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Apply suggestions from code review
Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
This commit is contained in:
parent
86604c5748
commit
e4d02feffa
2 changed files with 6 additions and 5 deletions
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@ -717,7 +717,7 @@ void Game::savetele_textbox(void)
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}
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}
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}
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}
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void Game::setstate(int gamestate)
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void Game::setstate(const int gamestate)
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{
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{
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if (!statelocked)
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if (!statelocked)
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{
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{
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@ -725,7 +725,7 @@ void Game::setstate(int gamestate)
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}
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}
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}
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}
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void Game::setstate(int gamestate, int delay)
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void Game::setstate(const int gamestate, const int delay)
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{
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{
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if (!statelocked)
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if (!statelocked)
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{
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{
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@ -742,7 +742,7 @@ void Game::incstate()
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}
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}
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}
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}
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void Game::setstatedelay(int delay)
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void Game::setstatedelay(const int delay)
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{
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{
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if (!statelocked)
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if (!statelocked)
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{
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{
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@ -763,7 +763,8 @@ void Game::unlockstate()
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void Game::updatestate(void)
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void Game::updatestate(void)
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{
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{
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statedelay--;
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statedelay--;
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if(statedelay <= 0){
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if (statedelay <= 0)
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{
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statedelay = 0;
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statedelay = 0;
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glitchrunkludge=false;
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glitchrunkludge=false;
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}
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}
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@ -1117,7 +1117,7 @@ void scriptclass::run(void)
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}
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}
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else if (words[0] == "gamestate")
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else if (words[0] == "gamestate")
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{
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{
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// Allow the gamestate command bypass statelock, at least for now
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// Allow the gamestate command to bypass statelock, at least for now
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game.state = ss_toi(words[1]);
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game.state = ss_toi(words[1]);
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game.statedelay = 0;
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game.statedelay = 0;
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}
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}
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