mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
Don't extern gameScreen, use *graphics.screenbuffer instead
Externing gameScreen is just unnecessary. Still a good idea to have it off the stack, though.
This commit is contained in:
parent
0cb21f407e
commit
d898597c1e
2 changed files with 4 additions and 5 deletions
|
@ -1,4 +1,5 @@
|
|||
#include "KeyPoll.h"
|
||||
#include "Graphics.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <utf8/unchecked.h>
|
||||
|
@ -248,7 +249,7 @@ void KeyPoll::Poll()
|
|||
{
|
||||
if (wasFullscreen)
|
||||
{
|
||||
gameScreen.isWindowed = false;
|
||||
graphics.screenbuffer->isWindowed = false;
|
||||
SDL_SetWindowFullscreen(
|
||||
SDL_GetWindowFromID(evt.window.windowID),
|
||||
SDL_WINDOW_FULLSCREEN_DESKTOP
|
||||
|
@ -262,8 +263,8 @@ void KeyPoll::Poll()
|
|||
isActive = false;
|
||||
if (!useFullscreenSpaces)
|
||||
{
|
||||
wasFullscreen = !gameScreen.isWindowed;
|
||||
gameScreen.isWindowed = true;
|
||||
wasFullscreen = !graphics.screenbuffer->isWindowed;
|
||||
graphics.screenbuffer->isWindowed = true;
|
||||
SDL_SetWindowFullscreen(
|
||||
SDL_GetWindowFromID(evt.window.windowID),
|
||||
0
|
||||
|
|
|
@ -33,6 +33,4 @@ public:
|
|||
SDL_Rect filterSubrect;
|
||||
};
|
||||
|
||||
extern Screen gameScreen;
|
||||
|
||||
#endif /* SCREEN_H */
|
||||
|
|
Loading…
Reference in a new issue