From d9d5cbbab26254e727d5d6c06392a6243fef146f Mon Sep 17 00:00:00 2001 From: TerryCavanagh Date: Fri, 9 Apr 2021 17:53:15 +1030 Subject: [PATCH] Changed the wording on "Invincibility" and "Game Speed" accessibility options I've wanted to do this one for a very long time --- desktop_version/src/Render.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index c8d76756..ecf8d98c 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -574,8 +574,8 @@ static void menurender(void) break; case 3: graphics.bigprint( -1, 40, "Invincibility", tr, tg, tb, true); - graphics.Print( -1, 75, "Provided to help disabled gamers", tr, tg, tb, true); - graphics.Print( -1, 85, "explore the game. Can cause glitches.", tr, tg, tb, true); + graphics.Print( -1, 75, "Explore the game freely without", tr, tg, tb, true); + graphics.Print( -1, 85, "dying. (Can cause glitches.)", tr, tg, tb, true); if (map.invincibility) { graphics.Print( -1, 105, "Invincibility is ON.", tr, tg, tb, true); @@ -587,8 +587,7 @@ static void menurender(void) break; case 4: graphics.bigprint( -1, 40, "Game Speed", tr, tg, tb, true); - graphics.Print( -1, 75, "May be useful for disabled gamers", tr, tg, tb, true); - graphics.Print( -1, 85, "using one switch devices.", tr, tg, tb, true); + graphics.Print( -1, 75, "Reduce the game speed.", tr, tg, tb, true); drawslowdowntext(); } break;