 3); }else if (level[temp].tileset == 4) { //SHIP return 101 + (level[temp].tilecol * 3); } return 0; } public static function backbase(x:int, y:int):int { //Return the base tile for the background of the given tileset and colour temp = x + (y * maxwidth); if (level[temp].tileset == 0) { //Space Station //Pick depending on tilecol switch(level[temp].tilecol) { case 0: case 5: case 26: return 680; //Blue break; case 3: case 16: case 23: return 683; //Yellow break; case 9: case 12: case 21: return 686; //Greeny Cyan break; case 4: case 8: case 24: case 28: case 30: return 689; //Green break; case 20: case 29: return 692; //Orange break; case 2: case 6: case 11: case 22: case 27: return 695; //Red break; case 1: case 10: case 15: case 19: case 31: return 698; //Pink break; case 14: case 18: return 701; //Dark Blue break; case 7: case 13: case 17: case 25: return 704; //Cyan break; default: return 680; break; } }else if (level[temp].tileset == 1) { //outside return 680 + (level[temp].tilecol * 3); }else if (level[temp].tileset == 2) { //Lab return 0; }else if (level[temp].tileset == 3) { //Warp Zone/Intermission return 120 + (level[temp].tilecol * 3) } else if(level[temp].tileset==4) { //SHIP return 741 + (level[temp].tilecol * 3); } return 0; } public static function at(x:int, y:int):int { if (x < 0) return at(0, y); if (y < 0) return at(x, 0); if (x >= 40) return at(39, y); if (y >= 30) return at(x, 29); if (x >= 0 && y >= 0 && x < 40 && y < 30) { return contents[x + (levx * 40) + vmult[y + (levy * 30)]]; } return 0; } public static function freewrap(x:int, y:int):int { if (x < 0) return freewrap(x + (mapwidth * 40), y); if (y < 0) return freewrap(x, y + (mapheight * 30)); if (x >= (mapwidth * 40)) return freewrap(x - (mapwidth * 40), y); if (y >= (mapheight * 30)) return freewrap(x, y - (mapheight * 30)); if (x >= 0 && y >= 0 && x < (mapwidth * 40) && y < (mapheight * 30)) { if (contents[x + vmult[y]] == 0) { return 0; }else{ if (contents[x + vmult[y]]>= 2 && contents[x + vmult[y]] < 80) { return 0; } if (contents[x + vmult[y]]>= 680) { return 0; } } } return 1; } public static function backonlyfree(x:int, y:int):int { //Returns 1 if tile is a background tile, 0 otherwise if (x < 0) return backonlyfree(0, y); if (y < 0) return backonlyfree(x, 0); if (x >= 40) return backonlyfree(39, y); if (y >= 30) return backonlyfree(x, 29); if (x >= 0 && y >= 0 && x < 40 && y < 30) { if (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) { return 1; } } return 0; } public static function backfree(x:int, y:int):int { //Returns 0 if tile is not a block or background tile, 1 otherwise if (x < 0) return backfree(0, y); if (y < 0) return backfree(x, 0); if (x >= 40) return backfree(39, y); if (y >= 30) return backfree(x, 29); if (x >= 0 && y >= 0 && x < 40 && y < 30) { if (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) { return 0; }else{ //if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=2 && contents[x+(levx*40)+vmult[y+(levy*30)]]<80){ // return 0; //} } } return 1; } public static function spikefree(x:int, y:int):int { //Returns 0 if tile is not a block or spike, 1 otherwise if (x == -1) return free(0, y); if (y == -1) return free(x, 0); if (x == 40) return free(39, y); if (y == 30) return free(x, 29); if (x >= 0 && y >= 0 && x < 40 && y < 30) { if (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) { return 0; }else{ if (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) { return 0; } } } return 1; } public static function free(x:int, y:int):int { //Returns 0 if tile is not a block, 1 otherwise if (x == -1) return free(0, y); if (y == -1) return free(x, 0); if (x == 40) return free(39, y); if (y == 30) return free(x, 29); if (x >= 0 && y >= 0 && x < 40 && y < 30) { if (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) { return 0; }else { if (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 2 && contents[x + (levx * 40) + vmult[y + (levy * 30)]] < 80) { return 0; } if (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) { return 0; } } } return 1; } public static function absfree(x:int, y:int):int { //Returns 0 if tile is not a block, 1 otherwise, abs on grid if (x >= 0 && y >= 0 && x < mapwidth * 40 && y < mapheight * 30) { if (contents[x + vmult[y]] == 0) { return 0; }else{ if (contents[x + vmult[y]]>= 2 && contents[x + vmult[y]] < 80){ return 0; } if (contents[x + vmult[y]]>= 680) { return 0; } } } return 1; } public static function match(x:int, y:int):int { if (free(x - 1, y) == 0 && free(x, y - 1) == 0 && free(x + 1, y) == 0 && free(x, y + 1) == 0) return 0; if (free(x - 1, y) == 0 && free(x, y - 1) == 0) return 10; if (free(x + 1, y) == 0 && free(x, y - 1) == 0) return 11; if (free(x - 1, y) == 0 && free(x, y + 1) == 0) return 12; if (free(x + 1, y) == 0 && free(x, y + 1) == 0) return 13; if (free(x, y - 1) == 0) return 1; if (free(x - 1, y) == 0) return 2; if (free(x, y + 1) == 0) return 3; if (free(x + 1, y) == 0) return 4; if (free(x - 1, y - 1) == 0) return 5; if (free(x + 1, y - 1) == 0) return 6; if (free(x - 1, y + 1) == 0) return 7; if (free(x + 1, y + 1) == 0) return 8; return 0; } public static function warpzonematch(x:int, y:int):int { if (free(x - 1, y) == 0 && free(x, y - 1) == 0 && free(x + 1, y) == 0 && free(x, y + 1) == 0) return 0; if (free(x - 1, y) == 0 && free(x, y - 1) == 0) return 10; if (free(x + 1, y) == 0 && free(x, y - 1) == 0) return 11; if (free(x - 1, y) == 0 && free(x, y + 1) == 0) return 12; if (free(x + 1, y) == 0 && free(x, y + 1) == 0) return 13; if (free(x, y - 1) == 0) return 1; if (free(x - 1, y) == 0) return 2; if (free(x, y + 1) == 0) return 3; if (free(x + 1, y) == 0) return 4; if (free(x - 1, y - 1) == 0) return 5; if (free(x + 1, y - 1) == 0) return 6; if (free(x - 1, y + 1) == 0) return 7; if (free(x + 1, y + 1) == 0) return 8; return 0; } public static function outsidematch(x:int, y:int):int { if (backonlyfree(x - 1, y) == 0 && backonlyfree(x + 1, y) == 0) return 2; if (backonlyfree(x, y - 1) == 0 && backonlyfree(x, y + 1) == 0) return 1; return 0; } public static function backmatch(x:int, y:int):int{ //Returns the first position match for a border // 5 1 6 // 2 X 4 // 7 3 8 /* if(at(x-1,y)>=80 && at(x,y-1)>=80) return 10; if(at(x+1,y)>=80 && at(x,y-1)>=80) return 11; if(at(x-1,y)>=80 && at(x,y+1)>=80) return 12; if(at(x+1,y)>=80 && at(x,y+1)>=80) return 13; if(at(x,y-1)>=80) return 1; if(at(x-1,y)>=80) return 2; if(at(x,y+1)>=80) return 3; if(at(x+1,y)>=80) return 4; if(at(x-1,y-1)>=80) return 5; if(at(x+1,y-1)>=80) return 6; if(at(x-1,y+1)>=80) return 7; if(at(x+1,y+1)>=80) return 8; */ if (backfree(x - 1, y) == 0 && backfree(x, y - 1) == 0 && backfree(x + 1, y) == 0 && backfree(x, y + 1) == 0) return 0; if (backfree(x - 1, y) == 0 && backfree(x, y - 1) == 0) return 10; if (backfree(x + 1, y) == 0 && backfree(x, y - 1) == 0) return 11; if (backfree(x - 1, y) == 0 && backfree(x, y + 1) == 0) return 12; if (backfree(x + 1, y) == 0 && backfree(x, y + 1) == 0) return 13; if (backfree(x, y - 1) == 0) return 1; if (backfree(x - 1, y) == 0) return 2; if (backfree(x, y + 1) == 0) return 3; if (backfree(x + 1, y) == 0) return 4; if (backfree(x - 1, y - 1) == 0) return 5; if (backfree(x + 1, y - 1) == 0) return 6; if (backfree(x - 1, y + 1) == 0) return 7; if (backfree(x + 1, y + 1) == 0) return 8 return 0; } public static function edgetile(x:int, y:int):int { switch(match(x, y)) { case 14: return 0; break; case 10: return 80; break; case 11: return 82; break; case 12: return 160; break; case 13: return 162; break; case 1: return 81; break; case 2: return 120; break; case 3: return 161; break; case 4: return 122; break; case 5: return 42; break; case 6: return 41; break; case 7: return 2; break; case 8: return 1; break; case 0: default: return 0; break; } return 0; } public static function warpzoneedgetile(x:int, y:int):int{ switch(backmatch(x, y)) { case 14: return 0; break; case 10: return 80; break; case 11: return 82; break; case 12: return 160; break; case 13: return 162; break; case 1: return 81; break; case 2: return 120; break; case 3: return 161; break; case 4: return 122; break; case 5: return 42; break; case 6: return 41; break; case 7: return 2; break; case 8: return 1; break; case 0: default: return 0; break; } return 0; } public static function outsideedgetile(x:int, y:int):int{ switch(outsidematch(x,y)){ case 2: return 0; break; case 1: return 1; break; case 0: default: return 2; break; } return 2; } public static function backedgetile(x:int, y:int):int { switch(backmatch(x, y)) { case 14: return 0; break; case 10: return 80; break; case 11: return 82; break; case 12: return 160; break; case 13: return 162; break; case 1: return 81; break; case 2: return 120; break; case 3: return 161; break; case 4: return 122; break; case 5: return 42; break; case 6: return 41; break; case 7: return 2; break; case 8: return 1; break; case 0: default: return 0; break; } return 0; } public static function labspikedir(x:int, y:int, t:int):int{ // a slightly more tricky case if (free(x, y + 1) == 1) return 63 + (t * 2); if (free(x, y - 1) == 1) return 64 + (t * 2); if (free(x - 1, y) == 1) return 51 + (t * 2); if (free(x + 1, y) == 1) return 52 + (t * 2); return 63 + (t * 2); } public static function spikedir(x:int, y:int):int{ if (free(x, y + 1) == 1) return 8; if (free(x, y - 1) == 1) return 9; if (free(x - 1, y) == 1) return 49; if (free(x + 1, y) == 1) return 50; return 8; } public static function findstartpoint(game:gameclass):void { //Ok! Scan the room for the closest checkpoint var testeditor:int = -1; //First up; is there a start point on this screen? for (var i:int = 0; i < editordata.numedentities; i++) { //if() on screen if (edentity[i].t == 16 && testeditor == -1){ testeditor=i; } } if (testeditor == -1) { game.edsavex = 160; game.edsavey = 120; game.edsaverx = 100; game.edsavery = 100; game.edsavegc = 0; game.edsavey--; game.edsavedir = 1 - edentity[testeditor].p1; }else{ //Start point spawn var tx:int = (edentity[testeditor].x - (edentity[testeditor].x % 40)) / 40; var ty:int = (edentity[testeditor].y - (edentity[testeditor].y % 30)) / 30; game.edsavex = ((edentity[testeditor].x % 40) * 8) - 4; game.edsavey = (edentity[testeditor].y % 30) * 8; game.edsaverx = 100 + tx; game.edsavery = 100 + ty; game.edsavegc = 0; game.edsavey--; game.edsavedir = 1 - edentity[testeditor].p1; } } public static function saveconvertor():void{ //In the case of resizing breaking a level, this function can fix it maxwidth = 20; maxheight = 20; var oldwidth:int = 10, oldheight:int = 10; var tempcontents:Vector. = new Vector.; for (var j:int = 0; j < 30 * oldwidth; j++) { for (var i:int = 0; i < 40 * oldheight; i++) { tempcontents.push(contents[i + (j * 40 * oldwidth)]); } } contents.length = 0; for (j = 0; j < 30 * maxheight; j++) { for (i = 0; i < 40 * maxwidth; i++){ contents.push(0); } } for (j = 0; j < 30 * oldheight; j++){ for (i = 0; i < 40 * oldwidth; i++){ contents[i + (j * 40 * oldwidth)] = tempcontents[i + (j * 40 * oldwidth)]; } } tempcontents.length = 0; vmult.length = 0; for (i = 0; i < 30 * maxheight; i++){ vmult.push(int(i * 40 * maxwidth)); } for (j = 0; j < maxheight; j++) { for (i = 0; i < maxwidth; i++) { level[i + (j * maxwidth)].tilecol = (i + j) % 6; } } //contents.length = 0; } public static function findtrinket(t:int):int { var ttrinket:int = 0; for (var i:int = 0; i < editordata.numedentities; i++) { if (i == t) return ttrinket; if (edentity[i].t == 9) ttrinket++; } return 0; } public static function findcrewmate(t:int):int { var ttrinket:int = 0; for (var i:int = 0; i < editordata.numedentities; i++) { if (i == t) return ttrinket; if (edentity[i].t == 15) ttrinket++; } return 0; } public static function findwarptoken(t:int):int { var ttrinket:int = 0; for (var i:int = 0; i < editordata.numedentities; i++) { if (i == t) return ttrinket; if (edentity[i].t == 13) ttrinket++; } return 0; } public static function countstuff():void{ numtrinkets = 0; numcrewmates = 0; for (var i:int = 0; i < editordata.numedentities; i++) { if (edentity[i].t == 9) numtrinkets++; if (edentity[i].t == 15) numcrewmates++; } } public static function weirdloadthing(t:int):void { load(t); } public static function load(t:int):void { //Need to dramatically rethink this function reset(); version = 2; editordata.creator = playerlevel[t].Data.MetaData.Creator.text(); editordata.title = playerlevel[t].Data.MetaData.Title.text(); Desc1 = playerlevel[t].Data.MetaData.Desc1.text(); Desc2 = playerlevel[t].Data.MetaData.Desc2.text(); Desc3 = playerlevel[t].Data.MetaData.Desc3.text(); website = playerlevel[t].Data.MetaData.website.text(); mapwidth = int(playerlevel[t].Data.mapwidth.text()); mapheight = int(playerlevel[t].Data.mapheight.text()); levmusic = int(playerlevel[t].Data.levmusic.text()); var lvlstring:String = playerlevel[t].Data.contents.text(); var values:Array; values = new Array; for (var i:int = 0; i < contents.length; i++) contents[i] = 0; values = lvlstring.split(","); var xp:int = 0, yp:int = 0; for (i = 0; i < values.length; i++) { contents[xp + (maxwidth * 40 * yp)] = int(values[i]); xp++; if(xp == mapwidth*40){ xp = 0; yp++; } } editordata.numedentities = playerlevel[t].Data.edEntities.edentity.length(); for (i = 0; i < editordata.numedentities; i++) { edentity[i].x = playerlevel[t].Data.edEntities.edentity[i].@x; edentity[i].y = playerlevel[t].Data.edEntities.edentity[i].@y; edentity[i].t = playerlevel[t].Data.edEntities.edentity[i].@t; edentity[i].p1 = playerlevel[t].Data.edEntities.edentity[i].@p1; edentity[i].p2 = playerlevel[t].Data.edEntities.edentity[i].@p2; edentity[i].p3 = playerlevel[t].Data.edEntities.edentity[i].@p3; edentity[i].p4 = playerlevel[t].Data.edEntities.edentity[i].@p4; edentity[i].p5 = playerlevel[t].Data.edEntities.edentity[i].@p5; edentity[i].p6 = playerlevel[t].Data.edEntities.edentity[i].@p6; edentity[i].scriptname = playerlevel[t].Data.edEntities.edentity[i].text(); } for (i = 0; i < playerlevel[t].Data.levelMetaData.edLevelClass.length(); i++) { level[i].roomname = playerlevel[t].Data.levelMetaData.edLevelClass[i].text(); level[i].tileset = playerlevel[t].Data.levelMetaData.edLevelClass[i].@tileset; level[i].tilecol = playerlevel[t].Data.levelMetaData.edLevelClass[i].@tilecol; level[i].platx1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platx1; level[i].platy1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platy1; level[i].platx2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platx2; level[i].platy2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platy2; level[i].platv = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platv; level[i].enemyx1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyx1; level[i].enemyy1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyy1; level[i].enemyx2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyx2; level[i].enemyy2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyy2; level[i].enemytype = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemytype; level[i].warpdir = playerlevel[t].Data.levelMetaData.edLevelClass[i].@warpdir; level[i].directmode = playerlevel[t].Data.levelMetaData.edLevelClass[i].@directmode; } lvlstring = playerlevel[t].Data.script.text(); values = new Array; values = lvlstring.split("|"); customscript.length = 0; for (i = 0; i < values.length; i++) { customscript.push(values[i]); } gethooks(); countstuff(); version=2; //saveconvertor(); } public static function save(_path:String):void { //Not used } public static function addedentity(xp:int, yp:int, tp:int, p1:int, p2:int, p3:int, p4:int, p5:int, p6:int):void{ edentity[editordata.numedentities].x=xp; edentity[editordata.numedentities].y=yp; edentity[editordata.numedentities].t=tp; edentity[editordata.numedentities].p1=p1; edentity[editordata.numedentities].p2=p2; edentity[editordata.numedentities].p3=p3; edentity[editordata.numedentities].p4=p4; edentity[editordata.numedentities].p5=p5; edentity[editordata.numedentities].p6=p6; edentity[editordata.numedentities].scriptname = ""; editordata.numedentities++; } public static function naddedentity(xp:int, yp:int, tp:int, p1:int, p2:int, p3:int, p4:int, p5:int, p6:int):void{ edentity[editordata.numedentities].x=xp; edentity[editordata.numedentities].y=yp; edentity[editordata.numedentities].t=tp; edentity[editordata.numedentities].p1=p1; edentity[editordata.numedentities].p2=p2; edentity[editordata.numedentities].p3=p3; edentity[editordata.numedentities].p4=p4; edentity[editordata.numedentities].p5=p5; edentity[editordata.numedentities].p6=p6; edentity[editordata.numedentities].scriptname=""; } public static function copyedentity(a:int, b:int):void { edentity[a].x = edentity[b].x; edentity[a].y = edentity[b].y; edentity[a].t = edentity[b].t; edentity[a].p1 = edentity[b].p1; edentity[a].p2 = edentity[b].p2; edentity[a].p3 = edentity[b].p3; edentity[a].p4 = edentity[b].p4; edentity[a].p5 = edentity[b].p5; edentity[a].p6 = edentity[b].p6; edentity[a].scriptname = edentity[b].scriptname; } public static function removeedentity(t:int):void { if (t == editordata.numedentities - 1) { editordata.numedentities--; }else{ for (var m:int = t; m < editordata.numedentities; m++) copyedentity(m, m + 1); editordata.numedentities--; } } public static function edentat(xp:int, yp:int):int{ for(var i:int=0; i=1){ //Fill in this pixel dwgfx.drawfillrect_onimage(dwgfx.customminimap, (i2 * 48) + i, (j2 * 36) + j, 1, 1, tm, tm, tm); } } } } } }else if (mapheight <= 10 && mapwidth <= 10) { //2x map for (j2 = 0; j2 < mapheight; j2++) { for (i2 = 0; i2 < mapwidth; i2++) { //Ok, now scan over each square tm = 196; if (level[i2 + (j2 * maxwidth)].tileset == 1) tm = 96; for (j = 0; j < 18; j++) { for (i = 0; i < 24; i++) { temp = absfree(int(i * 1.6) + (i2 * 40), int(j * 1.6) + (j2 * 30)); if (temp >= 1) { //Fill in this pixel dwgfx.drawfillrect_onimage(dwgfx.customminimap, (i2 * 24) + i, (j2 * 18) + j, 1, 1, tm, tm, tm); } } } } } }else { for (j2 = 0; j2 < mapheight; j2++) { for (i2 = 0; i2 < mapwidth; i2++) { //Ok, now scan over each square tm=196; if (level[i2 + (j2 * maxwidth)].tileset == 1) tm = 96; for (j = 0; j < 9; j++) { for (i = 0; i < 12; i++) { temp = absfree(3 + (i * 3) + (i2 * 40), (j * 3) + (j2 * 30)); if(temp>=1){ //Fill in this pixel dwgfx.drawfillrect_onimage(dwgfx.customminimap, (i2 * 12) + i, (j2 * 9) + j, 1, 1, tm, tm, tm); } } } } } } }); } public static function editorrender(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void { //Not used trace("ERROR: Editorrender called"); } public static function editorlogic(dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, music:musicclass, map:mapclass, help:helpclass):void { //Not used trace("ERROR: Editorlogic called"); } public static function editorinput(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass, music:musicclass):void { //Not used trace("ERROR: Editorinput called"); } public static var customscript:Vector. = new Vector.; public static var editordata:EditorDataclass = new EditorDataclass; public static var edentity:Vector. = new Vector.; public static var Desc1:String; public static var Desc2:String; public static var Desc3:String; public static var website:String; public static var directoryList:Vector. = new Vector.; public static var ListOfMetaData:Vector. = new Vector.; public static var entcol:int; public static var swapmap:Vector. = new Vector.; public static var contents:Vector. = new Vector.; public static var vmult:Vector. = new Vector.; public static var numtrinkets:int; public static var numcrewmates:int; public static var level:Vector. = new Vector.; public static var temp:int; public static var notedelay:int; public static var note:String; public static var keybuffer:String; public static var filename:String; public static var drawmode:int; public static var tilex:int, tiley:int; public static var keydelay:int, lclickdelay:int; public static var savekey:Boolean, loadkey:Boolean; public static var levx:int, levy:int; public static var entframe:int, entframedelay:int; public static var roomtextmod:Boolean; public static var roomtextent:int; public static var scripttextmod:Boolean; public static var scripttextent:int; public static var scripttexttype:int; public static var xmod:Boolean, zmod:Boolean, spacemod:Boolean, warpmod:Boolean; public static var roomnamemod:Boolean, textentry:Boolean, savemod:Boolean, loadmod:Boolean; public static var titlemod:Boolean, creatormod:Boolean, desc1mod:Boolean; public static var desc2mod:Boolean, desc3mod:Boolean, websitemod:Boolean; public static var roomnamehide:int; public static var saveandquit:Boolean; public static var shiftmenu:Boolean, shiftkey:Boolean; public static var spacemenu:int; public static var settingsmod:Boolean, settingskey:Boolean; public static var warpent:int; public static var updatetiles:Boolean, changeroom:Boolean; public static var deletekeyheld:int; public static var boundarymod:int, boundarytype:int; public static var boundx1:int, boundx2:int, boundy1:int, boundy2:int; public static var levmusic:int; public static var mapwidth:int, mapheight:int; //Actual width and height of stage public static var maxwidth:int, maxheight:int; //Special; the physical max the engine allows public static var version:int; public static var m_editorSavePath:String; public static var scripteditmod:Boolean; public static var scripthelppage:int, scripthelppagedelay:int; public static var sb:Vector. = new Vector.; public static var sbscript:String; public static var sblength:int; public static var sbx:int, sby:int; public static var pagey:int; public static var author:String; public static var description:String; public static var title:String; public static var hooklist:Vector. = new Vector.; public static var numhooks:int; public static var hookmenupage:int, hookmenu:int; //Direct Mode variables public static var dmtile:int; public static var dmtileeditor:int; public static var playerlevel:Vector. = new Vector.; public static var playerlevel_spikyness:Vector. = new Vector.; [Embed(source='../data/playerlevels/4kvvvv.vvvvvv', mimeType="application/octet-stream")] public static const lvl_4kvvvv:Class; [Embed(source='../data/playerlevels/333333_easy.vvvvvv', mimeType="application/octet-stream")] public static const lvl_333333_easy:Class; [Embed(source='../data/playerlevels/a_new_dimension.vvvvvv', mimeType="application/octet-stream")] public static const lvl_a_new_dimension:Class; [Embed(source='../data/playerlevels/linewrap.vvvvvv', mimeType="application/octet-stream")] public static const lvl_linewrap:Class; [Embed(source='../data/playerlevels/pyramid.vvvvvv', mimeType="application/octet-stream")] public static const lvl_pyramid:Class; [Embed(source='../data/playerlevels/quantumtunnel12.vvvvvv', mimeType="application/octet-stream")] public static const lvl_quantumtunnel12:Class; [Embed(source='../data/playerlevels/roadtrip.vvvvvv', mimeType="application/octet-stream")] public static const lvl_roadtrip:Class; [Embed(source='../data/playerlevels/seasons.vvvvvv', mimeType="application/octet-stream")] public static const lvl_seasons:Class; [Embed(source='../data/playerlevels/soulsearching.vvvvvv', mimeType="application/octet-stream")] public static const lvl_soulsearching:Class; [Embed(source='../data/playerlevels/the_dual_challenge.vvvvvv', mimeType="application/octet-stream")] public static const lvl_the_dual_challenge:Class; [Embed(source='../data/playerlevels/towerofpower.vvvvvv', mimeType="application/octet-stream")] public static const lvl_towerofpower:Class; [Embed(source='../data/playerlevels/variationventure.vvvvvv', mimeType="application/octet-stream")] public static const lvl_variationventure:Class; [Embed(source='../data/playerlevels/varietyshow.vvvvvv', mimeType="application/octet-stream")] public static const lvl_varietyshow:Class; [Embed(source='../data/playerlevels/vertexvortex.vvvvvv', mimeType="application/octet-stream")] public static const lvl_vertexvortex:Class; [Embed(source='../data/playerlevels/vertiginousviridian.vvvvvv', mimeType="application/octet-stream")] public static const lvl_vertiginousviridian:Class; [Embed(source='../data/playerlevels/victuals.vvvvvv', mimeType="application/octet-stream")] public static const lvl_victuals:Class; [Embed(source='../data/playerlevels/vvvvvvgoldenspiral.vvvvvv', mimeType="application/octet-stream")] public static const lvl_vvvvvvgoldenspiral:Class; } };