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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-27 23:18:30 +02:00

Fix mixed indentation in Logic.cpp

It's clear that there was another person who added achievements and did
some warp line stuff.
This commit is contained in:
Misa 2020-04-02 13:44:45 -07:00 committed by Ethan Lee
parent 079544c0b1
commit e56b0d9f39

View File

@ -762,7 +762,7 @@ void gamelogic()
game.swnrank = 1; game.swnrank = 1;
if (game.swnbestrank < 1) if (game.swnbestrank < 1)
{ {
NETWORK_unlockAchievement("vvvvvvsupgrav5"); NETWORK_unlockAchievement("vvvvvvsupgrav5");
game.swnbestrank = 1; game.swnbestrank = 1;
game.swnmessage = 2+30; game.swnmessage = 2+30;
music.playef(26); music.playef(26);
@ -773,7 +773,7 @@ void gamelogic()
game.swnrank = 2; game.swnrank = 2;
if (game.swnbestrank < 2) if (game.swnbestrank < 2)
{ {
NETWORK_unlockAchievement("vvvvvvsupgrav10"); NETWORK_unlockAchievement("vvvvvvsupgrav10");
game.swnbestrank = 2; game.swnbestrank = 2;
game.swnmessage = 2+30; game.swnmessage = 2+30;
music.playef(26); music.playef(26);
@ -784,7 +784,7 @@ void gamelogic()
game.swnrank = 3; game.swnrank = 3;
if (game.swnbestrank < 3) if (game.swnbestrank < 3)
{ {
NETWORK_unlockAchievement("vvvvvvsupgrav15"); NETWORK_unlockAchievement("vvvvvvsupgrav15");
game.swnbestrank = 3; game.swnbestrank = 3;
game.swnmessage = 2+30; game.swnmessage = 2+30;
music.playef(26); music.playef(26);
@ -795,7 +795,7 @@ void gamelogic()
game.swnrank = 4; game.swnrank = 4;
if (game.swnbestrank < 4) if (game.swnbestrank < 4)
{ {
NETWORK_unlockAchievement("vvvvvvsupgrav20"); NETWORK_unlockAchievement("vvvvvvsupgrav20");
game.swnbestrank = 4; game.swnbestrank = 4;
game.swnmessage = 2+30; game.swnmessage = 2+30;
music.playef(26); music.playef(26);
@ -806,7 +806,7 @@ void gamelogic()
game.swnrank = 5; game.swnrank = 5;
if (game.swnbestrank < 5) if (game.swnbestrank < 5)
{ {
NETWORK_unlockAchievement("vvvvvvsupgrav30"); NETWORK_unlockAchievement("vvvvvvsupgrav30");
game.swnbestrank = 5; game.swnbestrank = 5;
game.swnmessage = 2+30; game.swnmessage = 2+30;
music.playef(26); music.playef(26);
@ -817,7 +817,7 @@ void gamelogic()
game.swnrank = 6; game.swnrank = 6;
if (game.swnbestrank < 6) if (game.swnbestrank < 6)
{ {
NETWORK_unlockAchievement("vvvvvvsupgrav60"); NETWORK_unlockAchievement("vvvvvvsupgrav60");
game.swnbestrank = 6; game.swnbestrank = 6;
game.swnmessage = 2+30; game.swnmessage = 2+30;
music.playef(26); music.playef(26);
@ -1037,24 +1037,24 @@ void gamelogic()
obj.cleanup(); obj.cleanup();
//Using warplines? //Using warplines?
if (obj.customwarpmode) { if (obj.customwarpmode) {
//Rewritten system for mobile update: basically, the new logic is to //Rewritten system for mobile update: basically, the new logic is to
//check if the player is leaving the map, and if so do a special check against //check if the player is leaving the map, and if so do a special check against
//warp lines for collision //warp lines for collision
obj.customwarpmodehon = false; obj.customwarpmodehon = false;
obj.customwarpmodevon = false; obj.customwarpmodevon = false;
int i = obj.getplayer(); int i = obj.getplayer();
if ((game.door_down > -2 && obj.entities[i].yp >= 226-16) || (game.door_up > -2 && obj.entities[i].yp < -2+16) || (game.door_left > -2 && obj.entities[i].xp < -14+16) || (game.door_right > -2 && obj.entities[i].xp >= 308-16)){ if ((game.door_down > -2 && obj.entities[i].yp >= 226-16) || (game.door_up > -2 && obj.entities[i].yp < -2+16) || (game.door_left > -2 && obj.entities[i].xp < -14+16) || (game.door_right > -2 && obj.entities[i].xp >= 308-16)){
//Player is leaving room //Player is leaving room
obj.customwarplinecheck(i); obj.customwarplinecheck(i);
} }
if(obj.customwarpmodehon){ map.warpy=true; if(obj.customwarpmodehon){ map.warpy=true;
}else{ map.warpy=false; } }else{ map.warpy=false; }
if(obj.customwarpmodevon){ map.warpx=true; if(obj.customwarpmodevon){ map.warpx=true;
}else{ map.warpx=false; } }else{ map.warpx=false; }
} }
//Finally: Are we changing room? //Finally: Are we changing room?
if (map.warpx && map.warpy) if (map.warpx && map.warpy)