From ff6bb68f3a4594ffe037d89b37c2c8b5b84456db Mon Sep 17 00:00:00 2001 From: Misa Date: Sun, 31 Mar 2024 22:46:56 -0700 Subject: [PATCH] Fix "Thanks for playing!" reversed in Flip Mode For localization, the "Thanks for playing!" text was split into two lines, when it was originally one line. Unfortunately, it was not updated to account for Flip Mode, so in Flip Mode, it looked like "playing! Thanks for". This has been fixed. --- desktop_version/src/Render.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 82132350..20efc8ff 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -2135,9 +2135,21 @@ void gamecompleterender(void) creditOffset += 140; if (graphics.onscreen(creditOffset + position)) { - font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, creditOffset + position, loc::gettext("Thanks for"), tr, tg, tb); + const char* line1; + const char* line2; + if (graphics.flipmode) + { + line1 = loc::gettext("playing!"); + line2 = loc::gettext("Thanks for"); + } + else + { + line1 = loc::gettext("Thanks for"); + line2 = loc::gettext("playing!"); + } + font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, creditOffset + position, line1, tr, tg, tb); creditOffset += 20; - font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, creditOffset + position, loc::gettext("playing!"), tr, tg, tb); + font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, creditOffset + position, line2, tr, tg, tb); } draw_skip_message();