mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
De-duplicate Graphics::drawmenu() and Graphics::drawlevelmenu()
Graphics::drawmenu() no longer has copy-pasted code for each individual case. Instead, the individual cases have their own adding on to common code, which is far easier to maintain. Also, the only difference Graphics::drawlevelmenu() does is in some y-positioning stuff. There's no reason to make it a whole separate function and duplicate everything AGAIN. So it's been consolidated into Graphics::drawmenu() as well, and I've added a boolean to draw a menu this way if it's the level menu.
This commit is contained in:
parent
fbfeeaccd1
commit
fd0dafc16c
3 changed files with 59 additions and 126 deletions
|
@ -1293,131 +1293,72 @@ void Graphics::processfade()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::drawmenu( int cr, int cg, int cb )
|
void Graphics::drawmenu( int cr, int cg, int cb, bool levelmenu /*= false*/ )
|
||||||
{
|
{
|
||||||
for (size_t i = 0; i < game.menuoptions.size(); i++)
|
for (size_t i = 0; i < game.menuoptions.size(); i++)
|
||||||
{
|
{
|
||||||
if ((int) i == game.currentmenuoption)
|
MenuOption& opt = game.menuoptions[i];
|
||||||
|
|
||||||
|
int fr, fg, fb;
|
||||||
|
if (opt.active)
|
||||||
{
|
{
|
||||||
//Draw it highlighted
|
// Color it normally
|
||||||
if (game.menuoptions[i].active)
|
fr = cr;
|
||||||
{
|
fg = cg;
|
||||||
char tempstring[Game::menutextbytes];
|
fb = cb;
|
||||||
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
|
|
||||||
for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
|
|
||||||
{
|
|
||||||
tempstring[ii] = SDL_toupper(tempstring[ii]);
|
|
||||||
}
|
|
||||||
char buffer[Game::menutextbytes];
|
|
||||||
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
|
|
||||||
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
char tempstring[Game::menutextbytes];
|
// Color it gray
|
||||||
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
|
fr = 128;
|
||||||
char buffer[Game::menutextbytes];
|
fg = 128;
|
||||||
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
|
fb = 128;
|
||||||
//Draw it in gray
|
|
||||||
Print((i * game.menuspacing) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int x = i*game.menuspacing + game.menuxoff;
|
||||||
|
int y = 140 + i*12 + game.menuyoff;
|
||||||
|
|
||||||
|
if (levelmenu)
|
||||||
|
{
|
||||||
|
if (game.menuoptions.size() - i <= 3)
|
||||||
|
{
|
||||||
|
// We're on "next page", "previous page", or "return to menu". Draw them separated by a bit
|
||||||
|
y += 8;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Draw it normally
|
// Get out of the way of the level descriptions
|
||||||
if (game.menuoptions[i].active)
|
y += 4;
|
||||||
{
|
|
||||||
Print((i * game.menuspacing) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Draw it in gray
|
|
||||||
Print((i * game.menuspacing) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::drawlevelmenu( int cr, int cg, int cb )
|
char tempstring[Game::menutextbytes];
|
||||||
{
|
SDL_strlcpy(tempstring, opt.text, sizeof(tempstring));
|
||||||
for (size_t i = 0; i < game.menuoptions.size(); i++)
|
|
||||||
{
|
char buffer[Game::menutextbytes];
|
||||||
if ((int) i == game.currentmenuoption)
|
if ((int) i == game.currentmenuoption)
|
||||||
{
|
{
|
||||||
if(game.menuoptions.size()-i<=3){
|
if (opt.active)
|
||||||
//Draw it highlighted
|
|
||||||
if (game.menuoptions[i].active)
|
|
||||||
{
|
{
|
||||||
char tempstring[Game::menutextbytes];
|
// Uppercase the text
|
||||||
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
|
// FIXME: This isn't UTF-8 aware!
|
||||||
for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
|
for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
|
||||||
{
|
{
|
||||||
tempstring[ii] = SDL_toupper(tempstring[ii]);
|
tempstring[ii] = SDL_toupper(tempstring[ii]);
|
||||||
}
|
}
|
||||||
char buffer[Game::menutextbytes];
|
}
|
||||||
|
|
||||||
|
// Add brackets
|
||||||
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
|
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
|
||||||
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
|
// Account for brackets
|
||||||
|
x -= 16;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
char tempstring[Game::menutextbytes];
|
SDL_strlcpy(buffer, tempstring, sizeof(buffer));
|
||||||
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
|
|
||||||
char buffer[Game::menutextbytes];
|
|
||||||
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
|
|
||||||
//Draw it in gray
|
|
||||||
Print((i * game.menuspacing) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
//Draw it highlighted
|
|
||||||
if (game.menuoptions[i].active)
|
|
||||||
{
|
|
||||||
char tempstring[Game::menutextbytes];
|
|
||||||
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
|
|
||||||
for (size_t ii = 0; ii < SDL_arraysize(tempstring); ii++)
|
|
||||||
{
|
|
||||||
tempstring[ii] = SDL_toupper(tempstring[ii]);
|
|
||||||
}
|
|
||||||
char buffer[Game::menutextbytes];
|
|
||||||
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
|
|
||||||
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, buffer, cr, cg, cb);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
char tempstring[Game::menutextbytes];
|
|
||||||
SDL_strlcpy(tempstring, game.menuoptions[i].text, sizeof(tempstring));
|
|
||||||
char buffer[Game::menutextbytes];
|
|
||||||
SDL_snprintf(buffer, sizeof(buffer), "[ %s ]", tempstring);
|
|
||||||
//Draw it in gray
|
|
||||||
Print((i * game.menuspacing) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, buffer, 128, 128, 128);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(game.menuoptions.size()-i<=3){
|
|
||||||
//Draw it normally
|
|
||||||
if (game.menuoptions[i].active)
|
|
||||||
{
|
|
||||||
Print((i * game.menuspacing) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Draw it in gray
|
|
||||||
Print((i * game.menuspacing) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
//Draw it normally
|
|
||||||
if (game.menuoptions[i].active)
|
|
||||||
{
|
|
||||||
Print((i * game.menuspacing) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Draw it in gray
|
|
||||||
Print((i * game.menuspacing) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Print(x, y, buffer, fr, fg, fb);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,8 +46,7 @@ public:
|
||||||
|
|
||||||
void drawcoloredtile(int x, int y, int t, int r, int g, int b);
|
void drawcoloredtile(int x, int y, int t, int r, int g, int b);
|
||||||
|
|
||||||
void drawmenu(int cr, int cg, int cb);
|
void drawmenu(int cr, int cg, int cb, bool levelmenu = false);
|
||||||
void drawlevelmenu(int cr, int cg, int cb);
|
|
||||||
|
|
||||||
void processfade();
|
void processfade();
|
||||||
|
|
||||||
|
|
|
@ -1188,14 +1188,7 @@ void titlerender()
|
||||||
if(tg>255) tg=255;
|
if(tg>255) tg=255;
|
||||||
if (tb < 0) tb = 0;
|
if (tb < 0) tb = 0;
|
||||||
if(tb>255) tb=255;
|
if(tb>255) tb=255;
|
||||||
if (game.currentmenuname == Menu::levellist)
|
graphics.drawmenu(tr, tg, tb, game.currentmenuname == Menu::levellist);
|
||||||
{
|
|
||||||
graphics.drawlevelmenu(tr, tg, tb);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
graphics.drawmenu(tr, tg, tb);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
graphics.drawfade();
|
graphics.drawfade();
|
||||||
|
|
Loading…
Reference in a new issue