#ifndef ROOMNAMETRANSLATOR_H #define ROOMNAMETRANSLATOR_H #include namespace roomname_translator { extern bool enabled; extern bool edit_mode; extern SDL_Surface* dimbuffer; extern SDL_Rect fullscreen_rect; void set_enabled(bool value); bool is_pausing(void); void overlay_render(bool* force_roomname_hidden, bool* roomname_untranslated, int* roomname_r, int* roomname_g, int* roomname_b); bool overlay_input(void); } #endif /* ROOMNAMETRANSLATOR_H */