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Rename FILESYSTEM_mount() to FILESYSTEM_mountAssetsFrom()
This is to make it clear that this is not a general-purpose mounting function; it is a helper function for FILESYSTEM_mountAssets() specifically for treating a directory or file as an assets directory, and mounting assets from there.
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1 changed files with 4 additions and 4 deletions
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@ -213,7 +213,7 @@ static bool FILESYSTEM_exists(const char *fname)
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return PHYSFS_exists(fname);
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}
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static bool FILESYSTEM_mount(const char *fname)
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static bool FILESYSTEM_mountAssetsFrom(const char *fname)
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{
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const char* real_dir = PHYSFS_getRealDir(fname);
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const char* dir_separator;
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@ -298,7 +298,7 @@ void FILESYSTEM_mountAssets(const char* path)
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{
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printf("Custom asset directory is .data.zip at %s\n", zip_data);
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if (!FILESYSTEM_mount(zip_data))
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if (!FILESYSTEM_mountAssetsFrom(zip_data))
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{
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return;
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}
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@ -309,7 +309,7 @@ void FILESYSTEM_mountAssets(const char* path)
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{
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printf("Custom asset directory is .zip at %s\n", zip_normal);
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if (!FILESYSTEM_mount(zip_normal))
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if (!FILESYSTEM_mountAssetsFrom(zip_normal))
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{
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return;
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}
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@ -320,7 +320,7 @@ void FILESYSTEM_mountAssets(const char* path)
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{
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printf("Custom asset directory exists at %s\n", dir);
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if (!FILESYSTEM_mount(dir))
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if (!FILESYSTEM_mountAssetsFrom(dir))
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{
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return;
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}
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