1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00

Remove global args from main game loadlevel() functions

This removes global args from Finalclass.cpp, Labclass.cpp,
Otherlevel.cpp, Spacestation2.cpp, and WarpClass.cpp.
This commit is contained in:
Misa 2020-04-01 15:05:34 -07:00 committed by Ethan Lee
parent cef111d35b
commit d910800423
11 changed files with 16 additions and 16 deletions

View File

@ -2,7 +2,7 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entityclass& obj) std::vector<std::string> finalclass::loadlevel(int rx, int ry)
{ {
int t; int t;

View File

@ -10,7 +10,7 @@
class finalclass class finalclass
{ {
public: public:
std::vector<std::string> loadlevel(int rx, int ry, Game& game, entityclass& obj); std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname; std::string roomname;
int coin, rcol; int coin, rcol;

View File

@ -2,7 +2,7 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entityclass& obj) std::vector<std::string> labclass::loadlevel(int rx, int ry)
{ {
int t; int t;

View File

@ -10,7 +10,7 @@
class labclass class labclass
{ {
public: public:
std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj); std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname; std::string roomname;
int coin, rcol; int coin, rcol;

View File

@ -1316,7 +1316,7 @@ void mapclass::loadlevel(int rx, int ry)
case 1: //World Map case 1: //World Map
tileset = 1; tileset = 1;
extrarow = 1; extrarow = 1;
tmap = otherlevel.loadlevel(rx, ry, game, obj); tmap = otherlevel.loadlevel(rx, ry);
fillcontent(tmap); fillcontent(tmap);
roomname = otherlevel.roomname; roomname = otherlevel.roomname;
tileset = otherlevel.roomtileset; tileset = otherlevel.roomtileset;
@ -1329,7 +1329,7 @@ void mapclass::loadlevel(int rx, int ry)
} }
break; break;
case 2: //The Lab case 2: //The Lab
tmap = lablevel.loadlevel(rx, ry, game, obj); tmap = lablevel.loadlevel(rx, ry);
fillcontent(tmap); fillcontent(tmap);
roomname = lablevel.roomname; roomname = lablevel.roomname;
tileset = 1; tileset = 1;
@ -1375,7 +1375,7 @@ void mapclass::loadlevel(int rx, int ry)
obj.createentity(280, 3216, 9, 8); // (shiny trinket) obj.createentity(280, 3216, 9, 8); // (shiny trinket)
break; break;
case 4: //The Warpzone case 4: //The Warpzone
tmap = warplevel.loadlevel(rx, ry, game, obj); tmap = warplevel.loadlevel(rx, ry);
fillcontent(tmap); fillcontent(tmap);
roomname = warplevel.roomname; roomname = warplevel.roomname;
tileset = 1; tileset = 1;
@ -1391,13 +1391,13 @@ void mapclass::loadlevel(int rx, int ry)
if (warpx && warpy) background = 5; if (warpx && warpy) background = 5;
break; break;
case 5: //Space station case 5: //Space station
tmap = spacestation2.loadlevel(rx, ry, game, obj); tmap = spacestation2.loadlevel(rx, ry);
fillcontent(tmap); fillcontent(tmap);
roomname = spacestation2.roomname; roomname = spacestation2.roomname;
tileset = 0; tileset = 0;
break; break;
case 6: //final level case 6: //final level
tmap = finallevel.loadlevel(finalx, finaly, game, obj); tmap = finallevel.loadlevel(finalx, finaly);
fillcontent(tmap); fillcontent(tmap);
roomname = finallevel.roomname; roomname = finallevel.roomname;
tileset = 1; tileset = 1;
@ -1550,7 +1550,7 @@ void mapclass::loadlevel(int rx, int ry)
break; break;
case 11: //Tower Hallways //Content is held in final level routine case 11: //Tower Hallways //Content is held in final level routine
{ {
tmap = finallevel.loadlevel(rx, ry, game, obj); tmap = finallevel.loadlevel(rx, ry);
fillcontent(tmap); fillcontent(tmap);
roomname = finallevel.roomname; roomname = finallevel.roomname;
tileset = 2; tileset = 2;

View File

@ -11,7 +11,7 @@ void otherlevelclass::addline(std::string t)
roomtext.push_back(text); roomtext.push_back(text);
} }
std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game, entityclass& obj) std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry)
{ {
int t; int t;
roomtileset = 1; roomtileset = 1;

View File

@ -27,7 +27,7 @@ public:
}; };
void addline(std::string t); void addline(std::string t);
std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj); std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname; std::string roomname;

View File

@ -2,7 +2,7 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
std::vector<std::string> spacestation2class::loadlevel(int rx, int ry, Game& game, entityclass& obj) std::vector<std::string> spacestation2class::loadlevel(int rx, int ry)
{ {
int t; int t;
rx -= 100; rx -= 100;

View File

@ -10,7 +10,7 @@
class spacestation2class class spacestation2class
{ {
public: public:
std::vector<std::string> loadlevel(int rx, int ry, Game& game, entityclass& obj); std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname; std::string roomname;
}; };

View File

@ -2,7 +2,7 @@
#include "MakeAndPlay.h" #include "MakeAndPlay.h"
std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entityclass& obj) std::vector<std::string> warpclass::loadlevel(int rx, int ry)
{ {
int t; int t;

View File

@ -10,7 +10,7 @@
class warpclass class warpclass
{ {
public: public:
std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj); std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname; std::string roomname;
int coin, rcol; int coin, rcol;
bool warpx, warpy; bool warpx, warpy;