mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
Remove some more outdated comments from Entity.cpp
Most of these won't work if you uncomment them without any additional changes, so it's best to just remove them.
This commit is contained in:
parent
0fb37352ce
commit
e40a4c3948
1 changed files with 0 additions and 78 deletions
|
@ -1313,14 +1313,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
entity.y2 = p4;
|
entity.y2 = p4;
|
||||||
|
|
||||||
entity.harmful = true;
|
entity.harmful = true;
|
||||||
//Exact appearance depends entirely on location, assigned here:
|
|
||||||
/*
|
|
||||||
}else if (game.roomx == 50 && game.roomy == 52) {
|
|
||||||
entity.tile = 48; entity.colour = 6;
|
|
||||||
entity.w = 32; entity.h = 27;
|
|
||||||
entity.animate = 1;
|
|
||||||
//ok, for space station 2
|
|
||||||
*/
|
|
||||||
entity.tile = 24;
|
entity.tile = 24;
|
||||||
entity.animate = 0;
|
entity.animate = 0;
|
||||||
entity.colour = 8;
|
entity.colour = 8;
|
||||||
|
@ -1349,25 +1341,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
{
|
{
|
||||||
entity.setenemyroom(game.roomx, game.roomy);
|
entity.setenemyroom(game.roomx, game.roomy);
|
||||||
}
|
}
|
||||||
|
|
||||||
//}else{*/
|
|
||||||
/*
|
|
||||||
entity.tile = 24;
|
|
||||||
entity.animate = 0;
|
|
||||||
entity.colour = 8;
|
|
||||||
//for warpzone:
|
|
||||||
if (game.roomx == 51 && game.roomy == 51) entity.colour = 6;
|
|
||||||
if (game.roomx == 52 && game.roomy == 51) entity.colour = 7;
|
|
||||||
if (game.roomx == 54 && game.roomy == 49) entity.colour = 11;
|
|
||||||
if (game.roomx == 55 && game.roomy == 50) entity.colour = 9;
|
|
||||||
if (game.roomx == 55 && game.roomy == 51) entity.colour = 6;
|
|
||||||
if (game.roomx == 54 && game.roomy == 51) entity.colour = 12;
|
|
||||||
if (game.roomx == 54 && game.roomy == 52) entity.colour = 7;
|
|
||||||
if (game.roomx == 53 && game.roomy == 52) entity.colour = 8;
|
|
||||||
if (game.roomx == 51 && game.roomy == 52) entity.colour = 6;
|
|
||||||
if (game.roomx == 52 && game.roomy == 49) entity.colour = 8;
|
|
||||||
//}
|
|
||||||
*/
|
|
||||||
break;
|
break;
|
||||||
case 2: //A moving platform
|
case 2: //A moving platform
|
||||||
entity.rule = 2;
|
entity.rule = 2;
|
||||||
|
@ -1636,12 +1609,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
entity.onentity = 1;
|
entity.onentity = 1;
|
||||||
entity.animate = 100;
|
entity.animate = 100;
|
||||||
entity.para = vy;
|
entity.para = vy;
|
||||||
|
|
||||||
//we'll init it's activeness here later
|
|
||||||
/*if (game.savepoint == vy) {
|
|
||||||
entity.colour = 5;
|
|
||||||
entity.onentity = 0;
|
|
||||||
}*/
|
|
||||||
break;
|
break;
|
||||||
case 15: // Crew Member (warp zone)
|
case 15: // Crew Member (warp zone)
|
||||||
entity.rule = 6;
|
entity.rule = 6;
|
||||||
|
@ -1755,11 +1722,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
entity.onentity = 1;
|
entity.onentity = 1;
|
||||||
entity.animate = 100;
|
entity.animate = 100;
|
||||||
entity.para = vy;
|
entity.para = vy;
|
||||||
|
|
||||||
/*if (game.savepoint == vy) {
|
|
||||||
entity.colour = 5;
|
|
||||||
entity.onentity = 0;
|
|
||||||
}*/
|
|
||||||
break;
|
break;
|
||||||
case 21: //as above, except doesn't highlight
|
case 21: //as above, except doesn't highlight
|
||||||
entity.rule = 3;
|
entity.rule = 3;
|
||||||
|
@ -1774,11 +1736,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo
|
||||||
entity.onentity = 0;
|
entity.onentity = 0;
|
||||||
entity.animate = 100;
|
entity.animate = 100;
|
||||||
entity.para = vy;
|
entity.para = vy;
|
||||||
|
|
||||||
/*if (game.savepoint == vy) {
|
|
||||||
entity.colour = 5;
|
|
||||||
entity.onentity = 0;
|
|
||||||
}*/
|
|
||||||
break;
|
break;
|
||||||
case 22: //Fake trinkets, only appear if you've collected them
|
case 22: //Fake trinkets, only appear if you've collected them
|
||||||
entity.rule = 3;
|
entity.rule = 3;
|
||||||
|
@ -2621,18 +2578,10 @@ void entityclass::updateentities( int i )
|
||||||
//Only counts if vy of player entity is non zero
|
//Only counts if vy of player entity is non zero
|
||||||
if (entities[i].state == 1)
|
if (entities[i].state == 1)
|
||||||
{
|
{
|
||||||
// int j = getplayer();
|
|
||||||
//if (entities[j].vy > 0.5 && (entities[j].yp+entities[j].h<=entities[i].yp+6)) {
|
|
||||||
entities[i].life = 4;
|
entities[i].life = 4;
|
||||||
entities[i].state = 2;
|
entities[i].state = 2;
|
||||||
entities[i].onentity = 0;
|
entities[i].onentity = 0;
|
||||||
music.playef(6);
|
music.playef(6);
|
||||||
/*}else if (entities[j].vy <= -0.5 && (entities[j].yp>=entities[i].yp+2)) {
|
|
||||||
entities[i].life = 4;
|
|
||||||
entities[i].state = 2; entities[i].onentity = 0;
|
|
||||||
}else {
|
|
||||||
entities[i].state = 0;
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
else if (entities[i].state == 2)
|
else if (entities[i].state == 2)
|
||||||
{
|
{
|
||||||
|
@ -2685,7 +2634,6 @@ void entityclass::updateentities( int i )
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
game.state = 1000;
|
game.state = 1000;
|
||||||
//music.haltdasmusik();
|
|
||||||
if(music.currentsong!=-1) music.silencedasmusik();
|
if(music.currentsong!=-1) music.silencedasmusik();
|
||||||
music.playef(3);
|
music.playef(3);
|
||||||
collect[entities[i].para] = 1;
|
collect[entities[i].para] = 1;
|
||||||
|
@ -4589,13 +4537,11 @@ void entityclass::scmmovingplatformfix( int t )
|
||||||
{
|
{
|
||||||
entities[j].yp = entities[t].yp + entities[t].h;
|
entities[j].yp = entities[t].yp + entities[t].h;
|
||||||
entities[j].vy = 0;
|
entities[j].vy = 0;
|
||||||
//entities[j].onroof = true;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
entities[j].yp = entities[t].yp - entities[j].h-entities[j].cy;
|
entities[j].yp = entities[t].yp - entities[j].h-entities[j].cy;
|
||||||
entities[j].vy = 0;
|
entities[j].vy = 0;
|
||||||
//entities[j].onground = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -4611,14 +4557,6 @@ void entityclass::hormovingplatformfix( int t )
|
||||||
//If this intersects the player, then we move the player along it
|
//If this intersects the player, then we move the player along it
|
||||||
//for horizontal platforms, this is simplier
|
//for horizontal platforms, this is simplier
|
||||||
createblock(0, entities[t].xp, entities[t].yp, entities[t].w, entities[t].h);
|
createblock(0, entities[t].xp, entities[t].yp, entities[t].w, entities[t].h);
|
||||||
/*j = getplayer();
|
|
||||||
if (entitycollide(t, j)) {
|
|
||||||
//ok, bollox, let's make sure
|
|
||||||
entities[j].yp = entities[j].yp + entities[j].vy;
|
|
||||||
if (entitycollide(t, j)) {
|
|
||||||
//entities[t].state = entities[t].onwall;
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityclass::customwarplinecheck(int i) {
|
void entityclass::customwarplinecheck(int i) {
|
||||||
|
@ -4763,22 +4701,6 @@ void entityclass::entitycollisioncheck()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/*
|
|
||||||
if (entities[i].rule == 0 && entities[j].rule == 7) //Player vs horizontal WARP line
|
|
||||||
{
|
|
||||||
if(game.deathseq==-1)
|
|
||||||
{
|
|
||||||
if(entities[j].onentity>0)
|
|
||||||
{
|
|
||||||
if (entityhlinecollide(i, j))
|
|
||||||
{
|
|
||||||
entities[j].state = entities[j].onentity;
|
|
||||||
entities[j].life = 4;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
if (game.supercrewmate)
|
if (game.supercrewmate)
|
||||||
{
|
{
|
||||||
//some extra collisions
|
//some extra collisions
|
||||||
|
|
Loading…
Reference in a new issue