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Remove now-unused entityclass::hormovingplatformfix()
This function is no longer used after I removed it in favor of using `entityclass::moveblockto()`.
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2 changed files with 0 additions and 15 deletions
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@ -4523,19 +4523,6 @@ void entityclass::movingplatformfix( int t, int j )
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}
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}
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}
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}
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void entityclass::hormovingplatformfix( int t )
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{
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if (!INBOUNDS_VEC(t, entities))
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{
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puts("hormovingplatformfix() out-of-bounds!");
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return;
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}
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//If this intersects the player, then we move the player along it
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//for horizontal platforms, this is simplier
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createblock(0, entities[t].xp, entities[t].yp, entities[t].w, entities[t].h);
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}
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void entityclass::customwarplinecheck(int i) {
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void entityclass::customwarplinecheck(int i) {
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if (!INBOUNDS_VEC(i, entities))
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if (!INBOUNDS_VEC(i, entities))
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{
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{
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@ -168,8 +168,6 @@ public:
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void movingplatformfix(int t, int j);
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void movingplatformfix(int t, int j);
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void hormovingplatformfix(int t);
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void entitycollisioncheck();
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void entitycollisioncheck();
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void collisioncheck(int i, int j, bool scm = false);
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void collisioncheck(int i, int j, bool scm = false);
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