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Remove 'if (entities[i].state == 0) { }'
That's right, it's an if-conditional that does absolutely nothing. Classic.
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1 changed files with 0 additions and 3 deletions
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@ -2192,9 +2192,6 @@ void entityclass::updateentities( int i )
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switch(entities[i].type)
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switch(entities[i].type)
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{
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{
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case 0: //Player
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case 0: //Player
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if (entities[i].state == 0)
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{
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}
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break;
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break;
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case 1: //Movement behaviors
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case 1: //Movement behaviors
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//Enemies can have a number of different behaviors:
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//Enemies can have a number of different behaviors:
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