mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Isolate all SDL_mixer references to SoundTrack/MusicTrack.
This looks redundant but will actually help in the transition to FAudio; we mostly want to keep the game logic the same while reimplementing the current mixer, weirdness and all. Once that's done and confirmed to be stable and consistent we can start cutting out the workarounds and quirks.
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017d54adb0
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1 changed files with 140 additions and 83 deletions
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@ -18,10 +18,75 @@
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#include <SDL_mixer.h>
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#include <vector>
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#define VVV_MAX_VOLUME MIX_MAX_VOLUME
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class MusicTrack
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{
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public:
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MusicTrack(SDL_RWops *rw);
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MusicTrack(SDL_RWops *rw)
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{
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m_music = Mix_LoadMUS_RW(rw, 1);
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m_isValid = true;
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if (m_music == NULL)
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{
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vlog_error("Unable to load Magic Binary Music file: %s", Mix_GetError());
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m_isValid = false;
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}
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}
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void Dispose()
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{
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Mix_FreeMusic(m_music);
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}
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bool Play(bool loop)
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{
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if (Mix_PlayMusic(m_music, loop ? -1 : 0) == -1)
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{
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vlog_error("Mix_PlayMusic: %s", Mix_GetError());
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return false;
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}
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return true;
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}
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static void Init(int audio_rate, int audio_channels)
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{
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const Uint16 audio_format = AUDIO_S16SYS;
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const int audio_buffers = 1024;
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if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0)
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{
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vlog_error("Unable to initialize audio: %s", Mix_GetError());
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SDL_assert(0 && "Unable to initialize audio!");
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}
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}
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static void Halt()
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{
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Mix_HaltMusic();
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}
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static bool IsHalted()
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{
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return Mix_PausedMusic() == 1;
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}
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static void Pause()
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{
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Mix_PauseMusic();
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}
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static void Resume()
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{
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Mix_ResumeMusic();
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}
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static void SetVolume(int musicVolume)
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{
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Mix_VolumeMusic(musicVolume);
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}
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private:
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Mix_Music *m_music;
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bool m_isValid;
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};
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@ -29,45 +94,60 @@ public:
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class SoundTrack
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{
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public:
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SoundTrack(const char* fileName);
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Mix_Chunk *sound;
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SoundTrack(const char* fileName)
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{
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unsigned char *mem;
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size_t length;
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FILESYSTEM_loadAssetToMemory(fileName, &mem, &length, false);
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if (mem == NULL)
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{
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m_sound = NULL;
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vlog_error("Unable to load WAV file %s", fileName);
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SDL_assert(0 && "WAV file missing!");
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return;
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}
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SDL_RWops *fileIn = SDL_RWFromConstMem(mem, length);
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m_sound = Mix_LoadWAV_RW(fileIn, 1);
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FILESYSTEM_freeMemory(&mem);
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if (m_sound == NULL)
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{
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vlog_error("Unable to load WAV file: %s", Mix_GetError());
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}
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}
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void Dispose()
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{
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Mix_FreeChunk(m_sound);
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}
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void Play()
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{
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if (Mix_PlayChannel(-1, m_sound, 0) == -1)
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{
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vlog_error("Unable to play WAV file: %s", Mix_GetError());
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}
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}
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static void Pause()
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{
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Mix_Pause(-1);
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}
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static void Resume()
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{
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Mix_Resume(-1);
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}
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static void SetVolume(int soundVolume)
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{
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Mix_Volume(-1, soundVolume);
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}
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private:
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Mix_Chunk *m_sound;
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};
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MusicTrack::MusicTrack(SDL_RWops *rw)
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{
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m_music = Mix_LoadMUS_RW(rw, 1);
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m_isValid = true;
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if(m_music == NULL)
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{
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vlog_error("Unable to load Magic Binary Music file: %s", Mix_GetError());
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m_isValid = false;
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}
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}
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SoundTrack::SoundTrack(const char* fileName)
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{
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unsigned char *mem;
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size_t length;
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sound = NULL;
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FILESYSTEM_loadAssetToMemory(fileName, &mem, &length, false);
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if (mem == NULL)
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{
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vlog_error("Unable to load WAV file %s", fileName);
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SDL_assert(0 && "WAV file missing!");
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return;
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}
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SDL_RWops *fileIn = SDL_RWFromConstMem(mem, length);
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sound = Mix_LoadWAV_RW(fileIn, 1);
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FILESYSTEM_freeMemory(&mem);
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if (sound == NULL)
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{
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vlog_error("Unable to load WAV file: %s", Mix_GetError());
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}
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}
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static std::vector<MusicTrack> musicTracks;
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static std::vector<SoundTrack> soundTracks;
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@ -75,16 +155,7 @@ static std::vector<SoundTrack> soundTracks;
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musicclass::musicclass(void)
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{
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int audio_rate = 44100;
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Uint16 audio_format = AUDIO_S16SYS;
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int audio_channels = 2;
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int audio_buffers = 1024;
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if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0)
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{
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vlog_error("Unable to initialize audio: %s", Mix_GetError());
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SDL_assert(0 && "Unable to initialize audio!");
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}
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MusicTrack::Init(44100, 2);
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safeToProcessMusic= false;
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m_doFadeInVol = false;
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@ -244,17 +315,17 @@ void musicclass::destroy(void)
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{
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for (size_t i = 0; i < soundTracks.size(); ++i)
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{
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Mix_FreeChunk(soundTracks[i].sound);
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soundTracks[i].Dispose();
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}
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soundTracks.clear();
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// Before we free all the music: stop playing music, else SDL2_mixer
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// will call SDL_Delay() if we are fading, resulting in no-draw frames
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Mix_HaltMusic();
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MusicTrack::Halt();
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for (size_t i = 0; i < musicTracks.size(); ++i)
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{
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Mix_FreeMusic(musicTracks[i].m_music);
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musicTracks[i].Dispose();
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}
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musicTracks.clear();
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@ -306,16 +377,12 @@ void musicclass::play(int t)
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if (currentsong == 0 || currentsong == 7 || (!map.custommode && (currentsong == 0+num_mmmmmm_tracks || currentsong == 7+num_mmmmmm_tracks)))
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{
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// Level Complete theme, no fade in or repeat
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if (Mix_PlayMusic(musicTracks[t].m_music, 0) == -1)
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{
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vlog_error("Mix_PlayMusic: %s", Mix_GetError());
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}
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else
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if (musicTracks[t].Play(false))
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{
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m_doFadeInVol = false;
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m_doFadeOutVol = false;
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musicVolume = MIX_MAX_VOLUME;
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Mix_VolumeMusic(musicVolume);
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musicVolume = VVV_MAX_VOLUME;
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MusicTrack::SetVolume(musicVolume);
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}
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}
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else
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@ -336,11 +403,7 @@ void musicclass::play(int t)
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quick_fade = true;
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}
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}
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else if (Mix_PlayMusic(musicTracks[t].m_music, -1) == -1)
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{
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vlog_error("Mix_PlayMusic: %s", Mix_GetError());
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}
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else
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else if (musicTracks[t].Play(true))
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{
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m_doFadeInVol = false;
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m_doFadeOutVol = false;
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@ -351,7 +414,7 @@ void musicclass::play(int t)
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void musicclass::resume()
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{
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Mix_ResumeMusic();
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MusicTrack::Resume();
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}
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void musicclass::resumefade(const int fadein_ms)
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@ -367,7 +430,7 @@ void musicclass::fadein(void)
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void musicclass::pause(void)
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{
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Mix_PauseMusic();
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MusicTrack::Pause();
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}
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void musicclass::haltdasmusik(void)
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@ -441,12 +504,12 @@ void musicclass::fadeMusicVolumeIn(int ms)
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musicVolume = 0;
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/* Fix 1-frame glitch */
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Mix_VolumeMusic(0);
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MusicTrack::SetVolume(0);
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fade.step_ms = 0;
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fade.duration_ms = ms;
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fade.start_volume = 0;
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fade.end_volume = MIX_MAX_VOLUME;
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fade.end_volume = VVV_MAX_VOLUME;
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}
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void musicclass::fadeMusicVolumeOut(const int fadeout_ms)
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fade.step_ms = 0;
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/* Duration is proportional to current volume. */
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fade.duration_ms = fadeout_ms * musicVolume / MIX_MAX_VOLUME;
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fade.duration_ms = fadeout_ms * musicVolume / VVV_MAX_VOLUME;
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fade.start_volume = musicVolume;
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fade.end_volume = 0;
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}
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@ -618,48 +681,42 @@ void musicclass::playef(int t)
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{
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return;
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}
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int channel;
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channel = Mix_PlayChannel(-1, soundTracks[t].sound, 0);
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if(channel == -1)
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{
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vlog_error("Unable to play WAV file: %s", Mix_GetError());
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}
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soundTracks[t].Play();
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}
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void musicclass::pauseef(void)
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{
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Mix_Pause(-1);
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SoundTrack::Pause();
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}
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void musicclass::resumeef(void)
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{
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Mix_Resume(-1);
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SoundTrack::Resume();
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}
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bool musicclass::halted(void)
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{
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return Mix_PausedMusic() == 1;
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return MusicTrack::IsHalted();
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}
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void musicclass::updatemutestate(void)
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{
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if (game.muted)
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{
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Mix_VolumeMusic(0);
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Mix_Volume(-1, 0);
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MusicTrack::SetVolume(0);
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SoundTrack::SetVolume(0);
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}
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else
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{
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Mix_Volume(-1, MIX_MAX_VOLUME * user_sound_volume / USER_VOLUME_MAX);
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SoundTrack::SetVolume(VVV_MAX_VOLUME * user_sound_volume / USER_VOLUME_MAX);
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if (game.musicmuted)
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{
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Mix_VolumeMusic(0);
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MusicTrack::SetVolume(0);
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}
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else
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{
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Mix_VolumeMusic(musicVolume * user_music_volume / USER_VOLUME_MAX);
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MusicTrack::SetVolume(musicVolume * user_music_volume / USER_VOLUME_MAX);
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}
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}
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}
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