diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index 42210b82..5f836325 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -3031,7 +3031,6 @@ void Graphics::screenshake() // screenbuffer.draw(backbuffer, flipmatrix); // flipmatrix.translate(-tpoint.x, -tpoint.y); - screenbuffer->ClearScreen(0x000); tpoint.x = (fRandom() * 7) - 4; tpoint.y = (fRandom() * 7) - 4; SDL_Rect shakeRect; @@ -3046,7 +3045,6 @@ void Graphics::screenshake() //SDL_Rect rect; //setRect(rect, blackBars/2, 0, screenbuffer->w, screenbuffer->h); //SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect); - screenbuffer->ClearScreen(0x000); tpoint.x = static_cast((fRandom() * 7) - 4); tpoint.y = static_cast((fRandom() * 7) - 4); SDL_Rect shakeRect; diff --git a/desktop_version/src/Screen.cpp b/desktop_version/src/Screen.cpp index ba86f5e5..5f5de4ce 100644 --- a/desktop_version/src/Screen.cpp +++ b/desktop_version/src/Screen.cpp @@ -230,8 +230,3 @@ void Screen::toggleLinearFilter() 240 ); } - -void Screen::ClearScreen( int colour ) -{ - //FillRect(m_screen, colour) ; -} diff --git a/desktop_version/src/Screen.h b/desktop_version/src/Screen.h index be8e4179..be80bd92 100644 --- a/desktop_version/src/Screen.h +++ b/desktop_version/src/Screen.h @@ -12,7 +12,6 @@ public: void GetWindowSize(int* x, int* y); void UpdateScreen(SDL_Surface* buffer, SDL_Rect* rect); - void ClearScreen(int colour); void FlipScreen(); const SDL_PixelFormat* GetFormat(); diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index 976a9e4a..ba8dd366 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -274,8 +274,6 @@ int main(int argc, char *argv[]) while(!key.quitProgram) { - //gameScreen.ClearScreen(0x00); - time = SDL_GetTicks(); // Update network per frame.