mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Unindent drawentity() from previous commit
This unindent is done in a separate commit to minimize diff noise.
This commit is contained in:
parent
e809cc0615
commit
d05fbe8687
1 changed files with 276 additions and 276 deletions
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@ -1609,10 +1609,10 @@ void Graphics::drawentity(const int i, const int yoff)
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return;
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}
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if (obj.entities[i].invis)
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{
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return;
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}
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if (obj.entities[i].invis)
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{
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return;
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}
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point tpoint;
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@ -1631,306 +1631,306 @@ void Graphics::drawentity(const int i, const int yoff)
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std::vector<SDL_Surface*>& spritesvec = flipmode ? flipsprites : sprites;
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const int xp = lerp(obj.entities[i].lerpoldxp, obj.entities[i].xp);
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const int yp = lerp(obj.entities[i].lerpoldyp, obj.entities[i].yp);
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const int xp = lerp(obj.entities[i].lerpoldxp, obj.entities[i].xp);
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const int yp = lerp(obj.entities[i].lerpoldyp, obj.entities[i].yp);
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switch (obj.entities[i].size)
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switch (obj.entities[i].size)
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{
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case 0:
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{
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// Sprites
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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case 0:
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{
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// Sprites
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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return;
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}
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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setcolreal(obj.entities[i].realcol);
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return;
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}
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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setcolreal(obj.entities[i].realcol);
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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//screenwrapping!
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point wrappedPoint;
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bool wrapX = false;
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bool wrapY = false;
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wrappedPoint.x = tpoint.x;
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if (tpoint.x < 0)
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{
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wrapX = true;
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wrappedPoint.x += 320;
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}
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else if (tpoint.x > 300)
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{
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wrapX = true;
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wrappedPoint.x -= 320;
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}
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wrappedPoint.y = tpoint.y;
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if (tpoint.y < 0)
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{
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wrapY = true;
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wrappedPoint.y += 230;
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}
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else if (tpoint.y > 210)
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{
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wrapY = true;
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wrappedPoint.y -= 230;
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}
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const bool isInWrappingAreaOfTower = map.towermode && !map.minitowermode && map.ypos >= 500 && map.ypos <= 5000;
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if (wrapX && (map.warpx || isInWrappingAreaOfTower))
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{
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.x += wrappedPoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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//screenwrapping!
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point wrappedPoint;
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bool wrapX = false;
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bool wrapY = false;
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wrappedPoint.x = tpoint.x;
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if (tpoint.x < 0)
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{
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wrapX = true;
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wrappedPoint.x += 320;
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}
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else if (tpoint.x > 300)
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{
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wrapX = true;
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wrappedPoint.x -= 320;
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}
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wrappedPoint.y = tpoint.y;
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if (tpoint.y < 0)
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{
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wrapY = true;
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wrappedPoint.y += 230;
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}
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else if (tpoint.y > 210)
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{
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wrapY = true;
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wrappedPoint.y -= 230;
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}
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const bool isInWrappingAreaOfTower = map.towermode && !map.minitowermode && map.ypos >= 500 && map.ypos <= 5000;
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if (wrapX && (map.warpx || isInWrappingAreaOfTower))
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{
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drawRect = sprites_rect;
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drawRect.x += wrappedPoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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}
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if (wrapY && map.warpy)
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{
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += wrappedPoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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}
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if (wrapX && wrapY && map.warpx && map.warpy)
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{
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drawRect = sprites_rect;
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drawRect.x += wrappedPoint.x;
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drawRect.y += wrappedPoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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}
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break;
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}
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case 1:
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// Tiles
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, tiles))
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{
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return;
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}
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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if (wrapY && map.warpy)
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{
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += wrappedPoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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}
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if (wrapX && wrapY && map.warpx && map.warpy)
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{
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drawRect = sprites_rect;
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drawRect.x += wrappedPoint.x;
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drawRect.y += wrappedPoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe], NULL, backBuffer, &drawRect, ct);
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}
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break;
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}
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case 1:
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// Tiles
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, tiles))
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{
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return;
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}
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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drawRect = tiles_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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break;
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case 2:
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case 8:
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{
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// Special: Moving platform, 4 tiles or 8 tiles
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, tilesvec))
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{
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return;
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}
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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int thiswidth = 4;
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if (obj.entities[i].size == 8)
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{
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thiswidth = 8;
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}
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for (int ii = 0; ii < thiswidth; ii++)
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{
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drawRect = tiles_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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break;
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case 2:
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case 8:
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drawRect.x += 8 * ii;
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if (custom_gray)
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{
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colourTransform temp_ct;
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temp_ct.colour = 0xFFFFFFFF;
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BlitSurfaceTinted(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, temp_ct);
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}
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else
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{
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BlitSurfaceStandard(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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}
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}
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break;
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}
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case 3: // Big chunky pixels!
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prect.x = xp;
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prect.y = yp - yoff;
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FillRect(backBuffer, prect, obj.entities[i].realcol);
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break;
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case 4: // Small pickups
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setcolreal(obj.entities[i].realcol);
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drawhuetile(xp, yp - yoff, obj.entities[i].tile);
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break;
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case 5: //Horizontal Line
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{
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int oldw = obj.entities[i].w;
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if ((game.swngame == 3 || kludgeswnlinewidth) && obj.getlineat(84 - 32) == i)
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{
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// Special: Moving platform, 4 tiles or 8 tiles
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, tilesvec))
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{
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return;
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}
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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int thiswidth = 4;
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if (obj.entities[i].size == 8)
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{
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thiswidth = 8;
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}
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for (int ii = 0; ii < thiswidth; ii++)
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{
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drawRect = tiles_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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drawRect.x += 8 * ii;
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if (custom_gray)
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{
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colourTransform temp_ct;
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temp_ct.colour = 0xFFFFFFFF;
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BlitSurfaceTinted(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, temp_ct);
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}
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else
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{
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BlitSurfaceStandard(tilesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
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}
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}
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break;
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oldw -= 24;
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}
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case 3: // Big chunky pixels!
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prect.x = xp;
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prect.y = yp - yoff;
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FillRect(backBuffer, prect, obj.entities[i].realcol);
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break;
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case 4: // Small pickups
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setcolreal(obj.entities[i].realcol);
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drawhuetile(xp, yp - yoff, obj.entities[i].tile);
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break;
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case 5: //Horizontal Line
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line_rect.x = xp;
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line_rect.y = yp - yoff;
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line_rect.w = lerp(oldw, obj.entities[i].w);
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line_rect.h = 1;
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drawgravityline(i);
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break;
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}
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case 6: //Vertical Line
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line_rect.x = xp;
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line_rect.y = yp - yoff;
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line_rect.w = 1;
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line_rect.h = obj.entities[i].h;
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drawgravityline(i);
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break;
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case 7: //Teleporter
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drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].realcol);
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break;
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//case 8: // Special: Moving platform, 8 tiles
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// Note: This code is in the 4-tile code
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break;
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case 9: // Really Big Sprite! (2x2)
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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int oldw = obj.entities[i].w;
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if ((game.swngame == 3 || kludgeswnlinewidth) && obj.getlineat(84 - 32) == i)
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{
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oldw -= 24;
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}
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line_rect.x = xp;
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line_rect.y = yp - yoff;
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line_rect.w = lerp(oldw, obj.entities[i].w);
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line_rect.h = 1;
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drawgravityline(i);
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break;
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return;
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}
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case 6: //Vertical Line
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line_rect.x = xp;
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line_rect.y = yp - yoff;
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line_rect.w = 1;
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line_rect.h = obj.entities[i].h;
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drawgravityline(i);
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break;
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case 7: //Teleporter
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drawtele(xp, yp - yoff, obj.entities[i].drawframe, obj.entities[i].realcol);
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break;
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//case 8: // Special: Moving platform, 8 tiles
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// Note: This code is in the 4-tile code
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break;
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case 9: // Really Big Sprite! (2x2)
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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return;
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}
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setcolreal(obj.entities[i].realcol);
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setcolreal(obj.entities[i].realcol);
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp+32;
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tpoint.y = yp - yoff;
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//
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp+32;
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tpoint.y = yp - yoff;
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//
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp;
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tpoint.y = yp+32 - yoff;
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//
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp;
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tpoint.y = yp+32 - yoff;
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//
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp+32;
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tpoint.y = yp+32 - yoff;
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//
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
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break;
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case 10: // 2x1 Sprite
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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return;
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}
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setcolreal(obj.entities[i].realcol);
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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//
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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tpoint.x = xp+32;
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tpoint.y = yp - yoff;
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//
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
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break;
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case 11: //The fucking elephant
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setcolreal(obj.entities[i].realcol);
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drawimagecol(3, xp, yp - yoff);
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break;
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case 12: // Regular sprites that don't wrap
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if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
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{
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return;
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}
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tpoint.x = xp;
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tpoint.y = yp - yoff;
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setcolreal(obj.entities[i].realcol);
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//
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drawRect = sprites_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
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//if we're outside the screen, we need to draw indicators
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if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
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{
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if (obj.entities[i].xp < -100)
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{
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tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
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}
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else
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{
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tpoint.x = 5;
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}
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tpoint.y = tpoint.y+4;
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drawRect = tiles_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
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BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
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}
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else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
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{
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if (obj.entities[i].xp > 420)
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{
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tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
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}
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else
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{
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tpoint.x = 310;
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}
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tpoint.y = tpoint.y+4;
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//
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drawRect = tiles_rect;
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drawRect.x += tpoint.x;
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drawRect.y += tpoint.y;
|
||||
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
tpoint.x = xp+32;
|
||||
tpoint.y = yp+32 - yoff;
|
||||
//
|
||||
drawRect = sprites_rect;
|
||||
drawRect.x += tpoint.x;
|
||||
drawRect.y += tpoint.y;
|
||||
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
|
||||
break;
|
||||
case 10: // 2x1 Sprite
|
||||
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
||||
{
|
||||
//Special for epilogue: huge hero!
|
||||
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
||||
return;
|
||||
}
|
||||
setcolreal(obj.entities[i].realcol);
|
||||
|
||||
tpoint.x = xp;
|
||||
tpoint.y = yp - yoff;
|
||||
//
|
||||
drawRect = sprites_rect;
|
||||
drawRect.x += tpoint.x;
|
||||
drawRect.y += tpoint.y;
|
||||
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
||||
|
||||
tpoint.x = xp+32;
|
||||
tpoint.y = yp - yoff;
|
||||
//
|
||||
drawRect = sprites_rect;
|
||||
drawRect.x += tpoint.x;
|
||||
drawRect.y += tpoint.y;
|
||||
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
||||
break;
|
||||
case 11: //The fucking elephant
|
||||
setcolreal(obj.entities[i].realcol);
|
||||
drawimagecol(3, xp, yp - yoff);
|
||||
break;
|
||||
case 12: // Regular sprites that don't wrap
|
||||
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
||||
{
|
||||
return;
|
||||
}
|
||||
tpoint.x = xp;
|
||||
tpoint.y = yp - yoff;
|
||||
setcolreal(obj.entities[i].realcol);
|
||||
//
|
||||
drawRect = sprites_rect;
|
||||
drawRect.x += tpoint.x;
|
||||
drawRect.y += tpoint.y;
|
||||
BlitSurfaceColoured(spritesvec[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
||||
|
||||
|
||||
//if we're outside the screen, we need to draw indicators
|
||||
|
||||
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
|
||||
{
|
||||
if (obj.entities[i].xp < -100)
|
||||
{
|
||||
return;
|
||||
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
|
||||
}
|
||||
else
|
||||
{
|
||||
tpoint.x = 5;
|
||||
}
|
||||
|
||||
tpoint.x = xp; tpoint.y = yp - yoff;
|
||||
setcolreal(obj.entities[i].realcol);
|
||||
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
|
||||
SDL_Surface* TempSurface = ScaleSurface( spritesvec[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
|
||||
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
|
||||
SDL_FreeSurface(TempSurface);
|
||||
tpoint.y = tpoint.y+4;
|
||||
|
||||
|
||||
drawRect = tiles_rect;
|
||||
drawRect.x += tpoint.x;
|
||||
drawRect.y += tpoint.y;
|
||||
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
|
||||
|
||||
break;
|
||||
}
|
||||
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
|
||||
{
|
||||
if (obj.entities[i].xp > 420)
|
||||
{
|
||||
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
|
||||
}
|
||||
else
|
||||
{
|
||||
tpoint.x = 310;
|
||||
}
|
||||
|
||||
tpoint.y = tpoint.y+4;
|
||||
//
|
||||
|
||||
drawRect = tiles_rect;
|
||||
drawRect.x += tpoint.x;
|
||||
drawRect.y += tpoint.y;
|
||||
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
{
|
||||
//Special for epilogue: huge hero!
|
||||
if (!INBOUNDS_VEC(obj.entities[i].drawframe, spritesvec))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
tpoint.x = xp; tpoint.y = yp - yoff;
|
||||
setcolreal(obj.entities[i].realcol);
|
||||
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
|
||||
SDL_Surface* TempSurface = ScaleSurface( spritesvec[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
|
||||
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
|
||||
SDL_FreeSurface(TempSurface);
|
||||
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::drawbackground( int t )
|
||||
|
|
Loading…
Reference in a new issue