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Add constness to GCChar() input and switch position of asterisk
I personally like putting the asterisk with the type, because despite the language parsing the asterisk as a part of the name, the pointer part is clearly a part of the return type of the function. Also, put constness here, to indicate that the input won't be modified inside the function.
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@ -4,7 +4,7 @@
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#include <SDL.h>
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#include <sstream>
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static const char *GCChar(SDL_GameControllerButton button)
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static const char* GCChar(const SDL_GameControllerButton button)
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{
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if (button == SDL_CONTROLLER_BUTTON_A)
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{
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