mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove global args from scriptclass
This commit removes all global args from the parameters of each function on the scriptclass object, and updates all places they are called accordingly. It also changes all instances of 'dwgfx' to 'graphics' in Script.cpp. Interestingly enough, it looks like editor.h depended on Script.h's class define of the musicclass. I've temporarily placed the class define in editor.h, but by the end of this patchset it'll be gone.
This commit is contained in:
parent
2826bd828c
commit
ea3c778b84
7 changed files with 172 additions and 180 deletions
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@ -1795,7 +1795,7 @@ SDL_assert(0 && "Remove open level dir");
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}
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if (dwgfx.fademode == 1)
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script.startgamemode(game.mainmenu, key, dwgfx, game, map, obj, help, music);
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script.startgamemode(game.mainmenu);
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}
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void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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@ -1956,7 +1956,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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{
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//restart the time trial
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game.quickrestartkludge = false;
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script.startgamemode(game.timetriallevel + 3, key, dwgfx, game, map, obj, help, music);
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script.startgamemode(game.timetriallevel + 3);
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game.deathseq = -1;
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game.completestop = false;
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}
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@ -2121,7 +2121,7 @@ void gameinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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else if (game.intimetrial && dwgfx.fademode==0)
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{
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//Quick restart of time trial
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script.hardreset(key, dwgfx, game, map, obj, help, music);
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script.hardreset();
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if (dwgfx.setflipmode) dwgfx.flipmode = true;
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dwgfx.fademode = 2;
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game.completestop = true;
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@ -2435,7 +2435,7 @@ void mapinput(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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//This fixes an apparent frame flicker.
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FillRect(dwgfx.tempBuffer, 0x000000);
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if (game.intimetrial || game.insecretlab || game.nodeathmode) game.menukludge = true;
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script.hardreset(key, dwgfx, game, map, obj, help, music);
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script.hardreset();
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if(dwgfx.setflipmode) dwgfx.flipmode = true;
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dwgfx.fademode = 2;
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music.fadeout();
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@ -278,7 +278,7 @@ void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& musi
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game.gethardestroom();
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//start depressing sequence here...
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if (game.gameoverdelay <= -10 && dwgfx.fademode==0) dwgfx.fademode = 2;
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if (dwgfx.fademode == 1) script.resetgametomenu(dwgfx, game, map, obj, help, music);
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if (dwgfx.fademode == 1) script.resetgametomenu();
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}
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else
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{
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@ -523,7 +523,7 @@ void towerlogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& musi
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//Looping around, room change conditions!
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}
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if (game.teleport_to_new_area) script.teleport(dwgfx, game, map, obj, help, music);
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if (game.teleport_to_new_area) script.teleport();
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}
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void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music, mapclass& map, UtilityClass& help)
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@ -657,7 +657,7 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
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game.gethardestroom();
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//start depressing sequence here...
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if (game.gameoverdelay <= -10 && dwgfx.fademode==0) dwgfx.fademode = 2;
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if (dwgfx.fademode == 1) script.resetgametomenu(dwgfx, game, map, obj, help, music);
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if (dwgfx.fademode == 1) script.resetgametomenu();
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}
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else
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{
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@ -1544,5 +1544,5 @@ void gamelogic(Graphics& dwgfx, Game& game, entityclass& obj, musicclass& music
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}
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if (game.teleport_to_new_area)
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script.teleport(dwgfx, game, map, obj, help, music);
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script.teleport();
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}
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@ -66,7 +66,7 @@ void scriptclass::tokenize( std::string t )
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}
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}
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void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music )
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void scriptclass::run()
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{
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while(running && scriptdelay<=0 && !game.pausescript)
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{
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@ -98,7 +98,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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int curlevel=temprx+(ed.maxwidth*(tempry));
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ed.level[curlevel].warpdir=ss_toi(words[3]);
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//If screen warping, then override all that:
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dwgfx.backgrounddrawn = false;
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graphics.backgrounddrawn = false;
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//Do we update our own room?
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if(game.roomx-100==temprx && game.roomy-100==tempry){
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@ -109,7 +109,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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if(ed.level[curlevel].tileset==2){
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//Lab
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map.background = 2;
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dwgfx.rcol = ed.level[curlevel].tilecol;
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graphics.rcol = ed.level[curlevel].tilecol;
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}else if(ed.level[curlevel].tileset==3){
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//Warp Zone
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map.background = 6;
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@ -117,15 +117,15 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}else if(ed.level[curlevel].warpdir==1){
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map.warpx=true;
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map.background=3;
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dwgfx.rcol = ed.getwarpbackground(temprx,tempry);
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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}else if(ed.level[curlevel].warpdir==2){
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map.warpy=true;
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map.background=4;
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dwgfx.rcol = ed.getwarpbackground(temprx,tempry);
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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}else if(ed.level[curlevel].warpdir==3){
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map.warpx=true; map.warpy=true;
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map.background = 5;
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dwgfx.rcol = ed.getwarpbackground(temprx,tempry);
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graphics.rcol = ed.getwarpbackground(temprx,tempry);
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}
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}
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}
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@ -284,17 +284,17 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}
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if (words[0] == "cutscene")
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{
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dwgfx.showcutscenebars = true;
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graphics.showcutscenebars = true;
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}
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if (words[0] == "endcutscene")
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{
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dwgfx.showcutscenebars = false;
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graphics.showcutscenebars = false;
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}
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if (words[0] == "untilbars")
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{
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if (dwgfx.showcutscenebars)
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if (graphics.showcutscenebars)
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{
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if (dwgfx.cutscenebarspos < 360)
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if (graphics.cutscenebarspos < 360)
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{
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scriptdelay = 1;
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position--;
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@ -302,7 +302,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}
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else
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{
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if (dwgfx.cutscenebarspos > 0)
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if (graphics.cutscenebarspos > 0)
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{
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scriptdelay = 1;
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position--;
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@ -573,17 +573,17 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}
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else if (words[0] == "flipme")
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{
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if(dwgfx.flipmode) texty += 2*(120 - texty) - 8*(txtnumlines+2);
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if(graphics.flipmode) texty += 2*(120 - texty) - 8*(txtnumlines+2);
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}
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else if (words[0] == "speak_active")
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{
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//Ok, actually display the textbox we've initilised now!
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dwgfx.createtextbox(txt[0], textx, texty, r, g, b);
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graphics.createtextbox(txt[0], textx, texty, r, g, b);
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if (txtnumlines > 1)
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{
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for (i = 1; i < txtnumlines; i++)
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{
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dwgfx.addline(txt[i]);
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graphics.addline(txt[i]);
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}
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}
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@ -592,23 +592,23 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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{
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//position to the left of the player
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textx += 10000;
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textx -= dwgfx.textboxwidth();
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textx -= graphics.textboxwidth();
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textx += 16;
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dwgfx.textboxmoveto(textx);
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graphics.textboxmoveto(textx);
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}
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if (textx == -500 || textx == -1)
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{
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dwgfx.textboxcenterx();
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graphics.textboxcenterx();
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}
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if (texty == -500)
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{
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dwgfx.textboxcentery();
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graphics.textboxcentery();
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}
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dwgfx.textboxadjust();
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dwgfx.textboxactive();
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graphics.textboxadjust();
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graphics.textboxactive();
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if (!game.backgroundtext)
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{
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@ -623,12 +623,12 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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else if (words[0] == "speak")
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{
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//Exactly as above, except don't make the textbox active (so we can use multiple textboxes)
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dwgfx.createtextbox(txt[0], textx, texty, r, g, b);
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graphics.createtextbox(txt[0], textx, texty, r, g, b);
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if (txtnumlines > 1)
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{
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for (i = 1; i < txtnumlines; i++)
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{
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dwgfx.addline(txt[i]);
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graphics.addline(txt[i]);
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}
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}
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@ -637,23 +637,23 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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{
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//position to the left of the player
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textx += 10000;
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textx -= dwgfx.textboxwidth();
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textx -= graphics.textboxwidth();
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textx += 16;
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dwgfx.textboxmoveto(textx);
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graphics.textboxmoveto(textx);
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}
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if (textx == -500 || textx == -1)
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{
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dwgfx.textboxcenterx();
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graphics.textboxcenterx();
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}
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if (texty == -500)
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{
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dwgfx.textboxcentery();
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graphics.textboxcentery();
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}
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dwgfx.textboxadjust();
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//dwgfx.textboxactive();
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graphics.textboxadjust();
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//graphics.textboxactive();
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if (!game.backgroundtext)
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{
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@ -667,13 +667,13 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}
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else if (words[0] == "endtext")
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{
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dwgfx.textboxremove();
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graphics.textboxremove();
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game.hascontrol = true;
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game.advancetext = false;
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}
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else if (words[0] == "endtextfast")
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{
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dwgfx.textboxremovefast();
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graphics.textboxremovefast();
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game.hascontrol = true;
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game.advancetext = false;
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}
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@ -1261,7 +1261,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}
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else if (words[0] == "textboxactive")
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{
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dwgfx.textboxactive();
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graphics.textboxactive();
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}
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else if (words[0] == "gamemode")
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{
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@ -1269,17 +1269,17 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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{
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//TODO this draw the teleporter screen. This is a problem. :(
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game.gamestate = 5;
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dwgfx.menuoffset = 240; //actually this should count the roomname
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if (map.extrarow) dwgfx.menuoffset -= 10;
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//dwgfx.menubuffer.copyPixels(dwgfx.screenbuffer, dwgfx.screenbuffer.rect, dwgfx.tl, null, null, false);
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graphics.menuoffset = 240; //actually this should count the roomname
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if (map.extrarow) graphics.menuoffset -= 10;
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//graphics.menubuffer.copyPixels(graphics.screenbuffer, graphics.screenbuffer.rect, graphics.tl, null, null, false);
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dwgfx.resumegamemode = false;
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graphics.resumegamemode = false;
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game.useteleporter = false; //good heavens don't actually use it
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}
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else if (words[1] == "game")
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{
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dwgfx.resumegamemode = true;
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graphics.resumegamemode = true;
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}
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}
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else if (words[0] == "ifexplored")
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@ -1430,20 +1430,20 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}
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else if (words[0] == "befadein")
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{
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dwgfx.fadeamount = 0;
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dwgfx.fademode= 0;
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graphics.fadeamount = 0;
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graphics.fademode= 0;
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}
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else if (words[0] == "fadein")
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{
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dwgfx.fademode = 4;
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graphics.fademode = 4;
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}
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else if (words[0] == "fadeout")
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{
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dwgfx.fademode = 2;
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graphics.fademode = 2;
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}
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else if (words[0] == "untilfade")
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{
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if (dwgfx.fademode>1)
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if (graphics.fademode>1)
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{
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scriptdelay = 1;
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position--;
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@ -1508,7 +1508,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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else if (words[0] == "rollcredits")
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{
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game.gamestate = 6;
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dwgfx.fademode = 4;
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graphics.fademode = 4;
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game.creditposition = 0;
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}
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else if (words[0] == "finalmode")
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@ -1885,12 +1885,12 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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game.trinkets++;
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obj.collect[ss_toi(words[1])] = 1;
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dwgfx.textboxremovefast();
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graphics.textboxremovefast();
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dwgfx.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
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dwgfx.addline("");
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dwgfx.addline("You have found a shiny trinket!");
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dwgfx.textboxcenterx();
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graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
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graphics.addline("");
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graphics.addline("You have found a shiny trinket!");
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graphics.textboxcenterx();
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std::string usethisnum;
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if (map.custommode)
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@ -1901,8 +1901,8 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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{
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usethisnum = "Twenty";
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}
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dwgfx.createtextbox(" " + help.number(game.trinkets) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174);
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dwgfx.textboxcenterx();
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graphics.createtextbox(" " + help.number(game.trinkets) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174);
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graphics.textboxcenterx();
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if (!game.backgroundtext)
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{
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@ -1918,13 +1918,13 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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{
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music.playef(3,10);
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dwgfx.textboxremovefast();
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graphics.textboxremovefast();
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dwgfx.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
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dwgfx.addline("");
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dwgfx.addline("You have found the secret lab!");
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dwgfx.textboxcenterx();
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dwgfx.textboxcentery();
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graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
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graphics.addline("");
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graphics.addline("You have found the secret lab!");
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graphics.textboxcenterx();
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graphics.textboxcentery();
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if (!game.backgroundtext)
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{
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@ -1938,15 +1938,15 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}
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else if (words[0] == "foundlab2")
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{
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dwgfx.textboxremovefast();
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graphics.textboxremovefast();
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dwgfx.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
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dwgfx.addline("the rest of the game. You can");
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dwgfx.addline("now come back here at any time");
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dwgfx.addline("by selecting the new SECRET LAB");
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dwgfx.addline("option in the play menu.");
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dwgfx.textboxcenterx();
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dwgfx.textboxcentery();
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graphics.createtextbox("The secret lab is separate from", 50, 85, 174, 174, 174);
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graphics.addline("the rest of the game. You can");
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graphics.addline("now come back here at any time");
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graphics.addline("by selecting the new SECRET LAB");
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graphics.addline("option in the play menu.");
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graphics.textboxcenterx();
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graphics.textboxcentery();
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if (!game.backgroundtext)
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{
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@ -2532,29 +2532,29 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
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}
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}
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void scriptclass::resetgametomenu( Graphics& dwgfx, Game& game,mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music )
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void scriptclass::resetgametomenu()
|
||||
{
|
||||
game.gamestate = TITLEMODE;
|
||||
dwgfx.flipmode = false;
|
||||
graphics.flipmode = false;
|
||||
obj.nentity = 0;
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
game.createmenu("gameover");
|
||||
}
|
||||
|
||||
void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music )
|
||||
void scriptclass::startgamemode( int t )
|
||||
{
|
||||
switch(t)
|
||||
{
|
||||
case 0: //Normal new game
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.start();
|
||||
game.jumpheld = true;
|
||||
dwgfx.showcutscenebars = true;
|
||||
dwgfx.cutscenebarspos = 320;
|
||||
graphics.showcutscenebars = true;
|
||||
graphics.cutscenebarspos = 320;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -2570,14 +2570,14 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 1:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.start();
|
||||
game.loadtele();
|
||||
game.gravitycontrol = game.savegc;
|
||||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -2588,18 +2588,18 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.resetplayer();
|
||||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 2: //Load Quicksave
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.start();
|
||||
game.loadquick();
|
||||
game.gravitycontrol = game.savegc;
|
||||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -2621,11 +2621,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.cameramode = 0;
|
||||
map.colsuperstate = 0;
|
||||
}
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 3:
|
||||
//Start Time Trial 1
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.nocutscenes = true;
|
||||
game.intimetrial = true;
|
||||
game.timetrialcountdown = 150;
|
||||
|
@ -2639,7 +2639,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.starttrial(game.timetriallevel);
|
||||
game.jumpheld = true;
|
||||
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
|
||||
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2649,11 +2649,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.resetplayer();
|
||||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 4:
|
||||
//Start Time Trial 2
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.nocutscenes = true;
|
||||
game.intimetrial = true;
|
||||
game.timetrialcountdown = 150;
|
||||
|
@ -2667,7 +2667,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.starttrial(game.timetriallevel);
|
||||
game.jumpheld = true;
|
||||
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
|
||||
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2677,11 +2677,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.resetplayer();
|
||||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 5:
|
||||
//Start Time Trial 3 tow
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.nocutscenes = true;
|
||||
game.intimetrial = true;
|
||||
game.timetrialcountdown = 150;
|
||||
|
@ -2695,7 +2695,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.starttrial(game.timetriallevel);
|
||||
game.jumpheld = true;
|
||||
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
|
||||
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2705,11 +2705,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.resetplayer();
|
||||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 6:
|
||||
//Start Time Trial 4 station
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.nocutscenes = true;
|
||||
game.intimetrial = true;
|
||||
game.timetrialcountdown = 150;
|
||||
|
@ -2723,7 +2723,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.starttrial(game.timetriallevel);
|
||||
game.jumpheld = true;
|
||||
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
|
||||
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2733,11 +2733,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.resetplayer();
|
||||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 7:
|
||||
//Start Time Trial 5 warp
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.nocutscenes = true;
|
||||
game.intimetrial = true;
|
||||
game.timetrialcountdown = 150;
|
||||
|
@ -2751,7 +2751,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.starttrial(game.timetriallevel);
|
||||
game.jumpheld = true;
|
||||
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
|
||||
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2761,11 +2761,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.resetplayer();
|
||||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 8:
|
||||
//Start Time Trial 6// final level!
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.nocutscenes = true;
|
||||
game.intimetrial = true;
|
||||
game.timetrialcountdown = 150;
|
||||
|
@ -2785,7 +2785,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.starttrial(game.timetriallevel);
|
||||
game.jumpheld = true;
|
||||
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
|
||||
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2795,21 +2795,21 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.resetplayer();
|
||||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 9:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.nodeathmode = true;
|
||||
game.start();
|
||||
game.jumpheld = true;
|
||||
dwgfx.showcutscenebars = true;
|
||||
dwgfx.cutscenebarspos = 320;
|
||||
graphics.showcutscenebars = true;
|
||||
graphics.cutscenebarspos = 320;
|
||||
//game.starttest();
|
||||
//music.play(4);
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -2826,19 +2826,19 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 10:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.nodeathmode = true;
|
||||
game.nocutscenes = true;
|
||||
|
||||
game.start();
|
||||
game.jumpheld = true;
|
||||
dwgfx.showcutscenebars = true;
|
||||
dwgfx.cutscenebarspos = 320;
|
||||
graphics.showcutscenebars = true;
|
||||
graphics.cutscenebarspos = 320;
|
||||
//game.starttest();
|
||||
//music.play(4);
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -2855,7 +2855,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 11:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
|
||||
game.startspecial(0);
|
||||
game.jumpheld = true;
|
||||
|
@ -2874,7 +2874,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.showteleporters = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -2886,11 +2886,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
music.play(11);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 12:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
music.fadeout();
|
||||
|
||||
game.lastsaved = 2;
|
||||
|
@ -2910,7 +2910,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2925,7 +2925,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 13:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
music.fadeout();
|
||||
|
||||
game.lastsaved = 3;
|
||||
|
@ -2945,7 +2945,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2960,7 +2960,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 14:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
music.fadeout();
|
||||
|
||||
game.lastsaved = 4;
|
||||
|
@ -2980,7 +2980,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -2995,7 +2995,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 15:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
music.fadeout();
|
||||
|
||||
game.lastsaved = 5;
|
||||
|
@ -3015,7 +3015,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -3030,7 +3030,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 16:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
music.fadeout();
|
||||
|
||||
game.lastsaved = 2;
|
||||
|
@ -3047,7 +3047,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -3062,7 +3062,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 17:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
music.fadeout();
|
||||
|
||||
game.lastsaved = 3;
|
||||
|
@ -3079,7 +3079,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -3094,7 +3094,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 18:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
music.fadeout();
|
||||
|
||||
game.lastsaved = 4;
|
||||
|
@ -3111,7 +3111,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -3126,7 +3126,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
break;
|
||||
case 19:
|
||||
game.gamestate = GAMEMODE;
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
music.fadeout();
|
||||
|
||||
game.lastsaved = 5;
|
||||
|
@ -3143,7 +3143,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.jumpheld = true;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -3159,14 +3159,14 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
#if !defined(NO_CUSTOM_LEVELS)
|
||||
case 20:
|
||||
//Level editor
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
ed.reset();
|
||||
music.fadeout();
|
||||
|
||||
game.gamestate = EDITORMODE;
|
||||
game.jumpheld = true;
|
||||
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;//set flipmode
|
||||
if (graphics.setflipmode) graphics.flipmode = true;//set flipmode
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
|
||||
|
@ -3176,12 +3176,12 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.resetplayer();
|
||||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
break;
|
||||
case 21: //play custom level (in editor)
|
||||
game.gamestate = GAMEMODE;
|
||||
music.fadeout();
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
//If warpdir() is used during playtesting, we need to set it back after!
|
||||
for (int j = 0; j < ed.maxheight; j++)
|
||||
{
|
||||
|
@ -3198,11 +3198,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.customx = 100;
|
||||
map.customy = 100;
|
||||
|
||||
//dwgfx.showcutscenebars = true;
|
||||
//dwgfx.cutscenebarspos = 320;
|
||||
//graphics.showcutscenebars = true;
|
||||
//graphics.cutscenebarspos = 320;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -3228,7 +3228,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
|
||||
game.gamestate = GAMEMODE;
|
||||
music.fadeout();
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
game.customstart();
|
||||
game.jumpheld = true;
|
||||
|
||||
|
@ -3237,11 +3237,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
map.customx = 100;
|
||||
map.customy = 100;
|
||||
|
||||
//dwgfx.showcutscenebars = true;
|
||||
//dwgfx.cutscenebarspos = 320;
|
||||
//graphics.showcutscenebars = true;
|
||||
//graphics.cutscenebarspos = 320;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -3253,14 +3253,14 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
}
|
||||
map.gotoroom(game.saverx, game.savery);
|
||||
|
||||
ed.generatecustomminimap(dwgfx, map);
|
||||
ed.generatecustomminimap(graphics, map);
|
||||
map.customshowmm=true;
|
||||
if(ed.levmusic>0){
|
||||
music.play(ed.levmusic);
|
||||
}else{
|
||||
music.currentsong=-1;
|
||||
}
|
||||
dwgfx.fademode = 4;
|
||||
graphics.fademode = 4;
|
||||
//load("intro");
|
||||
break;
|
||||
case 23: //Continue in custom level
|
||||
|
@ -3271,7 +3271,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
|
||||
game.gamestate = GAMEMODE;
|
||||
music.fadeout();
|
||||
hardreset(key, dwgfx, game, map, obj, help, music);
|
||||
hardreset();
|
||||
map.custommodeforreal = true;
|
||||
map.custommode = true;
|
||||
map.customx = 100;
|
||||
|
@ -3283,11 +3283,11 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
game.gravitycontrol = game.savegc;
|
||||
|
||||
|
||||
//dwgfx.showcutscenebars = true;
|
||||
//dwgfx.cutscenebarspos = 320;
|
||||
//graphics.showcutscenebars = true;
|
||||
//graphics.cutscenebarspos = 320;
|
||||
|
||||
//set flipmode
|
||||
if (dwgfx.setflipmode) dwgfx.flipmode = true;
|
||||
if (graphics.setflipmode) graphics.flipmode = true;
|
||||
|
||||
if(obj.nentity==0)
|
||||
{
|
||||
|
@ -3305,8 +3305,8 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
music.currentsong=-1;
|
||||
}
|
||||
*/
|
||||
ed.generatecustomminimap(dwgfx, map);
|
||||
dwgfx.fademode = 4;
|
||||
ed.generatecustomminimap(graphics, map);
|
||||
graphics.fademode = 4;
|
||||
//load("intro");
|
||||
break;
|
||||
#endif
|
||||
|
@ -3319,7 +3319,7 @@ void scriptclass::startgamemode( int t, KeyPoll& key, Graphics& dwgfx, Game& gam
|
|||
}
|
||||
}
|
||||
|
||||
void scriptclass::teleport( Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music )
|
||||
void scriptclass::teleport()
|
||||
{
|
||||
//er, ok! Teleport to a new area, so!
|
||||
//A general rule of thumb: if you teleport with a companion, get rid of them!
|
||||
|
@ -3402,7 +3402,7 @@ void scriptclass::teleport( Graphics& dwgfx, Game& game, mapclass& map, entitycl
|
|||
else
|
||||
{
|
||||
//change music based on location
|
||||
if (dwgfx.setflipmode && game.teleport_to_x == 11 && game.teleport_to_y == 4)
|
||||
if (graphics.setflipmode && game.teleport_to_x == 11 && game.teleport_to_y == 4)
|
||||
{
|
||||
music.niceplay(9);
|
||||
}
|
||||
|
@ -3412,22 +3412,22 @@ void scriptclass::teleport( Graphics& dwgfx, Game& game, mapclass& map, entitycl
|
|||
}
|
||||
if (!game.intimetrial && !game.nodeathmode && !game.inintermission)
|
||||
{
|
||||
if (dwgfx.flipmode)
|
||||
if (graphics.flipmode)
|
||||
{
|
||||
dwgfx.createtextbox(" Game Saved ", -1, 202, 174, 174, 174);
|
||||
dwgfx.textboxtimer(25);
|
||||
graphics.createtextbox(" Game Saved ", -1, 202, 174, 174, 174);
|
||||
graphics.textboxtimer(25);
|
||||
}
|
||||
else
|
||||
{
|
||||
dwgfx.createtextbox(" Game Saved ", -1, 12, 174, 174, 174);
|
||||
dwgfx.textboxtimer(25);
|
||||
graphics.createtextbox(" Game Saved ", -1, 12, 174, 174, 174);
|
||||
graphics.textboxtimer(25);
|
||||
}
|
||||
game.savetele();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void scriptclass::hardreset( KeyPoll& key, Graphics& dwgfx, Game& game,mapclass& map, entityclass& obj, UtilityClass& help, musicclass& music )
|
||||
void scriptclass::hardreset()
|
||||
{
|
||||
//Game:
|
||||
game.hascontrol = true;
|
||||
|
@ -3524,11 +3524,11 @@ void scriptclass::hardreset( KeyPoll& key, Graphics& dwgfx, Game& game,mapclass&
|
|||
game.pausescript = false;
|
||||
|
||||
//dwgraphicsclass
|
||||
dwgfx.backgrounddrawn = false;
|
||||
dwgfx.textboxremovefast();
|
||||
dwgfx.flipmode = false; //This will be reset if needs be elsewhere
|
||||
dwgfx.showcutscenebars = false;
|
||||
dwgfx.cutscenebarspos = 0;
|
||||
graphics.backgrounddrawn = false;
|
||||
graphics.textboxremovefast();
|
||||
graphics.flipmode = false; //This will be reset if needs be elsewhere
|
||||
graphics.showcutscenebars = false;
|
||||
graphics.cutscenebarspos = 0;
|
||||
|
||||
//mapclass
|
||||
map.warpx = false;
|
||||
|
|
|
@ -7,9 +7,6 @@
|
|||
#include "Enums.h"
|
||||
|
||||
|
||||
class KeyPoll; class Graphics; class Game; class mapclass; class entityclass; class UtilityClass;class musicclass;
|
||||
|
||||
|
||||
class scriptclass
|
||||
{
|
||||
public:
|
||||
|
@ -30,20 +27,15 @@ public:
|
|||
|
||||
void tokenize(std::string t);
|
||||
|
||||
void run(KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void run();
|
||||
|
||||
void resetgametomenu(Graphics& dwgfx, Game& game,mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void resetgametomenu();
|
||||
|
||||
void startgamemode(int t, KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void startgamemode(int t);
|
||||
|
||||
void teleport(Graphics& dwgfx, Game& game, mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void teleport();
|
||||
|
||||
void hardreset(KeyPoll& key, Graphics& dwgfx, Game& game,mapclass& map,
|
||||
entityclass& obj, UtilityClass& help, musicclass& music);
|
||||
void hardreset();
|
||||
|
||||
//Script contents
|
||||
std::vector<std::string> commands;
|
||||
|
|
|
@ -4491,7 +4491,7 @@ void editorinput( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map, enti
|
|||
music.stopmusic();
|
||||
dwgfx.backgrounddrawn=false;
|
||||
ed.returneditoralpha = 1000; // Let's start it higher than 255 since it gets clamped
|
||||
script.startgamemode(21, key, dwgfx, game, map, obj, help, music);
|
||||
script.startgamemode(21);
|
||||
}
|
||||
//Return to game
|
||||
//game.gamestate=GAMEMODE;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <string>
|
||||
#include "Script.h"
|
||||
|
||||
class KeyPoll; class Graphics; class Game; class mapclass; class entityclass; class UtilityClass;
|
||||
class KeyPoll; class Graphics; class Game; class mapclass; class entityclass; class UtilityClass; class musicclass;
|
||||
|
||||
|
||||
class edentities{
|
||||
|
|
|
@ -249,7 +249,7 @@ int main(int argc, char *argv[])
|
|||
/*
|
||||
//game.gamestate=GAMEMODE;
|
||||
//game.start(obj,music);
|
||||
//script.startgamemode(8, key, graphics, game, map, obj, help, music);
|
||||
//script.startgamemode(8);
|
||||
// map.finalmode = true; //Enable final level mode
|
||||
//map.finalx = 41; map.finaly = 52; //Midpoint
|
||||
//map.finalstretch = true;
|
||||
|
@ -405,7 +405,7 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
if (script.running)
|
||||
{
|
||||
script.run(key, graphics, game, map, obj, help, music);
|
||||
script.run();
|
||||
}
|
||||
|
||||
gameinput(key, graphics, game, map, obj, help, music);
|
||||
|
@ -444,7 +444,7 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
if (script.running)
|
||||
{
|
||||
script.run(key, graphics, game, map, obj, help, music);
|
||||
script.run();
|
||||
}
|
||||
gameinput(key, graphics, game, map, obj, help, music);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue