From f7e80f56ceb38609415737f3a5a2fc4df721aab2 Mon Sep 17 00:00:00 2001 From: Misa Date: Sun, 31 Mar 2024 22:46:56 -0700 Subject: [PATCH] Fix "Thanks for playing!" reversed in Flip Mode For localization, the "Thanks for playing!" text was split into two lines, when it was originally one line. Unfortunately, it was not updated to account for Flip Mode, so in Flip Mode, it looked like "playing! Thanks for". This has been fixed. --- desktop_version/src/Render.cpp | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/desktop_version/src/Render.cpp b/desktop_version/src/Render.cpp index 82132350..20efc8ff 100644 --- a/desktop_version/src/Render.cpp +++ b/desktop_version/src/Render.cpp @@ -2135,9 +2135,21 @@ void gamecompleterender(void) creditOffset += 140; if (graphics.onscreen(creditOffset + position)) { - font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, creditOffset + position, loc::gettext("Thanks for"), tr, tg, tb); + const char* line1; + const char* line2; + if (graphics.flipmode) + { + line1 = loc::gettext("playing!"); + line2 = loc::gettext("Thanks for"); + } + else + { + line1 = loc::gettext("Thanks for"); + line2 = loc::gettext("playing!"); + } + font::print(PR_2X | PR_CEN | PR_CJK_HIGH, -1, creditOffset + position, line1, tr, tg, tb); creditOffset += 20; - font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, creditOffset + position, loc::gettext("playing!"), tr, tg, tb); + font::print(PR_2X | PR_CEN | PR_CJK_LOW, -1, creditOffset + position, line2, tr, tg, tb); } draw_skip_message();