From ea5f772636afc171c9d36fdbf2b3cdbdcdcafd23 Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 20 Dec 2021 20:02:07 -0800 Subject: [PATCH] Outline trophy text Whew, look at all those copy-pasted print statements! Doing this because of the in-game timer feature. The text would otherwise clash harshly with the timer otherwise. Even with the outline it still clashes, but at least there's an outline so it's not as harsh. --- desktop_version/src/Graphics.cpp | 56 ++++++++++++++++---------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index ac9c75e3..69146d00 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -1778,70 +1778,70 @@ void Graphics::drawtrophytext(void) switch(obj.trophytype) { case 1: - Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true); - Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); + bprint( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true); + bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); break; case 2: - Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true); - Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); + bprint( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true); + bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); break; case 3: - Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true); - Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); + bprint( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true); + bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); break; case 4: - Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true); - Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); + bprint( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true); + bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); break; case 5: - Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true); - Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); + bprint( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true); + bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); break; case 6: - Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true); - Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); + bprint( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true); + bprint( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true); break; case 7: - Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true); - Print( -1, 16, "Complete the game", temp, temp2, temp3, true); + bprint( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true); + bprint( -1, 16, "Complete the game", temp, temp2, temp3, true); break; case 8: - Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true); - Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true); + bprint( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true); + bprint( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true); break; case 9: - Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true); + bprint( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true); break; case 10: - Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true); + bprint( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true); break; case 11: - Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true); + bprint( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true); break; case 12: - Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true); + bprint( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true); break; case 13: - Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true); + bprint( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true); break; case 14: - Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true); + bprint( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true); break; case 15: - Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true); + bprint( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true); break; case 16: - Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true); + bprint( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true); break; case 17: - Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true); + bprint( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true); break; case 18: - Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true); + bprint( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true); break; case 20: - Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true); - Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true); + bprint( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true); + bprint( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true); break; } }