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Fix double return when pressing Esc in editor font menu
The line that checked if the current menu is the font menu ended up below the code that returned a menu, so this was an easy fix. Closes #1017.
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1 changed files with 3 additions and 3 deletions
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@ -3509,11 +3509,11 @@ void editorinput(void)
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}
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else
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{
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game.returnmenu();
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map.nexttowercolour();
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// Avoid double return
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esc_from_font = game.currentmenuname == Menu::ed_font;
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game.returnmenu();
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map.nexttowercolour();
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}
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if (ed.state == EditorState_MENU && !esc_from_font)
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