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Make sure mode text is visible above act prompts
This makes the mode indicator text be visible even if there is an activity zone prompt on screen, by making it so that it gets moved if an activity prompt is being rendered. This is to make sure that it's visible no matter what, even if e.g. a custom level starts the player on an activity zone.
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1 changed files with 6 additions and 1 deletions
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@ -2187,7 +2187,12 @@ static void mode_indicator_text(const int alpha)
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if (game.advancetext)
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{
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/* Prevent clashing */
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y += 15;
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y = 20;
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}
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if (game.act_fade > 5 || game.prev_act_fade > 5)
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{
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/* Prevent clashing */
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y = 37;
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}
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/* FIXME: Some strings have not yet been translated. In order to not have
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