diff --git a/desktop_version/src/Map.cpp b/desktop_version/src/Map.cpp index 02f4ea43..690835ab 100644 --- a/desktop_version/src/Map.cpp +++ b/desktop_version/src/Map.cpp @@ -792,10 +792,13 @@ void mapclass::resetplayer() obj.entities[i].colour = 0; game.lifeseq = 10; obj.entities[i].invis = true; - obj.entities[i].size = 0; - obj.entities[i].cx = 6; - obj.entities[i].cy = 2; - obj.entities[i].h = 21; + if (!game.glitchrunnermode) + { + obj.entities[i].size = 0; + obj.entities[i].cx = 6; + obj.entities[i].cy = 2; + obj.entities[i].h = 21; + } // If we entered a tower as part of respawn, reposition camera if (!was_in_tower && towermode)