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Silence music instead of halting in foundtrinket
When you pick up a trinket in the wild, the music gets silenced, so it silently plays in the background until you advance the trinket text. However, foundtrinket (used when Victoria or Vitellary give you a trinket) is inconsistent with this, and halts the music instead of silencing it. This was probably due to the musicfadein script command not being implemented, so Terry or Simon had to simply make do and halt the music instead. But musicfadein is implemented and is being used in the trinket cutscenes, so this is another inconsistency that I will fix.
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@ -1947,7 +1947,7 @@ void scriptclass::run(void)
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}
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else if (words[0] == "foundtrinket")
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{
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music.haltdasmusik();
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music.silencedasmusik();
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music.playef(3);
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size_t trinket = ss_toi(words[1]);
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