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Fix #892
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@ -2379,6 +2379,10 @@ void gameinput(void)
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{
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{
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//Do nothing if we're in a Time Trial but a fade animation is playing
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//Do nothing if we're in a Time Trial but a fade animation is playing
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}
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}
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else if (map.custommode && !map.custommodeforreal)
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{
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// We're playtesting in the editor so don't do anything
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}
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else
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else
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{
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{
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//Normal map screen, do transition later
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//Normal map screen, do transition later
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