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Use case-switch for warp line creation
No need to repeat the left part of a conditional if we can just use case-switches instead.
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1 changed files with 10 additions and 4 deletions
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@ -1806,14 +1806,20 @@ void mapclass::loadlevel(int rx, int ry)
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break;
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break;
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case 50: //Warp Lines
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case 50: //Warp Lines
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obj.customwarpmode=true;
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obj.customwarpmode=true;
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if(ent.p1==0){ //
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switch (ent.p1)
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{
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case 0: //
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obj.createentity(ex + 4, ent.p2 * 8, 51, ent.p3);
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obj.createentity(ex + 4, ent.p2 * 8, 51, ent.p3);
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}else if(ent.p1==1){ //Horizontal, right
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break;
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case 1: //Horizontal, right
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obj.createentity(ex + 4, ent.p2 * 8, 52, ent.p3);
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obj.createentity(ex + 4, ent.p2 * 8, 52, ent.p3);
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}else if(ent.p1==2){ //Vertical, top
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break;
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case 2: //Vertical, top
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obj.createentity(ent.p2 * 8, ey + 7, 53, ent.p3);
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obj.createentity(ent.p2 * 8, ey + 7, 53, ent.p3);
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}else if(ent.p1==3){
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break;
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case 3:
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obj.createentity(ent.p2 * 8, ey, 54, ent.p3);
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obj.createentity(ent.p2 * 8, ey, 54, ent.p3);
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break;
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}
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}
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break;
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break;
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}
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}
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