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Condense some nested if-statements in gamelogic()
It's better to write if (cond1 && cond2) than it is to write if (cond1) { if (cond2) }.
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parent
3818340011
commit
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1 changed files with 70 additions and 74 deletions
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@ -1037,8 +1037,8 @@ void gamelogic()
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{
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{
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for (size_t i = 0; i < obj.entities.size(); i++)
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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{
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if(obj.entities[i].type<50){ //Don't warp warp lines
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if(obj.entities[i].type<50 //Don't warp warp lines
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if (obj.entities[i].size < 12) //Don't wrap SWN enemies
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&& obj.entities[i].size < 12) //Don't wrap SWN enemies
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{
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{
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if (obj.entities[i].xp <= -10)
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if (obj.entities[i].xp <= -10)
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{
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{
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@ -1053,13 +1053,12 @@ void gamelogic()
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}
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}
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}
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}
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}
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}
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}
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for (size_t i = 0; i < obj.entities.size(); i++)
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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{
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if(obj.entities[i].type<50){ //Don't warp warp lines
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if(obj.entities[i].type<50 //Don't warp warp lines
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if (obj.entities[i].size < 12) //Don't wrap SWN enemies
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&& obj.entities[i].size < 12) //Don't wrap SWN enemies
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{
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{
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if (obj.entities[i].yp <= -12)
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if (obj.entities[i].yp <= -12)
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{
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{
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@ -1075,13 +1074,12 @@ void gamelogic()
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}
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}
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}
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}
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}
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}
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}
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else if (map.warpx)
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else if (map.warpx)
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{
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{
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for (size_t i = 0; i < obj.entities.size(); i++)
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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{
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if(obj.entities[i].type<50){ //Don't warp warp lines
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if(obj.entities[i].type<50 //Don't warp warp lines
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if (obj.entities[i].size < 12) //Don't wrap SWN enemies
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&& obj.entities[i].size < 12) //Don't wrap SWN enemies
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{
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{
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if (game.roomx == 118 && game.roomy == 102 && obj.entities[i].rule==1 && !map.custommode)
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if (game.roomx == 118 && game.roomy == 102 && obj.entities[i].rule==1 && !map.custommode)
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{
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{
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@ -1114,7 +1112,6 @@ void gamelogic()
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}
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}
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}
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}
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}
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}
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}
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int player = obj.getplayer();
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int player = obj.getplayer();
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if (game.door_down > -2 && obj.entities[player].yp >= 238)
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if (game.door_down > -2 && obj.entities[player].yp >= 238)
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@ -1150,8 +1147,8 @@ void gamelogic()
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for (size_t i = 0; i < obj.entities.size(); i++)
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for (size_t i = 0; i < obj.entities.size(); i++)
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{
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{
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if(obj.entities[i].type<50){ //Don't warp warp lines
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if(obj.entities[i].type<50 //Don't warp warp lines
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if(obj.entities[i].rule!=0)
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&&obj.entities[i].rule!=0)
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{
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{
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if (obj.entities[i].xp <= -30)
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if (obj.entities[i].xp <= -30)
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{
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{
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@ -1166,7 +1163,6 @@ void gamelogic()
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}
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}
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}
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}
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}
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}
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}
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int player = obj.getplayer();
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int player = obj.getplayer();
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if (game.door_left > -2 && obj.entities[player].xp < -14)
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if (game.door_left > -2 && obj.entities[player].xp < -14)
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