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Apply suggestions from code review

Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
This commit is contained in:
Ally 2022-12-07 13:32:28 -04:00 committed by Misa Elizabeth Kai
parent 86604c5748
commit e4d02feffa
2 changed files with 6 additions and 5 deletions

View file

@ -717,7 +717,7 @@ void Game::savetele_textbox(void)
} }
} }
void Game::setstate(int gamestate) void Game::setstate(const int gamestate)
{ {
if (!statelocked) if (!statelocked)
{ {
@ -725,7 +725,7 @@ void Game::setstate(int gamestate)
} }
} }
void Game::setstate(int gamestate, int delay) void Game::setstate(const int gamestate, const int delay)
{ {
if (!statelocked) if (!statelocked)
{ {
@ -742,7 +742,7 @@ void Game::incstate()
} }
} }
void Game::setstatedelay(int delay) void Game::setstatedelay(const int delay)
{ {
if (!statelocked) if (!statelocked)
{ {
@ -763,7 +763,8 @@ void Game::unlockstate()
void Game::updatestate(void) void Game::updatestate(void)
{ {
statedelay--; statedelay--;
if(statedelay <= 0){ if (statedelay <= 0)
{
statedelay = 0; statedelay = 0;
glitchrunkludge=false; glitchrunkludge=false;
} }

View file

@ -1117,7 +1117,7 @@ void scriptclass::run(void)
} }
else if (words[0] == "gamestate") else if (words[0] == "gamestate")
{ {
// Allow the gamestate command bypass statelock, at least for now // Allow the gamestate command to bypass statelock, at least for now
game.state = ss_toi(words[1]); game.state = ss_toi(words[1]);
game.statedelay = 0; game.statedelay = 0;
} }