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Silence music instead of halting in foundtrinket

When you pick up a trinket in the wild, the music gets silenced, so it
silently plays in the background until you advance the trinket text.
However, foundtrinket (used when Victoria or Vitellary give you a
trinket) is inconsistent with this, and halts the music instead of
silencing it.

This was probably due to the musicfadein script command not being
implemented, so Terry or Simon had to simply make do and halt the music
instead. But musicfadein is implemented and is being used in the trinket
cutscenes, so this is another inconsistency that I will fix.
This commit is contained in:
Misa 2021-04-12 10:35:42 -07:00 committed by Ethan Lee
parent d965a11988
commit f6919981e5

View File

@ -1947,7 +1947,7 @@ void scriptclass::run(void)
}
else if (words[0] == "foundtrinket")
{
music.haltdasmusik();
music.silencedasmusik();
music.playef(3);
size_t trinket = ss_toi(words[1]);