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Don't close ingame menu when pressing confirm btn

For some reason, the code that handled button presses for the ingame
menu checked the confirm button in the wrong places.
This commit is contained in:
NyakoFox 2024-04-02 18:52:46 -03:00
parent 2943c2fbe1
commit ec875587e5

View file

@ -3162,7 +3162,7 @@ void mapinput(void)
|| (game.menupage >= 20 && game.menupage <= 21)
|| (game.menupage >= 30 && game.menupage <= 32))
{
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map) || touch::button_tapped(TOUCH_BUTTON_CONFIRM)) game.press_map = true;
if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map)) game.press_map = true;
if ((key.isDown(27) || touch::button_tapped(TOUCH_BUTTON_CANCEL)) && !game.mapheld)
{
game.mapheld = true;
@ -3185,7 +3185,7 @@ void mapinput(void)
else
{
if (key.isDown(KEYBOARD_ENTER) || key.isDown(27) || key.isDown(game.controllerButton_map)
|| touch::button_tapped(TOUCH_BUTTON_CANCEL) || touch::button_tapped(TOUCH_BUTTON_CONFIRM))
|| touch::button_tapped(TOUCH_BUTTON_CANCEL))
{
game.press_map = true;
}